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2011-05-26TSAGE: Updated the separation of fields from the Sound class to the ↵Paul Gilbert
trackInfoStruct structure
2011-05-24Merge branch 'tsage_sound' of github.com:dreammaster/scummvm into tsage_soundPaul Gilbert
Conflicts: engines/tsage/core.h engines/tsage/ringworld_scenes1.cpp engines/tsage/ringworld_scenes10.cpp engines/tsage/ringworld_scenes2.cpp engines/tsage/ringworld_scenes3.cpp engines/tsage/ringworld_scenes6.cpp engines/tsage/ringworld_scenes8.cpp engines/tsage/sound.cpp engines/tsage/sound.h
2011-05-24TSAGE: Added some extra code for volume control and start on rethinking ↵Paul Gilbert
voice types
2011-05-24TSAGE: Further sound driver installation logicPaul Gilbert
2011-05-24TSAGE: More code for installing sound driversPaul Gilbert
2011-05-24TSAGE: Implemented more _sf methodsPaul Gilbert
2011-05-24TSAGE: Implemented more SoundManager methodsPaul Gilbert
2011-05-24TSAGE: Bugfixes for extracting sound data propertiesPaul Gilbert
2011-05-24TSAGE: Implemented a lot of the SoundManager methodsPaul Gilbert
2011-05-24TSAGE: Implemented the methods of the Sound classPaul Gilbert
2011-05-24TSAGE: Added fields for the Sound classPaul Gilbert
2011-05-24TSAGE: Implemented the code for the ASound classPaul Gilbert
2011-05-24TSAGE: Created stub classes for ASound and Sound, and reworked engine to use ↵Paul Gilbert
proper named methods
2011-05-24TSAGE: Added some extra code for volume control and start on rethinking ↵Paul Gilbert
voice types
2011-05-24LASTEXPRESS: Add a separate sound cache list for entries with a sound data ↵Littleboy
buffer
2011-05-24SWORD25: Remove unused Lua print stuffMax Horn
2011-05-23TINSEL: Fix bug #3306020, DW2: Crash On Entering Sewerseriktorbjorn
This is a simpler fix than the one I committed to the 1.3 branch, but since it carries a theoretical risk of regressions it's so much more macho.
2011-05-23SWORD25: Remove obsolete FORBIDDEN_SYMBOL_ALLOW_ALL definesMax Horn
2011-05-23COMMON: Add exit() to list of forbidden symbolsMax Horn
2011-05-23SWORD25: Include scummsys.h from lua.h, partially deal with the consequencesMax Horn
This should help mark the spots that are still non-portable, just follow the FIXMEs.
2011-05-23SWORD25: Avoid including lua headers in other headersMax Horn
2011-05-23SWORD25: Replace some non-portable calls, add FIXMEsMax Horn
2011-05-23SWORD25: Fix Theora audio endianismAlyssa Milburn
2011-05-23SWORD25: Properly use Theora picture offset/dimensionsMatthew Hoops
2011-05-23SWORD25: Fix ambiguous typingMax Horn
2011-05-23TSAGE: Remove redundant semicolonsMax Horn
2011-05-23TEEN: Change Inventory members to comple with CFGMax Horn
2011-05-23SWORD25: Fix screenshot endianism issueAlyssa Milburn
2011-05-23SWORD25: De-hardcode target name in thumbnail codeAlyssa Milburn
This just uses the provided filename rather than trying to recreate it with a hard-coded target (causing crashes with other targets). (Also, add an error check rather then crashing there, just in case.)
2011-05-23SWORD25: Fix error string parameterAlyssa Milburn
2011-05-23SWORD25: Replaced accidental backslash in include filenamePaul Gilbert
2011-05-23SWORD25: Moved detection entries into detection_tables.hPaul Gilbert
2011-05-23SWORD25: Added detection entries for other languagesPaul Gilbert
This is needed now, since changing the language in-game updates the ScummVM language setting, and there must be a matching detection entry for each language.
2011-05-23SWORD25: Added proxy code for converting writing config.lua to update the ↵Paul Gilbert
ScummVM game settings
2011-05-23SWORD25: Created proxy class that presents ScumMVM settings as a valid ↵Paul Gilbert
config.lua file
2011-05-22ENGINES: Further unify engine namesThierry Crozat
2011-05-22TSAGE: Fix bug "Scene 4150: Using the duck produces the message, "You don't ↵strangerke
need to use your stunner,[...]"
2011-05-22TSAGE: Fix bug "Scene 2100: Examining the middle console triggers an ↵strangerke
assertion: "./engines/tsage/globals.h:84: bool tSage::Globals::getFlag(int) const: Assertion `(flagNum > 0) && (flagNum < 256)' failed.""
2011-05-21SCI: Fix probable alt/shift mixupWillem Jan Palenstijn
A check for alt was changed into this check for shift in the cleanup commit 906f0248317e1a4167190a666fe308a09334bfac.
2011-05-20FM-TOWNS AUDIO: fix thread lockups and cleanupathrxx
- fixed lockup situation in imuse destructor (only concerning the fm-towns driver) - fixed lockup situation when AudioCDManager functions get called (in both cases both the main thread and the mixer thread would get locked in different mutex belonging to the other thread)
2011-05-20SWORD25: Don't assume that all locales use decimal pointeriktorbjorn
The trydecpoint() function *is* used, though probably only in countries which don't use a decimal point. We can't use the ISO C locale functions here because they're not fully implemented on some platforms, e.g. Android. Hopefully this method will work.
2011-05-20SWORD25: Re-implement two LUA library I/O functions necessary for detecting ↵Paul Gilbert
and creating the config.lua configuration file
2011-05-19MOHAWK: Compensate movie encoding difference between Myst ME and Myst ↵Bastien Bouclet
original, to fix a crash in the clock tower.
2011-05-19SWORD25: Fix to properly signal when movie playback has endedPaul Gilbert
2011-05-18SWORD25: Implement TheoraDecoder::pauseVideoIntern()Matthew Hoops
2011-05-18SWORD25: Properly use endOfVideo()Matthew Hoops
2011-05-18SWORD25: Make Theora handle the case when the packet eos is not setMatthew Hoops
2011-05-18GRAPHICS: Add a YUV to RGB table lookup for use with TheoraMatthew Hoops
Based on the video/mpeg_player.* one, which is based on lots of other things (too many to name, go see the file)
2011-05-18SWORD25: Fix a/v sync with using the TheoraDecoder standaloneMatthew Hoops
Hopefully should fix a/v sync from in-game. If not, the engine needs to be changed slightly
2011-05-18TINSEL: Remove declarations for non-existent functions FindObject() and ↵Christoph Mallon
GetNextObject(). Signed-off-by: Max Horn <max@quendi.de>