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2017-07-24SCI32: Promote MGDX to ADGF_TESTINGColin Snover
2017-07-24SCI32: Add music volume UI sync for MGDXColin Snover
2017-07-24SCI32: Fix MGDX platform in detection tablesColin Snover
2017-07-24SCI32: Match 4-language MGDX extra save game dataColin Snover
2017-07-24SCI32: Use dynamic selector in QFG4 trap script patchColin Snover
2017-07-24SCI32: Deduplicate volume reset script patches & add to MGDXColin Snover
2017-07-24SCI32: Add deflang (default language) kGetConfig key for MGDXColin Snover
2017-07-24SCI32: Fix ResourceManager::changeAudioDirectoryColin Snover
Fixes Trac#9577.
2017-07-24TITANIC: Workaround Conversation area corruption when dragging itemsPaul Gilbert
When dragging an item, the bounds for the area of the screen affected goes from the dragged item to the blinking cursor when the conversation tab is active. This rect overlapping the conversation area somehow starts erasing some of the conversation log. Despite some effort, I haven't been able to track down the exact cause. So the easiest workaround is simply to make the entire PET as dirty each frame when dragging an item, which seems to fix the problem. Though it would be nice, at some point, if the rooot cause could still be identified.
2017-07-23SCI32: Emit a warning when an audio resource cannot be foundColin Snover
Refs Trac#9976.
2017-07-23SCI: Blacklist certain audio map patch filesColin Snover
Refs Trac#9976.
2017-07-23SCI: Keep audio maps out of the LRU cacheColin Snover
2017-07-23TITANIC: Fix delay before Bellbot & Doorbot appearsPaul Gilbert
2017-07-23SCI32: Fix explicit mouse position changesColin Snover
This was broken by 9f33f2b3df22a26314dbb74173f49bc930c7a1f9.
2017-07-23SCI32: Add missing method documentationColin Snover
2017-07-23SCI32: Stop throttling of kFrameOut during interactive VMD playbackColin Snover
Refs Trac#9974, Trac#9975.
2017-07-23SCI32: Make stop flag condition more explicitColin Snover
2017-07-23SCI32: Check for stop events before rendering the next frameColin Snover
This should make things slightly more responsive and avoids unnecessary rendering of frames that are just going to disappear in a moment.
2017-07-23SCI32: Improve performance when flushing events during video playbackColin Snover
Calling through EventManager::getSciEvent to flush events is pretty inefficient and created stalls that lead to dropped frames during the chapter 7 chase in Phantasmagoria 1. If necessary, performance could be improved further by extending Common::EventManager to expose SDL_FlushEvents, but this seems to finish in 0-1ms so should be OK for now. Refs Trac#9974, Trac#9975.
2017-07-23SCI: Minor cleanups in kGetEventColin Snover
2017-07-23SCI32: Fix hot rectangle eventsColin Snover
This fixes delayed mouse cursor updates during the chase scene in Phant1. Refs Trac#9975.
2017-07-23SCI: Resolve offset names when disassembling object methodsColin Snover
2017-07-23SCI32: Avoid extra cursor paints when the cursor has not movedColin Snover
2017-07-23SCI32: Don't warp the mouse when it doesn't need to be warpedColin Snover
2017-07-23SCI32: Detect multi-disc audio by RESSCI files instead of RESAUDColin Snover
If a user fails to rename audio files in the required manner when copying them, detecting multi-disc audio by looking for a renamed audio file does not work very well. Looking at RESSCI.00n is a better choice, though this is not completely valid since e.g. Rama 1.0 US has only one RESOURCE.SFX volume which its installer copies to the hard drive, so a little more work will need to be done in the future to find and fix these kinds of edge cases. Refs Trac#9976.
2017-07-23TITANIC: Add missing break lines to switch statementsPaul Gilbert
Thanks to bgK for providing a gcc output
2017-07-23MOHAWK: Remove unnecessary include that was breaking some buildsWillem Jan Palenstijn
This was breaking builds with the Myst sub-engine disabled.
2017-07-23TITANIC: Adjust the switch/case fall-through commentsBastien Bouclet
This way, GCC 7 does not generate a warning for those cases when -Wimplicit-fallthrough=3 is enabled, which is now the default.
2017-07-22TITANIC: Fixes for CIdleSummoner to summon Bellbot or DoorbotPaul Gilbert
2017-07-22MOHAWK: Myst: Fix Selenitic sound receiver buttons not flashingBastien Bouclet
The new screen update strategy does not allow scripts to draw twice at the same location for blinking.
2017-07-22MOHAWK: Myst: Fix error when checking the rocket sliders solution twiceBastien Bouclet
The game was trying to start playing the linking book video in a blocking way whereas it was set to loop by the first check. Fixes #9914.
2017-07-22MOHAWK: Myst: Don't cast function pointers when registering commandsBastien Bouclet
2017-07-22MOHAWK: Myst: Improve script execution tracingBastien Bouclet
2017-07-22MOHAWK: Myst: Switch to bounds checked opcode argumentsBastien Bouclet
2017-07-22MOHAWK: Myst: Rewrite the sound codeBastien Bouclet
It now more closely matches the original. Effect sounds are now stopped when resuming background sounds. Fixes #9574, Fixes #9920.
2017-07-22MOHAWK: Myst: Move the sound code to its own classBastien Bouclet
2017-07-22MOHAWK: Myst: Fix the quickTest debug commandBastien Bouclet
2017-07-22MOHAWK: Myst: Update the screen only once per frameBastien Bouclet
Change all inner loops to call the same frame function. Remove the draw delay code. Now that we have proper frame pacing it is not necessary anymore to wait before drawing to make sure the previous frame stayed on the screen long enough. Fixes #9915, #9922, #9923.
2017-07-22MOHAWK: Myst: Decorrelate hotspot handling from event handlingBastien Bouclet
This makes sure doFrame can be called from anywhere, including scripts.
2017-07-22MOHAWK: Myst: Change blocking sounds to use the main loopBastien Bouclet
2017-07-22MOHAWK: Myst: Change the delay opcode to use the main loopBastien Bouclet
2017-07-22MOHAWK: Myst: Change blocking movies and waits to use the main loopBastien Bouclet
2017-07-22MOHAWK: Remove unused parameters VideoManagerBastien Bouclet
2017-07-22MOHAWK: Get rid of VideoHandleBastien Bouclet
2017-07-22MOHAWK: Myst: Remove delayUntilMovieEndsBastien Bouclet
This will break movies called by scripts until event handling is decorrelated from script calls.
2017-07-22MOHAWK: Myst: Start reworking mainloop detectionBastien Bouclet
2017-07-22MOHAWK: Myst: Move frame handling to a separate methodBastien Bouclet
2017-07-22MOHAWK: Myst: Keep track of the resource being clickedBastien Bouclet
2017-07-22MOHAWK: Myst: Turn the currently active resource into a pointerBastien Bouclet
2017-07-22MOHAWK: Myst: Always update the screen during the gameloopBastien Bouclet