Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-03-04 | BLADERUNNER: Add Zuben's death rattle | Thanasis Antoniou | |
Other actors are missing their death rattle's (original bug). Will be fixed at later patch on case by case basis. | |||
2019-03-04 | BLADERUNNER: Fix Zuben not flinching when shot at | Thanasis Antoniou | |
2019-03-03 | ACCESS: AMAZON: Fix crash due to Common::Language change | Paul Gilbert | |
Thanks to eriktorbjorn for noticing a new addition to the Common::Language enum was breaking the game | |||
2019-03-03 | GLK: Revert to passing ascii characters rather than scancodes to the sub-engines | Paul Gilbert | |
2019-03-03 | SCI: Fix sync36 patch files not being loaded | sluicebox | |
Fixes GK1 bug #10788 | |||
2019-03-03 | TITANIC: Fix crash asking Parrot who sabotaged the ship | Paul Gilbert | |
2019-03-03 | GLK: FROTZ: Fix clashes with game Ids | Paul Gilbert | |
2019-03-02 | GLK: FROTZ: Implement os_beep method | Paul Gilbert | |
I instantiate a PCSpeaker instance in the main engine just for beeps, because I don't know any simpler way. But hey, it works. | |||
2019-03-02 | GLK: Switch focus window immediately after requesting lines or chars | Paul Gilbert | |
2019-03-02 | GLK: Add support for input cursors in text grid windows | Paul Gilbert | |
This is initially primarily for Bureaucracy.. the starting form is drawn in the text grid window, and visible cursor is needed so you can tell which line you're filling in | |||
2019-03-02 | GLK: Move input caret drawing into base FontInfo class | Paul Gilbert | |
2019-03-02 | GLK: Don't treat Caps, Num and Scroll Lock as standard keypresses | Torbjörn Andersson | |
Technically, they're lock keys rather than modifier keys, but we may as well treat them as the same thing here. My keyboard doesn't have an F-lock key, and I can't find any key code for it, so I don't know if that one has to be excluded too. | |||
2019-03-02 | SCI32: Fix QFG4 peering at absent bats | Vhati | |
Fixes castle doors when all bats have been killed, bug #10789 | |||
2019-03-01 | GLK: Don't ignore Alt key combinations | Paul Gilbert | |
I'm told that on some foreign keyboards, combinations of Alt & Fn keys are used to produce standard characters. So I can't just ignore Alt combinations because of this | |||
2019-03-01 | GLK: Don't treat modifier keys as standard keypresses | Paul Gilbert | |
2019-03-01 | SCI: Add QFG1VGA Mac workaround for Yorick | sluicebox | |
2019-03-01 | GLK: FROTZ: Fix confusing indentation | Torbjörn Andersson | |
2019-03-01 | SCI: Fix QFG1VGA Yorick door lockup, bug #6410 | sluicebox | |
2019-03-01 | BLADERUNNER: Sadik dead end fix (BB09 kill) | Thanasis Antoniou | |
Also fixed an flag constistency for kFlagZubenBountyPaid It is no longer possible to kill Sadik at BB09, but shooting him will lower his health (from initial to a fixed HP), and if McCoy also shoots him at UG18 his health will be further lowered (again to a fixed HP). | |||
2019-03-01 | SCI: Fix ECO1 empty apartment messages, bug #10903 | sluicebox | |
2019-02-28 | GLK: Use delete[] instead of free() to free _lineTerminators | Torbjörn Andersson | |
2019-02-28 | BLADERUNNER: Improvement on overrideSceneObjectInfo | Thanasis Antoniou | |
No longer need to have sceneId as an argument. Restored original signature of Set::addObjectsToScene() | |||
2019-02-28 | BLADERUNNER: A better fix for Sebastian's doll | Thanasis Antoniou | |
Use just the existing box 31. Implement a way to override object placement. Remove the item 77 (Holden's badge) completely. | |||
2019-02-27 | GLK: FROTZ: Move window clearing to a Window method | Paul Gilbert | |
2019-02-27 | GLK: FROTZ: Move current window into _wp | Paul Gilbert | |
2019-02-27 | GLK: FROTZ: Improved palette reading | Paul Gilbert | |
2019-02-28 | BLADERUNNER: Debugger command overlay | Thanasis Antoniou | |
