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2019-08-07SCI: Fix pitch wheel bug in adlib driverWalter van Niftrik
2019-08-07SCI: (ADL driver) - implement/fix voice mappingathrxx
- Backport some code of waltervn's fork at his recommendation (taken from 97604200 and 4c3bfee5). That code has caught some bitrot and I were too lazy to manually resolve the merge conflicts. All changes have been re-checked with disasm. - Add initTrack() implementation for SCI0 EARLY/LATE - Minor cleanup - Please note that this commit does not fix any shortcomings of the SCI sound engine
2019-08-07SCI: (ADL driver) - remove unused declarationathrxx
2019-08-07SCI: error dialog for missing sound patch/driver filesathrxx
After implementing such a dialog into the fb01 driver it did make sense to me to also have this as a feature for all other aftermarket drivers/patches. So now the sound drivers can report missing files after the failed open() call which will then be displayed in a dialog. Which will at least be more helpful than our usual error messages...
2019-08-07SCI: (FB01 sound driver) - several fixesathrxx
Fix SCI0 (LATE/EARLY) variants of the driver which were broken (didn't play at all). This might be of my own doing, since I introduced the initTrack() method into the driver class and the fb01 driver didn't have one so far. SCI1 didn't seem to require much fixing. I modified some things according to my findings in the driver disasms. QFG2 and JONES seem to be fine. I am not too happy with KQ5. It has volume issues, but they might be present in the original, too. I also added an isOpen() check and a mutex to avoid threading issues. When aborting SCI (either quitting ScummVM or returning ot the launcher) while using the fb01 driver I frequently (more often than not) got the assert from backends/midi/windows.cpp, line 95. This fixes that. I've done plenty of checks and experiments with the sound bank initialization. But I found no bugs or possible improvements there. Hard to tell whether the sound is right. That device seems to have a mind of its own...
2019-08-07AUDIO: (FM-Towns/PC98) - cleanup mutex handlingathrxx
2019-08-07SCI: (FM-Towns sound driver) - fix pitchwheel glitchathrxx
Pitchwheel and channel volume settings need to be updated when the channels get reassigned. This bug caused faulty music at least in KQ5 when walking from the dwarves scene into the harp playing tree scene.
2019-08-06WINTERMUTE: Fix detection for Chinese reversion2aviloria
WINTERMUTE: Fix detection for Chinese reversion2 Current "data.dcp" infromation is from reversion1 and not from reversion2 game... surely a C&P mistake
2019-08-05CRYOMNI3D: Add detection for French DOS version from ticket #11035Thierry Crozat
2019-08-04SCI: Update SQ4 swimAndShoot workaroundsluicebox
Remove room number from swimAndShoot room 411 workarounds to be consistent with room 410 and handle case where script runs after room number changes
2019-08-04GLK: Create an intermediate TextWindow base class for text windowsPaul Gilbert
This will make it easier to check whether a window is textual without having to check for both the grid & buffer classes explicitly
2019-08-04GLK: FROTZ: Fix crash in Arthur introPaul Gilbert
2019-08-04GLK: FROTZ: V6 window creation so Arthur intro now progresses furtherPaul Gilbert
2019-08-04GLK: FROTZ: Fix positioning of Arthur title screenPaul Gilbert
2019-08-04SCI: Fix CAMELOT sword sheathing during room changesluicebox
Fixes bug #11042
2019-08-04MADS: Implement V2 DynamicHotspots::add()Filippos Karapetis
2019-08-04MADS: Draw the portrait in V2 game dialogsFilippos Karapetis
2019-08-03HOPKINS: Fix GCC Compilation Warning from memset usageD G Turner
2019-08-02GLK: FROTZ: Title screen for Arthur is partially showingPaul Gilbert
2019-08-02GLK: Fix VS uninitialized field warningsPaul Gilbert
2019-08-02GLK: GLULXE: Fix VS packing warningsPaul Gilbert
2019-08-02GLK: Remove unused _vm field of DebuggerPaul Gilbert
2019-08-02BLADERUNNER: Restore nu-sooch dumped commentThanasis Antoniou
2019-08-01GLK: Properly handle Blorb images that have an adaptive palettePaul Gilbert
2019-08-01GLK: Added Blorb mapping to the optional adaptive palette listPaul Gilbert
2019-08-01SCI: Fix LB2 coal message in room 720sluicebox
2019-08-01SHERLOCK: SS: Add French version detectionPaul Gilbert
2019-08-02TEENAGENT: Add debug commands to play voices and sound effectsCameron Cawley
2019-08-02BLADERUNNER: Make use of new text wrapping functionalityThanasis Antoniou
Even width length for subtitle lines, but prioritize explicit new lines if present
2019-08-01TEENAGENT: Add the music directory to the search pathCameron Cawley
Needed by the GOG CD version.
2019-08-01SCI: Fix ICEMAN 'Climb down hatch'sluicebox
Fixes bug #11039
2019-07-31SCI: Fix LB1 fingerprint copy protectionsluicebox
2019-07-30QUEEN: Skip talk on right clickNiv Baehr
2019-07-30GLK: Pass picNum to format() for the pic%d.rect case as well.Torbjörn Andersson
2019-07-29GLK: Fix illegal characters in detection entriesPaul Gilbert
2019-07-29GLK: Implemented debugger dumppic commandPaul Gilbert
2019-07-29GLK: Added skeleton debuggerPaul Gilbert
2019-07-29BLADERUNNER: Fix AmigaOS compilation (attempt 2)Thanasis Antoniou
2019-07-29BLADERUNNER: Fix compile for AmigaOSThanasis Antoniou
2019-07-29BLADERUNNER: Fix unsorted args for getRandomNumberRngThanasis Antoniou
Fix for bug #11034
2019-07-29BLADERUNNER: Remove buzz at transition PS11 to PS10Thanasis Antoniou
2019-07-29BLADERUNNER: Fix Izo getting stuck in RC03Thanasis Antoniou
Bug case was for when he runs away (Steele is blocked)
2019-07-28XEEN: Change English detection entries from testing to stablePaul Gilbert
2019-07-28GLK: FROTZ: Fix loading transparent PNGs from Blorb filesPaul Gilbert
2019-07-28BLADERUNNER: Prevent McCoy from running to BB10 before SadikThanasis Antoniou
2019-07-28BLADERUNNER: Close MODE.MIX if ScummVM is closed during ESPERThanasis Antoniou
2019-07-28BLADERUNNER: Clean up KIA at endgame and playerDiedThanasis Antoniou
2019-07-28BLADERUNNER: prevent seg fault when opening KIAThanasis Antoniou
Only if a restored content save was loaded in original game mode
2019-07-28SUPERNOVA: Attempt to fix compilation for Nintendo SwitchThierry Crozat
2019-07-28SUPERNOVA: Fix most of Codacy issuesJaromir Wysoglad
* Fix mismatched delete in create_image.cpp * Add shebangs to create_ms2_data.***.sh * Reduce scopes of some variables * Substitute bitwise and for logical and in GamaManager2::passageConstruction