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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
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Author
2013-05-08
NEVERHOOD: Merge scene-specific createSceneXXX/updateSceneXXX methods into cr...
johndoe123
2013-05-08
NEVERHOOD: Remove unused resource preloading stuff (probably resource preload...
johndoe123
2013-05-08
NEVERHOOD: Add Module::updateChild and use it (in most places)
johndoe123
2013-05-08
NEVERHOOD: Use setBackground
johndoe123
2013-05-08
NEVERHOOD: Use InsertKlayman
johndoe123
2013-05-08
NEVERHOOD: Use insertStaticSprite
johndoe123
2013-05-08
NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :)
johndoe123
2013-05-08
NEVERHOOD: Add Scene1310 and Scene1311
johndoe123
2013-05-08
NEVERHOOD: Add Scene1317
johndoe123
2013-05-08
NEVERHOOD: Add Scene1308 (renaming of stuff todo)
johndoe123
2013-05-08
NEVERHOOD: Add Scene1307
johndoe123
2013-05-08
NEVERHOOD: Add Scene1306
johndoe123
2013-05-08
NEVERHOOD: Add Scene1305
johndoe123
2013-05-08
NEVERHOOD: Add Scene1304
johndoe123
2013-05-08
NEVERHOOD: Add Scene1303
johndoe123
2013-05-08
NEVERHOOD: Start with Module1300 and implement Scene1302
johndoe123
2013-05-08
NEVERHOOD: Implement HallOfRecordsScene (and all HoR scenes) and Scene2247
johndoe123
2013-05-08
NEVERHOOD: Add Scene2248
johndoe123
2013-05-08
NEVERHOOD: Forgot to remove debug code
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2242
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2208 (viewer for Hall Of Records text)
johndoe123
2013-05-08
NEVERHOOD: Very small cleanup
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2207 (not complete yet)
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2206
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2205
johndoe123
2013-05-08
NEVERHOOD: Add Scene2204 (just a DiskplayerScene)
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2203
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2202 (sliding puzzle)
johndoe123
2013-05-08
NEVERHOOD: Implement updateScene2201
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2201
johndoe123
2013-05-08
NEVERHOOD: Switch to initGraphics() call, rather than separate calls. Default...
digitall
2013-05-08
NEVERHOOD: Implement Module2000
johndoe123
2013-05-08
NEVERHOOD: Implement Scene3011
johndoe123
2013-05-08
NEVERHOOD: More work on Scene3009
johndoe123
2013-05-08
NEVERHOOD: More work on Module3000 and Scene3009 (incomplete)
johndoe123
2013-05-08
NEVERHOOD: Introduce and use Module::createNavigationScene and Module::create...
johndoe123
2013-05-08
NEVERHOOD: Implement Scene3010 (door lock)
johndoe123
2013-05-08
NEVERHOOD: Implement Scene1403, Scene1404 and Scene1405 (memory minigame)
johndoe123
2013-05-08
NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800
johndoe123
2013-05-08
NEVERHOOD: More work on Scene1201
johndoe123
2013-05-08
NEVERHOOD: Start with Module1200/Scene1201 (not complete yet)
johndoe123
2013-05-08
NEVERHOOD: Implement Module2300 (just a bunch of NavigationScenes)
johndoe123
2013-05-08
NEVERHOOD: Implement Scene1004
johndoe123
2013-05-08
NEVERHOOD: Implement Scene1005
johndoe123
2013-05-08
NEVERHOOD: Implement NavigationScene
johndoe123
2013-05-08
NEVERHOOD: More work on Scene1002
johndoe123
2013-05-08
NEVERHOOD: Implement color replace in AnimatedSprite
johndoe123
2013-05-08
NEVERHOOD: Fix crash/corruption in clipped sprite drawing
johndoe123
2013-05-08
NEVERHOOD: More work on Scene1002, Klayman and the rest
johndoe123
2013-05-08
NEVERHOOD: Change addHitRect to use an explicit count
johndoe123
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