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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2011-09-10
TSAGE: Cleaned up the savegame code, and enabled it for Blue Force
Paul Gilbert
2011-09-10
TSAGE: Implemented Scene 325 - Police Conference Room
Paul Gilbert
2011-09-09
CGE: Remove Dat class
Strangerke
2011-09-09
CGE: Remove some static variables from fileIO
Strangerke
2011-09-09
CGE: Remove a useless function declaration in class BtFile
Strangerke
2011-09-09
CGE: Remove XFile, rename some members
Strangerke
2011-09-09
LURE: Fix crash caused by trying to talk to a character when an ask action is...
Paul Gilbert
2011-09-09
TSAGE: Implemented inventory image display code and slot scrolling
Paul Gilbert
2011-09-09
TSAGE: Object display fixes for scene 315
Paul Gilbert
2011-09-09
TSAGE: Fix to correctly show the heads of Blue Force speakers
Paul Gilbert
2011-09-09
TSAGE: Fix for properly clearing on-screen text
Paul Gilbert
2011-09-08
HUGO: Improvements to SoundHandler::pcspkr_player().
Alyssa Milburn
2011-09-08
TINSEL: Made some static data const.
Johannes Schickel
2011-09-08
SCUMM: Made some static data const.
Johannes Schickel
2011-09-08
QUEEN: Made some static data const.
Johannes Schickel
2011-09-08
GOB: Made some static data const.
Johannes Schickel
2011-09-08
DRACI: Made some static data const.
Johannes Schickel
2011-09-08
SKY: Made some more static data const.
Johannes Schickel
2011-09-08
TUCKER: Made some static data const.
Johannes Schickel
2011-09-08
HUGO: Made some static data const.
Johannes Schickel
2011-09-08
CINE: Made some static data const.
Johannes Schickel
2011-09-08
TSAGE: Fix fallback item description display for scenes
Paul Gilbert
2011-09-08
TSAGE: Fix score display in user interface
Paul Gilbert
2011-09-08
TSAGE: Implemented Scene 315 (Inside Police Station)
Paul Gilbert
2011-09-08
TSAGE: More core functionality needed for Blue Force
Paul Gilbert
2011-09-08
TSAGE: Separated speaker classes for both games into separate files
Paul Gilbert
2011-09-08
DREAMWEB: Fix quitting in several modal parts of the game
Bertrand Augereau
2011-09-08
JANITORIAL: Fix some formatting glitches in gob, hugo and toon
Strangerke
2011-09-07
LASTEXPRESS: Fix Francois being stuck when exiting compartment
Littleboy
2011-09-08
AGOS: Made some static data const.
Johannes Schickel
2011-09-08
SKY: Made some static data const.
Johannes Schickel
2011-09-08
SCI: Made some static data const.
Johannes Schickel
2011-09-08
KYRA: Made some more static data const.
Johannes Schickel
2011-09-08
SWORD1: Replace inRange with CLIP.
Johannes Schickel
2011-09-08
SWORD1: Made some static data const.
Johannes Schickel
2011-09-07
SWORD1: Made code conform a bit better to our formatting guidelines.
Johannes Schickel
2011-09-07
CGE: Rename Han structures to Handler
Strangerke
2011-09-07
CGE: Clean up and split snBarrier(), remove progName()
Strangerke
2011-09-07
CGE: Remove wtom()
Strangerke
2011-09-06
CGE: Replace Hxy by Common::Point
Strangerke
2011-09-06
CGE: Cleanup: remove residuals of the demo code
Strangerke
2011-09-06
CGE: Handle properly looping samples
Strangerke
2011-09-06
CGE: Remove 'count' static variable from snail
Strangerke
2011-09-06
CGE: Take into account some of LordHoto's comments
Strangerke
2011-09-06
CGE: Remove various defines and functions from "general"
Strangerke
2011-09-05
CGE: Replace Couple by Common::Point (thanks Fingolfin for pointing that out)
Strangerke
2011-09-05
CGE: Little cleanup of vmenu
Strangerke
2011-09-04
CGE: Use F5/F7 to display the save/load dialog box
Strangerke
2011-09-04
CGE: Remove two useless callback types
Strangerke
2011-09-03
DREAMWEB: 'getblockofpixel' ported to C++
Bertrand Augereau
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