Age | Commit message (Collapse) | Author |
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The filter id should be computed from the sound entry status for each decoded block. The current code was resulting in blocks being skipped.
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It's now possible to start a chapter in Phantasmagoria 1
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This properly addresses the odd screen width (630) in Phantasmagoria 1
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0x50c5 is invalid, replaced with valid 0x505c.
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Also, add an example room where kRemapToGray is called
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This needs to be performed because the screen palette might not change
after the call. Fixes the display of the bat in the character selection
screen in the full version of QFG4
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Fixes the torch in the full version of QFG4
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More transparency/color mapping effects are now working (e.g. the
flashlight at the Gedde tomb in GK1, the rays of light at Schloss Ritter
in GK1, the torch in the QFG4 demo and the shadows in QFG4, PQ4 and KQ7)
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