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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2016-03-25
SCI: Introduce accessors for SegmentObjTable entries.
Johannes Schickel
2016-03-25
SCI: Get rid of template hack for serialization.
Johannes Schickel
2016-03-22
WAGE: Three more games
Eugene Sandulenko
2016-03-22
WAGE: Added 3 games to detection. I wonder when they end...
Eugene Sandulenko
2016-03-22
WAGE: Added 3 more games
Eugene Sandulenko
2016-03-22
WAGE: Added 4 more games. Some are problematic
Eugene Sandulenko
2016-03-21
SHERLOCK: Fix crashes due to back buffer refactoring
Paul Gilbert
2016-03-21
SHERLOCK: Make Screen::_backBuffer an object instead of pointer.
Johannes Schickel
2016-03-21
SHERLOCK: Make Screen::_backBuffer protected.
Johannes Schickel
2016-03-21
SHERLOCK: Get rid of Surface::setPixelData.
Johannes Schickel
2016-03-21
Merge pull request #704 from lordhoto/clone2727-audiocd
Johannes Schickel
2016-03-20
SHERLOCK: Fix overloaded setPixels warning
Paul Gilbert
2016-03-21
SCI32: Add censorship info to Phantasmagoria 2 detection entries
Martin Kiewitz
2016-03-20
Merge pull request #652 from dreammaster/screen
Paul Gilbert
2016-03-20
WAGE: Adjust cursor position when scrolling
Eugene Sandulenko
2016-03-20
WAGE: Restrict text scrolling to the visible text
Eugene Sandulenko
2016-03-20
SCI32: Clean up outdated/wrong comments
Colin Snover
2016-03-20
SCI32: Return correct value from kSetFontHeight
Colin Snover
2016-03-20
SCI32: Do not change accumulator in non-returning kernel calls
Colin Snover
2016-03-20
SCI32: Use signed values for displacement position
Colin Snover
2016-03-20
SCI32: Mark KQ7 1.51 Windows only detection entries actually as Windows.
Johannes Schickel
2016-03-18
SCI32: Add workaround for invalid temp read in Torin
Colin Snover
2016-03-18
SCI32: Use correct script dimensions for later SCI32 games
Colin Snover
2016-03-18
SCI32: Add Phantasmagoria 1.000.000 signature
Colin Snover
2016-03-18
SCI32: Fix crashes in kIsOnMe caused by stale CelObjs
Colin Snover
2016-03-18
SCI32: More correctly fix kStringCopy overflow
Colin Snover
2016-03-18
SCI32: Fix heap overflow (read) in kStringCopy
Colin Snover
2016-03-18
SCI32: Fix incorrect double-read from CLUT
Colin Snover
2016-03-18
WAGE: Plugged in console scrolling up/down
Eugene Sandulenko
2016-03-18
WAGE: Fixed border highlighting
Eugene Sandulenko
2016-03-18
WAGE: Correction to highlighted border drawing
Eugene Sandulenko
2016-03-18
WAGE: Initial code for border manipulation
Eugene Sandulenko
2016-03-17
GRAPHICS: Cleanup of ManagedSurface and Screen classes
Paul Gilbert
2016-03-17
SCI32: Correct KQ7 version split
Colin Snover
2016-03-17
SCI32: Add kq7 1.51 English, fix kq7 1.51 German detection
Martin Kiewitz
2016-03-17
SCI32: Code documentation improvements
Colin Snover
2016-03-17
SCI32: Remove outdated note about state of frameout code
Colin Snover
2016-03-17
SCI32: Temporarily remove dead SCI2.1early transitions code
Colin Snover
2016-03-17
SCI32: Clarify game engine version comments for split-version games
Colin Snover
2016-03-17
SCI32: Update unimplemented TODO to reflect the correct operation type
Colin Snover
2016-03-17
SCI32: Enable redrawAllCount in palMorphFrameOut
Colin Snover
2016-03-17
WAGE: Added several alternate versions of the games
Eugene Sandulenko
2016-03-16
SCI32: Work around bad Styler script in KQ7 2.0b
Colin Snover
2016-03-16
SCI32: Fix updated screen item count in remapMarkRedraw()
Filippos Karapetis
2016-03-16
WAGE: Added 5 more games to detect. Drakmyth Castle is a big game
Eugene Sandulenko
2016-03-16
SCUMM: Slight renaming for clarification.
Johannes Schickel
2016-03-16
SCUMM: Check whether sound effects are active in Player_AD::getSoundStatus.
Johannes Schickel
2016-03-16
SCI: Add workaround for restoring kq6 saved games (lowres/hires)
Martin Kiewitz
2016-03-16
WAGE: More games to detection, all have problems
Eugene Sandulenko
2016-03-16
WAGE: Implement script command in debugger
Eugene Sandulenko
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