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2017-02-04DIRECTOR: Implemented pausing/continuing of playbackEugene Sandulenko
2017-02-04DIRECTOR: Hid font test under debug channelEugene Sandulenko
2017-02-04TITANIC: Minor fixes to CMusicObject & CMusicParserPaul Gilbert
2017-02-03TITANIC: Implemented CMusicObject initializationPaul Gilbert
2017-02-03TITANIC: Beginnings of music object and parser classesPaul Gilbert
2017-02-03TITANIC: Implementing more CMusicRoomHandler codePaul Gilbert
2017-02-03Merge pull request #894 from wjp/lua_indexTblEugene Sandulenko
SWORD25: Use direct integer index into indexTbl
2017-02-02TITANIC: Implemented CMusicRoomhandler updateAudioPaul Gilbert
2017-02-02TITANIC: Implemented CMusicRoomHandler setVolumePaul Gilbert
2017-02-02TITANIC: Extra CMusicRoomHandler init & destroyPaul Gilbert
2017-02-02ADL: Set ADGF_TESTING for hires5Walter van Niftrik
2017-02-02ADL: Increase robustness of graphics codeWalter van Niftrik
2017-02-01TITANIC: Implemented CAudioBuffer classPaul Gilbert
2017-02-01TITANIC: Git rid of old stubs in CMusicRoomHandler, start fleshing it outPaul Gilbert
2017-02-01GRAPHICS: Add more debug output to MacTextEugene Sandulenko
2017-01-31SCI: Add more comments to SQ4-floppy workaroundTarek Soliman
I did a full-score playthrough of the game with a warning() on the workaround condition as m_kiewitz suggested. The following room numbers were logged: * room#1: intro logo * room#21: time rip (intro and ending) * room#531: time pod time travel * room#290: astro chicken star background * room#376: right after astro chicken game over (called only once)
2017-01-31SCI: Expand workaround for script bug #3537232Tarek Soliman
More details in PR#889
2017-01-31ADL: Fix saving inside first-visited roomsWalter van Niftrik
2017-01-31DM: Fix GCC warningsStrangerke
2017-01-31ADL: Allow stray data bytes in picsWalter van Niftrik
This triggers in hires5, region 5, room 20
2017-01-30TITANIC: Implementing music room handler update & triggerPaul Gilbert
2017-01-30ADL: Fix add opcodeWalter van Niftrik
2017-01-30ADL: Clear screen with white in v2+Walter van Niftrik
This fixes hires5, region 14, room 29
2017-01-29TITANIC: Implemented CMusicWave startPaul Gilbert
2017-01-29TITANIC: Implemented CMusicWave stop methodPaul Gilbert
2017-01-29TITANIC: Implementing initialization and trigger for CMusicWavePaul Gilbert
2017-01-29TITANIC: Cleanup of music room object classesPaul Gilbert
2017-01-29TITANIC: Remove incorrect range checks on bool fieldsPaul Gilbert
2017-01-29TITANIC: Fix all music instrument properties that are boolPaul Gilbert
2017-01-29TITANIC: Cleanup of music instrument settings codePaul Gilbert
2017-01-30ADL: Fix hires5 direction opcodesWalter van Niftrik
2017-01-30ADL: Fix hires5 room state restoringWalter van Niftrik
2017-01-30ADL: Error out when picture is not foundWalter van Niftrik
2017-01-29TITANIC: Cleanup of music room setup codePaul Gilbert
2017-01-29GRAPHICS: Pass MacWindowManager to MacText constructorEugene Sandulenko
2017-01-28TITANIC: Renamings for music controlsPaul Gilbert
2017-01-28TITANIC: Fix Pellerator movement from Bar to Music RoomPaul Gilbert
2017-01-28TITANIC: Fix Barbot getting drunkPaul Gilbert
2017-01-28TITANIC: Fix Barbot telling what ingredients are still neededPaul Gilbert
2017-01-29DIRECTOR: Pass font formatting info to MacTextEugene Sandulenko
2017-01-28TITANIC: Fixes/renaming for giving ingredients to BarbotPaul Gilbert
2017-01-28TITANIC: Clarify code for giving glass to BarbotPaul Gilbert
2017-01-28TITANIC: Revert field renamings in CScriptHandlerPaul Gilbert
I initially thought the four concept fields could be given a relevant name for actor, object, and verb, but on further analysis, it looks like what fields go in which concept slot depends on the kind of sentence. I haven't been able to find any consistency, so I'm reverting them back to being called _concept1P through _concept4P
2017-01-28TITANIC: Further CScriptHandler renamingsPaul Gilbert
2017-01-28TITANIC: Renamed sentence concept fields in CScriptHandlerPaul Gilbert
2017-01-28SWORD25: Use direct integer index into indexTblWillem Jan Palenstijn
This matches the behaviour of the Pluto rewrite Eris, and avoids casting the integer indices to void *. I verified this code by running this method in parallel with the current lightuserdata/void* approach and asserting the retrieved objects were identical when loading a savegame.
2017-01-28TITANIC: Properly handle sentences with multiple objectsPaul Gilbert
2017-01-28TITANIC: Properly handle uppercase and 's when normalizing conv textPaul Gilbert
2017-01-28DIRECTOR: Added more debug output to text displayEugene Sandulenko
2017-01-27TITANIC: Properly initialize TTconcept fields on creationPaul Gilbert