Age | Commit message (Collapse) | Author |
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This bug is "DRASCULA-IT: Crash/graphic glitch at castle towers".
The crash was due to width and height values being passed to
copyBackground() being invalid due to out of bounds read from
the factor_red array. This adds debugging statements and fixes
the crash by clipping accesses to the maximum index of factor_red.
This doesn't however fix the observed GFX glitch, but stops it being
a segfault.
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Since we stream the VOC files from disk now, we can not use the global
resource file handle for playback but instead need to open a new handle for
every SFX started.
Fixes odd noises at the beginning of the Touche demo.
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(change sizeof check to use int16 instead of Common::Rect)
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(only applies to new save files)
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Also, move all music resource related code into its own class
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(?) variable
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DREAMWEB: Remove the now unused dispatch_call function from dreamgen.*
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scene 930
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This isn't relevant at present, so this is "just in case".
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- Add support for savegame removal
- Remove kyra-specific code
- Add save play time and creation date
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