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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2013-08-04
MORTEVIELLE: Improve looping of the intro song
Thierry Crozat
2013-08-04
MORTEVIELLE: Fix crash in sound mixer when closing the engine
Thierry Crozat
2013-08-04
MORTEVIELLE: Take shouldQuit() into account while a song is played
Strangerke
2013-08-04
MORTEVIELLE: Compute real buffer size in order to avoid ticks at the end of t...
Strangerke
2013-08-04
SCUMM: Add detection/version for Moonbase Commander v1.1.
Alyssa Milburn
2013-08-04
MORTEVIELLE: Implement music in intro screen
Strangerke
2013-08-04
MORTEVIELLE: Pass Pattern struct by reference
Torbjörn Andersson
2013-08-04
MORTEVIELLE: Fix out-of-bounds read
Torbjörn Andersson
2013-08-04
SCUMM: Add comment about getPixels uses in BaseCostumeRenderer.
Johannes Schickel
2013-08-04
SCUMM: Fix Loom (and some other graphics regressions).
Johannes Schickel
2013-08-04
WINTERMUTE: Small formatting fixes.
Johannes Schickel
2013-08-04
WINTERMUTE: Fix end of namespace comments.
Johannes Schickel
2013-08-03
TSAGE: Cleanup of code in R2R scene 1000 to use AnimationPlayer
Paul Gilbert
2013-08-03
DEVTOOLS: Include English menu in mortevielle dat file
Thierry Crozat
2013-08-03
MORTEVIELLE: Rename ROOM9 into JULIA_ROOM
Strangerke
2013-08-03
MORTEVIELLE: Fix error in c79ce89680d2c46e468152791a46f2700d04b336
Strangerke
2013-08-03
MORTEVIELLE: Some more renaming
Strangerke
2013-08-03
MORTEVIELLE: Rework code using _openObjects
Strangerke
2013-08-03
WINTERMUTE: Do not set Surface::pixels directly anymore.
Johannes Schickel
2013-08-03
TSAGE: Do not set Surface::pixels directly anymore.
Johannes Schickel
2013-08-03
SWORD25: Do not set Surface::pixels directly anymore.
Johannes Schickel
2013-08-03
PARALLACTION: Do not set Surface::pixels directly anymore.
Johannes Schickel
2013-08-03
MORTEVIELLE: Do not set Surface::pixels directly anymore.
Johannes Schickel
2013-08-03
HUGO: Do not set Surface::pixels directly anymore.
Johannes Schickel
2013-08-03
SCUMM: Do not set Surface::pixels directly anymore.
Johannes Schickel
2013-08-03
WINTERMUTE: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
TUCKER: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
TSAGE: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
TOON: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
TONY: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
TOLTECS: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
TINSEL: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
TEENAGENT: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
SWORD25: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
SWORD2: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
SWORD1: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
SCI: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
SAGA: Take advantage of Sufrace::getPixels.
Johannes Schickel
2013-08-03
PEGASUS: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
PARALLACTION: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
NEVERHOOD: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
MORTEVIELLE: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
MOHAWK: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
MADE: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
LASTEXRPESS: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
HUGO: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
HOPKINS: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
GROOVIE: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
GOB: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
DRASCULA: Take advantage of Surface::getPixels.
Johannes Schickel
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