Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
Fixes the display of overlay text
|
|
|
|
|
|
|
|
remove()).
|
|
overlapping text when using rap on bullets
|
|
|
|
|
|
|
|
It might have been simpler to add a bool to Text::makeTextSprite() to
tell it to not byteswap the frame size when called from the movie
player but I was not sure it was a good idea to have frames with
different endianness stored in Text depending where they came from.
|
|
|
|
7d28b1a921c651eba52a997aec12fc451d09d353
|
|
|
|
|
|
|
|
error()
|
|
|
|
hang when trying to search the truck before the gang his in the police car
|
|
|
|
|
|
|
|
2 as well
|
|
|
|
|
|
|
|
handy, day 1, with Harrison
|
|
|
|
|
|
This fixes a crash when HE games return from init() early due to the
required color mode not being available.
|
|
|
|
|
|
Dough bug still present though (he doesn't keep his gun)
|
|
|
|
Thanks md5 for the idea to fix the null pointer
Thanks clone2727 for feedback on this and other implementations
|
|
Thanks [md5] for the link
|
|
640x400 and not 640x480
|
|
Sorry for the noise...
|
|
|
|
and Return to Ringworld
|
|
GUIO_NOASPECT from Toonstruck
|
|
GUIO_NOASPECT from Sword1
|
|
GUIO_NOASPECT from Touche
|
|
|
|
|
|
|
|
|
|
|