List and or play overlay loops that have been loaded for the scene | |||
2019-02-28 | SCI: Fix ECO1 Spanish pump test code, bug #10900 | sluicebox | |
2019-02-26 | GLK: FROTZ: Fix getting cursor position for non V6 games | Paul Gilbert | |
2019-02-26 | SHERLOCK: 3DO: Draw copyright string in intro in correct position | Torbjörn Andersson | |
After discussion with dreammaster. Apparently the 3DO version uses a resolution of 640x400 pixels internally, not 320x200. Doubling the X and Y coordinates from what they were seems to match what I have seen in YouTube videos of the original game. | |||
2019-02-25 | SHERLOCK: 3DO: Fix display of map screen | Paul Gilbert | |
2019-02-25 | SHERLOCK: 3DO: Fix transparency for characters, and speech dialogs | Paul Gilbert | |
2019-02-26 | BLADERUNNER: Fix for Sebastian's doll in BB06 | Thanasis Antoniou | |
Targeting clicking bounding box fixed. Animation weirdness minimized. Also restored explosion animation. | |||
2019-02-25 | BLADERUNNER: Avoid using global objects in subtitle code | Eugene Sandulenko | |
2019-02-25 | Revert "BLADERUNNER: Possible fix for broken build" | Eugene Sandulenko | |
This reverts commit 727e583b94b80e299a2b6c52e67a7b99ec3558b8. Revert "BLADERUNNER: Possible fix for clang warning for subtitles" This reverts commit 78b14649beb833ecbc9c573e04078b626558ddc1. | |||
2019-02-25 | SCI: Fix ECO1CD missing ocean cliffs, bug #10893 | sluicebox | |
Fixes graphics not being drawn in the CD version | |||
2019-02-25 | SCI: Fix LB2 disappearing desk items, bug #10894 | sluicebox | |
Fixes bug in original that doesn't redraw objects | |||
2019-02-25 | SCI: Fix LB2 armor exhibit messages, bug #10895 | sluicebox | |
Fixes script bugs in the original that prevent messages. Replaces a script patch that fixed one of the symptoms. | |||
2019-02-25 | SCI: Fix LONGBOW Day 8 archer pathfinding | sluicebox | |
Work around a lockup that occurs due to our pathfinding, bug #10896 | |||
2019-02-25 | BLADERUNNER: Possible fix for broken build | Thanasis Antoniou | |
Previous fix attempt for the clang warning "warning: declaration requires a global destructor [-Wglobal-constructors]" went awry | |||
2019-02-24 | BLADERUNNER: Possible fix for clang warning for subtitles | Thanasis Antoniou | |
2019-02-24 | BLADERUNNER: Fixed quick video playback in few occasions | Peter Kohaut | |
Overlays were played too quickly after using KIA. After outtakes finished, scene videos were playing too quickly. When ScummVM was not updating game and it was not paused (eg window drag) scene videos were played too quickly. | |||
2019-02-24 | BLADERUNNER: Impovement on spell correction of JEWELRY | Thanasis Antoniou | |
Improvement allows text override which is good for translation support | |||
2019-02-24 | BLADERUNNER: Fix incorrect spelling of JEWELRY | Thanasis Antoniou | |
Entry 1020 for dialogue menu in English version is replaced "DRAGONFLY JEWERLY" becomes "DRAGONFLY JEWELRY" | |||
2019-02-23 | GLK: FROTZ: Add V6 text cursor logic | Paul Gilbert | |
2019-02-24 | BLADERUNNER: Small clean-up of macros | Peter Kohaut | |
2019-02-24 | Merge branch 'master' of https://github.com/scummvm/scummvm | Thanasis Antoniou | |
2019-02-24 | BLADERUNNER: Fix Moraji death screams and Grayford bug | Thanasis Antoniou | |
Death scream in lab changed to his own. Death scream outside lab added. Also, original code had a bug whereby if you clicked through the conversation with Grayford about Moraji's murder, then clicking again on Moraji would restart the same conversation and this could go on infinitely. | |||
2019-02-23 | GLK: FROTZ: Fix colors for Beyond Zork | Paul Gilbert | |
As part of that, I've made the default bg Black rather than blue, since it provides better contrast for the upper area & minimap | |||
2019-02-23 | GLK: FROTZ: Fix initialization of zcolors array | Paul Gilbert | |