Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-07-28 | SUPERNOVA2: Fix missing fadeout after intro skip | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Finish taxistand, add taxi | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Add Dialogues from supernova engine | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Add taxi stand room | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Add interaction with room objects | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Add drawMapExits from supernova | Jaromir Wysoglad | |
I am keeping there the TODO from the original code, which can be resolved pretty easily, but I want to leave the code as similar to supernova engine as possible so it could eventualy be merged together. | |||
2019-07-28 | SUPERNOVA2: Add starting items | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Add airport objects | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Render GUI | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Add gui element from supernova | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Add room deletion to game manager | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Add gui commands to game manager | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Add inventory from supernova | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Add intro animation | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Programm intro title screen | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Rewrite palette to 1 RGB color per row | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Remove code for rendering newspapers | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Begin intro animation | Jaromir Wysoglad | |
Copy and modify all the code needed for animation from supernova engine and display Mission Supernova logo. | |||
2019-07-28 | SUPERNOVA2: Add roughly translated room, object ID | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Finished copying of engine skeleton. | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Add gamemanager skeleton | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: add loading of game strings | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Create engine skeleton for supernova 2 | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Remove detection of Mission Supernova 2 | Jaromir Wysoglad | |
2019-07-28 | SCI: Re-apply accidentially overwritten PQ3 EGA detection entry's extra field | Lothar Serra Mari | |
2019-07-28 | SCI: Add detection entry for debug version of Codename: Iceman | Lothar Serra Mari | |
This special debug build was salvaged by Clint Basinger ("LGR") from an IBM PCjr that was previously owned by Ken Williams from Sierra On-Line. | |||
2019-07-28 | BLADERUNNER: prevent seg fault in ESPER | Thanasis Antoniou | |
Also added CLIP to all getBasePtr() calls where it would seem appropriate/safer to do so | |||
2019-07-27 | GLK: FROTZ: Make missing MG1 or Blorbs for v6 games an error | Paul Gilbert | |
2019-07-27 | GLK: FROTZ: Fix reading placeholder rects from Blorb files | Paul Gilbert | |
2019-07-27 | GLK: FROTZ: Add detection for Infocom game Blorb files available at if-archive | Paul Gilbert | |
2019-07-26 | GLK: FROTZ: This reverts commit 10a5b70b0af167c1f154a4c9dbe8829fe966fffa. | Paul Gilbert | |
2019-07-26 | SCI: Fix MOTHERGOOSE Main menu crash | sluicebox | |
Fixes bug #9681 | |||
2019-07-25 | TITANIC: Fix gcc compiler warnings | Paul Gilbert | |
2019-07-25 | GLK: Fix uninitialized variable warning | Paul Gilbert | |
2019-07-25 | BLADERUNNER: Fix repeat of Izo apprehending and possible freeze | Thanasis Antoniou | |
2019-07-24 | GLK: Fixing some gcc 8 warnings | Paul Gilbert | |
2019-07-24 | GLK: Remove redundant function_table arrary and associated functions | Paul Gilbert | |
The functions have never been used by any of the existing interpreters. Even glulxe, which has dynamic function calling, usies gidispatch_call instead. | |||
2019-07-24 | CGE2: Fix GCC Warnings by Explicit Structure Initialization | D G Turner | |
This is as per the changes to the CGE engine. | |||
2019-07-24 | CGE: Fix GCC Warnings by Explicit Structure Initialization | D G Turner | |
Some of the members of the structures do not need this as they have constructors which do this implicitly. | |||
2019-07-24 | WINTERMUTE: Fix GCC Compilation Warnings | D G Turner | |
Have commented out rather than removed the lines causing unused variable warnings as they might be used again in future. | |||
2019-07-24 | SWORD25: LUA: Remove direct use of ctype.h functions | Cameron Cawley | |
2019-07-24 | SCI: Fix CAMELOT Fatima room messages | sluicebox | |
Fixes bug #11028 | |||
2019-07-24 | SCI: Fix CAMELOT Missing Hunter points | sluicebox | |
Fixes bug #11027 | |||
2019-07-24 | SCI: Fix GCC Compilation Error from Missing Format String | D G Turner | |
2019-07-24 | GLK: ALAN3: Add NL to EOF in attribute.h | sluicebox | |
Fixes VS2015 compiler error | |||
2019-07-24 | GLK: FROTZ: Fix GCC Compilation Error from Missing Format String | D G Turner | |
2019-07-24 | SCI: (CMS sound driver) - handle invalid program changes | athrxx | |
(This triggered an assert in PQ2 at the airport. I've added a warning instead, since the original driver has no handling for that sort of thing. Invalid programs will simply point into invalid memory blocks) | |||
2019-07-24 | SCI: Fix CAMELOT Mule message | sluicebox | |
Fixes bug #11026 | |||
2019-07-23 | KYRA: (HOF/FM-TOWNS) - fix intro glitch | athrxx | |
Get rid of alternative anim frame triggers in cases where animations stop too early (e. g. the tree in the first scene not vanishing completely). | |||
2019-07-23 | KYRA: (HOF) - minor GMM/RTL fix | athrxx | |
The game would error out when trying to return to the launcher via GMM right at the beginning (due to trying to load files based on incompletely initialized data). |