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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2019-09-01
XEEN: Don't de-equip armor/acccessories when broken
Paul Gilbert
2019-09-01
SCI: Fix ECO2 reappearing items in shack
sluicebox
2019-09-01
XEEN: Fix crash loading Great Pyramid Level 3
Paul Gilbert
2019-09-01
TESTBED: Fix include guard in speech.h
Jaromir Wysoglad
2019-09-01
TESTBED: Don't build TTS tests if TTS is disabled
Jaromir Wysoglad
2019-09-01
JANITORIAL: Remove some trailing whitespaces
Jaromir Wysoglad
2019-09-01
TESTBED: Increase pause in TTS pause test
Jaromir Wysoglad
2019-09-01
TESTBED: Improve some TTS tests
Jaromir Wysoglad
2019-09-01
TESTBED: Make sure to process events while waiting for speech to finish
Thierry Crozat
2019-09-01
TESTBED: Move the TTS tests after the critical components
Thierry Crozat
2019-09-01
TESTBED: Add tests for TTS *_NO_REPEAT actions
Jaromir Wysoglad
2019-09-01
TESTBED: Rewrite parts of TTS tests.
Jaromir Wysoglad
2019-09-01
TESTBED: Add state queries to TTS tests.
Jaromir Wysoglad
2019-09-01
TESTBET: Add TTS tests
Jaromir Wysoglad
2019-09-01
MORTEVIELLE: Improve voice mapping to characters.
Jaromir Wysoglad
2019-09-01
MORTEVIELLE: Refactoring as suggested by Criezy
Jaromir Wysoglad
2019-09-01
MORTEVILLE: Stop speech when pressing F8.
Jaromir Wysoglad
2019-09-01
TTS: Remove unneeded code
Jaromir Wysoglad
2019-09-01
TTS: Remove "static" from initTextToSpeech()
Jaromir Wysoglad
2019-09-01
MORTEVIELLE: Return old code to waitSpeech
Jaromir Wysoglad
2019-09-01
MORTEVIELLE: Remove unneeded TTS code
Jaromir Wysoglad
2019-09-01
MORTEVIELLE: Map characters to different voices
Jaromir Wysoglad
2019-09-01
MORTEVIELLE: Add text to speech capability
Jaromir Wysoglad
2019-09-01
TTS: Implement tts state switching when needed.
Jaromir Wysoglad
2019-09-01
XEEN: Fix compiler warning
jepael
2019-09-01
BLADERUNNER: Framelimiter fixes for delayMillis case
Thanasis Antoniou
2019-09-01
XEEN: Fix searches resulting in misc items
Paul Gilbert
2019-09-01
STARTREK: Simplify call to initGraphics()
Cameron Cawley
2019-09-01
BLADERUNNER: Isolate new frame limiter code in new class
Thanasis Antoniou
2019-09-01
XEEN: Add Virtual Destructor to SpritesDrawer Base Class
D G Turner
2019-08-31
XEEN: Fix rendering of Count Blackfang
Paul Gilbert
2019-08-31
BLADERUNNER: Use best pixel format on every platform
Peter Kohaut
2019-08-31
BUILD/CRYOMNI3D: Reduce the number of bogus GCC warnings
Le Philousophe
2019-08-31
BLADERUNNER: Addendum for removal of delayMillis
Thanasis Antoniou
2019-08-31
BLADERUNNER: Replace delayMillis(10) calls with software timers
Thanasis Antoniou
2019-08-31
SCI: Add ECO2 workaround for Ecorder talk button
sluicebox
2019-08-30
XEEN: Workaround black pixels when rendering transparent Shades
Paul Gilbert
2019-08-30
XEEN: Cleanup of sprite drawer 3
Paul Gilbert
2019-08-30
XEEN: Fix to use correct drawer for shades, drawer cleanup
Paul Gilbert
2019-08-30
XEEN: Further sprite drawer mode code
Paul Gilbert
2019-08-30
XEEN: Creating sprite drawer class hierarchy for missing draw modes
Paul Gilbert
2019-08-30
SCI: Fix addAsVirtualFiles creating titles with no files
sluicebox
2019-08-29
XEEN: Remove unused methods, comments for engine methods
Paul Gilbert
2019-08-29
XEEN: Shift getting specific game Id to an engine method
Paul Gilbert
2019-08-29
XEEN: Nothing here dialogs can now be closed by clicking in scene
Paul Gilbert
2019-08-29
XEEN: Fix for deleting characters from the roster
Paul Gilbert
2019-08-29
XEEN: Fix background for 123 option chooser
Paul Gilbert
2019-08-29
XEEN: Fix crash entering Volcano Cave level 2
Paul Gilbert
2019-08-28
XEEN: Fix text for Dungeon of Death statue
Paul Gilbert
2019-08-28
XEEN: Parameter to cmdDisplayLarge is line number, not offset
Paul Gilbert
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