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2014-06-22PRINCE: showHeroShadow warning fixlukaslw
2014-06-22PRINCE: showSprite fixlukaslw
2014-06-22PRINCE: showSprite first implementation, showBackAnims small updatelukaslw
2014-06-22PRINCE: ShowBackAnim progress - still with random crasheslukaslw
2014-06-22PRINCE: Begin of showBackAnimslukaslw
2014-06-22PRINCE: installSingleBackAnim updatelukaslw
2014-06-22PRINCE: Cleaning up warningslukaslw
2014-06-22PRINCE: Memory leak fixes, backAnimList clearing in new locationlukaslw
2014-06-22PRINCE: installBackAnims implementation, first frames drawinglukaslw
2014-06-22PRINCE: installBackAnims() - memory offset testinglukaslw
2014-06-22PRINCE: showHeroShadow - code formattinglukaslw
2014-06-22PRINCE: Room struct implementation and objects drawing fixlukaslw
2014-06-22PRINCE: showHeroShadow - code clean uplukaslw
2014-06-22PRINCE: showHeroShadow - drawing shadow on walls workinglukaslw
2014-06-22PRINCE: showHeroShadow - proper shadow masking on objectslukaslw
2014-06-22PRINCE: loadShadow() fix, begin of drawing shadows on wallslukaslw
2014-06-22PRINCE: Hero class clean uplukaslw
2014-06-22PRINCE: showHeroShadow - small fix for doubled lines and wrong colorslukaslw
2014-06-22PRINCE: Hero drawing - memory leak fix, shadow palette workinglukaslw
2014-06-22PRINCE: showHeroShadow() memory and shadPosY fixlukaslw
2014-06-22PRINCE: showHeroShadow() first actual shadow drawinglukaslw
2014-06-22PRINCE: hero's shadow drawing progresslukaslw
2014-06-22PRINCE: showHeroShadow progresslukaslw
2014-06-22PRINCE: makeShadowTable() variable names fixlukaslw
2014-06-22PRINCE: Change init() to Graphics::drawLine(), code clean uplukaslw
2014-06-22PRINCE: line() fix, shadowHeroShadow() testinglukaslw
2014-06-22PRINCE: showHeroShadow update, line() implementationlukaslw
2014-06-22PRINCE: scrollHero()lukaslw
2014-06-22PRINCE: makeShadowTable() updatelukaslw
2014-06-22PRINCE: makeShadowTable(), shadowMinus, begin of showHeroShadow()lukaslw
2014-06-22PRINCE: Proper memory reading for lightX, lightY, shadowScalelukaslw
2014-06-22PRINCE: getLightX, getLightY, getShadowScale fixlukaslw
2014-06-22PRINCE: lightX, lightY and setShadowScale()lukaslw
2014-06-22PRINCE: Code clean up. loadShadow() implementlukaslw
2014-06-22PRINCE: Hero zooming progresslukaslw
2014-06-22PRINCE: Small update to hero zooming.lukaslw
2014-06-22PRINCE: Begin of hero zoominglukaslw
2014-06-22Merge branch 'master' into prince-lukaslwlukaslw
2014-06-22PRINCE: Fix endlineslukaslw
2014-06-22PRINCE: Hero animation - beginning of showHero()lukaslw
2014-06-22PRINCE: Animation classes fix.lukaslw
2014-06-22PRINCE: Fixed background music playbackKamil Zbrog
2014-06-22PRINCE: Fixed 'All' subdirectory handlingKamil Zbrog
2014-06-22PRINCE: Compilation fix after mergeKamil Zbrog
2014-04-24FULLPIPE: More work on MGM::recalcOffsets()Eugene Sandulenko
2014-04-23PEGASUS: Poll for events in more placesMatthew Hoops
2014-04-23FULLPIPE: More work on MGM::calcOffsets()Eugene Sandulenko
2014-04-23FULLPIPE: Started implementation of MGM::recalcOffsets()Eugene Sandulenko
2014-04-22FULLPIPE: Implement MovGraph::getItemIndexByStaticAni()Eugene Sandulenko
2014-04-22SKY: Improve parameter validation in debug console.D G Turner