Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-02-15 | Read correct index by block size in HE games again, to help track down ↵ | Travis Howell | |
unknown versions. svn-id: r20709 | |||
2006-02-15 | Read correct index by block size in HE games again, to help track down ↵ | Travis Howell | |
unknown versions. svn-id: r20708 | |||
2006-02-15 | o Renamed script_v6he.cpp and script_v7he.cpp to script_v60he.cpp and | Eugene Sandulenko | |
script_v70he.cpp respectively since we use 2 digits for HE versioning. o Also renamed resource_v7he.* to resource_he.* because it is actually not HE70-specific but is used by all HE70+ titles. svn-id: r20703 | |||
2006-02-15 | Fix for bug #795214 (MI1: Crash on church entry) | Max Horn | |
svn-id: r20697 | |||
2006-02-15 | Moved all he-specific source files to engines/scumm/he/ subdirectory | Eugene Sandulenko | |
svn-id: r20696 | |||
2006-02-14 | Made the kyra debug extensions more generic, i.e. scumm engine could replace | Johannes Schickel | |
their debugC calls now with the new introduced debugC calls. (A mail how to use it will follow shortly on -devel) Also now these special engine debug flags can be specified from the commandline. Also made the -c & --config parameter check more secure. svn-id: r20695 | |||
2006-02-14 | It looks like Feeble Files adjustis sprite coordinates by _scrollY as well, | Torbjörn Andersson | |
where Simon 2 only adjusts by _scrollX. Perhaps Feeble Files have rooms that scroll both horizontally and vertically? Again, this makes no difference to the early stages of the game. svn-id: r20694 | |||
2006-02-14 | As far as I can tell, The Feeble Files should subtract _scrollX from the | Torbjörn Andersson | |
sprite's X coordinate, just as we already do for Simon 2. (I believe that was when scrolling rooms were first introduced.) I've never played The Feeble Files (apart from the first two or three rooms) so I can't say whether or not it uses scrolling rooms. svn-id: r20693 | |||
2006-02-14 | Add extra costume tables (Used by HE games) to saved game. Fixes weird actor ↵ | Travis Howell | |
states when restoring saved game, in HE games. svn-id: r20689 | |||
2006-02-14 | Correct case of SPY Fox game titles | Travis Howell | |
svn-id: r20687 | |||
2006-02-14 | Allow version string to be writen to config file in HE72+ games, in case we ↵ | Travis Howell | |
display version in the future. svn-id: r20686 | |||
2006-02-14 | Add HE100 specific version of setSystemMessage opcode, since cases are ↵ | Travis Howell | |
different. svn-id: r20685 | |||
2006-02-14 | Add setSystemMessage opcode for HE70+ games. Sets the window caption ↵ | Travis Howell | |
correctly for all languages svn-id: r20684 | |||
2006-02-14 | Move addDefaultDirectory() calls out of init() method to constructor. | Eugene Sandulenko | |
svn-id: r20679 | |||
2006-02-14 | Reworked kyra debug output system. Now he have special kyra intern debug ↵ | Johannes Schickel | |
levels + the global debug levels, for now I enable all kyra debug levels if the global debug level is not -1. see 'toggle_debug' in the kyra debugger and kyra.h for the different levels. (This is just the beginning of it anyway, for example the sound debug level isn't used for now) svn-id: r20678 | |||
2006-02-13 | Add hyperlink on/off functions of oracle in Feeble Files | Travis Howell | |
svn-id: r20665 | |||
2006-02-13 | Initializes a var that would sometimes cause the intro to run too fast. | Oystein Eftevaag | |
svn-id: r20663 | |||
2006-02-12 | Merged _mouse.cpp and mouse.cpp into mouse.cpp | Torbjörn Andersson | |
svn-id: r20659 | |||
2006-02-12 | Include game dscriptions for HE60/61 games in a DISABLE_HE build | Travis Howell | |
svn-id: r20658 | |||
2006-02-12 | Moved SCUMM game descriptions/titles into a seperate table | Max Horn | |
svn-id: r20657 | |||
2006-02-12 | Standardized the preprocessor constants used to prevent double inclusion of | Torbjörn Andersson | |
header files. Each now begins with "SWORD2_" and ends with "_H". (Well, except for "SWORD2_H", since I didn't want to name it "SWORD2_SWORD2_H".) svn-id: r20655 | |||
2006-02-12 | Oops. Forgot to tell SVN to actually *move* the files. I'll get the hang of it | Torbjörn Andersson | |
eventually. svn-id: r20652 | |||
2006-02-12 | Renamed files for consistency with other engines: | Torbjörn Andersson | |
build_display -> screen save_rest -> saveload More to come, no doubt. svn-id: r20651 | |||
2006-02-12 | Removed layers.h since it was a) empty and b) never included. | Torbjörn Andersson | |
svn-id: r20644 | |||
2006-02-12 | - Changed the scumm-md5.txt format to reduce redundancy and to make it a bit ↵ | Max Horn | |
niecer to edit - Added --txt option to the md5table tool -> makes it easier to modify the scumm-md5.txt format svn-id: r20641 | |||
2006-02-12 | Fixing platform value for two HE mac demos | Max Horn | |
svn-id: r20624 | |||
2006-02-12 | Committed old work on Soccer U32. Too far from being finished. | Eugene Sandulenko | |
svn-id: r20613 | |||
2006-02-12 | Only adjusted in SCUMM 5+ | Travis Howell | |
svn-id: r20598 | |||
2006-02-12 | Actor room is only checked in SCUMM 7+ | Travis Howell | |
svn-id: r20597 | |||
2006-02-12 | Actually that should be before all code | Travis Howell | |
svn-id: r20595 | |||
2006-02-12 | A few corrections from disasm., checked against all versions | Travis Howell | |
svn-id: r20594 | |||
2006-02-12 | This difference only applies to SCUMM7+ | Travis Howell | |
svn-id: r20593 | |||
2006-02-12 | Add another Loom demo | Travis Howell | |
svn-id: r20591 | |||
2006-02-12 | The GameDetector is no longer a required parameter for Engine constructors | Max Horn | |
svn-id: r20590 | |||
2006-02-12 | Reduced data duplication in module.mk files; added module.mk files for null ↵ | Max Horn | |
and x11 backends; added engines/module.mk svn-id: r20584 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |