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2010-03-30Let Parallaction return game-specific gameids. This completes the fix for ↵Nicola Mettifogo
bug 2969234 after LordHoto's patch. Users might need to readd their games. svn-id: r48422
2010-03-30Fix for Lure memory error indicated by Valgrind on Restart/Restore Screen ↵David Turner
(Temptress over Castle). This screen is displayed if you lose the fight with the Skorl in the Dragon Caves etc. This fix should be reviewed and then backported to v1.1.0 branch. svn-id: r48421
2010-03-29Use ConfMan to query the gameid of the passed target instead of deducing ↵Johannes Schickel
from the target to the gameid. Along with it fix the removeSaveState implementation. Note that this is untested! Someone with some parallaction game should test it before it can be considered to backport it to branch-1-1-0. svn-id: r48418
2010-03-29COMMON: Cleanup ConfigManager codeMax Horn
* get rid of ConfigManager::_emptyString * get rid of ConfigManager::Domain::get (use getVal instead) * remove some dead code svn-id: r48417
2010-03-29Fixed bug 2969234 by tampering with the gameId. Probably not a nice ↵Nicola Mettifogo
solution, but hopefully ok for a while. svn-id: r48415
2010-03-27Corrected deallocated of menu data reported by ValgrindPaul Gilbert
svn-id: r48412
2010-03-27Use the enumerators instead of hardcoding the values of them.Johannes Schickel
svn-id: r48411
2010-03-27Added the game options dialog, along with several bugfixes to dialog display ↵Paul Gilbert
code svn-id: r48410
2010-03-27Completed dialog item selection codePaul Gilbert
svn-id: r48409
2010-03-27Changed the encoding of keycodes to only include the flags for Ctrl, Alt, ↵Paul Gilbert
and Shift svn-id: r48408
2010-03-26Added explicit initialisation of NPC directions in the hotspot constructorsPaul Gilbert
svn-id: r48406
2010-03-26Bugfixes to the graphics display of dialogsPaul Gilbert
svn-id: r48405
2010-03-26Further fixed the setEntry method to make it Endian safePaul Gilbert
svn-id: r48404
2010-03-26Bugfix for logic used to calculate single RGB palette entriesPaul Gilbert
svn-id: r48403
2010-03-25Fix compilation by removing a public keyword outside a class scope and using ↵Johannes Schickel
"> >" instead of ">>" for template closing brackets. Note that ">>" is always operator>> in the current C++ standard, thus one has to use "Common::Array<Common::SharedPtr<SpriteAsset> >" instead of "Common::Array<Common::SharedPtr<SpriteAsset>>" for example. svn-id: r48402
2010-03-25Added preliminary logic for showing loaded sprite framesPaul Gilbert
svn-id: r48401
2010-03-24SAGA: Fix ScriptThread::operator=; some tweakingMax Horn
svn-id: r48398
2010-03-24Prevent inifinite loop caused by a check of an unsigned integer against >= 0.Johannes Schickel
svn-id: r48397
2010-03-24Remove pointer dereferencation in a place, where the result is not used at all.Johannes Schickel
svn-id: r48396
2010-03-24implemented screen shaking as in the original engine with delays before ↵Vladimir Menshakov
moving video memory svn-id: r48393
2010-03-24removed useless updateScreenVladimir Menshakov
svn-id: r48391
2010-03-24added shake screen effectVladimir Menshakov
svn-id: r48390
2010-03-24fixed warningVladimir Menshakov
svn-id: r48384
2010-03-24validate path before examining objectVladimir Menshakov
svn-id: r48383
2010-03-24fixed big fan roomVladimir Menshakov
svn-id: r48382
2010-03-24Stop the music before starting the next one, after discussing it with joostp.Torbjörn Andersson
This should fix bug #2961891 ("FOTAQ: Floda Alarm Tone Won't Stop"). It's probably too late to get this into the branch - at least before the release - since it's not a particularly serious bug. svn-id: r48381
2010-03-24Moved new MadsView related code into Mads_Views, where it's more ↵Paul Gilbert
appropriate. Added extra logic necessary for displaying text in the game dialogs svn-id: r48378
2010-03-24Bugfix for getting correct quote informationPaul Gilbert
svn-id: r48377
2010-03-24Bugfixes for correctly getting string lengths and cropping drawn textPaul Gilbert
svn-id: r48376
2010-03-23Cine: Fix regression in executePlayerInput (Caused slowness when clicking ↵Kari Salminen
when moving). The regression was caused by r47505. svn-id: r48373
2010-03-23do not skip warp+walk eventsVladimir Menshakov
svn-id: r48371
2010-03-23Added further code for the game dialog frameworkPaul Gilbert
svn-id: r48368
2010-03-23do not close inventory if mouse moves up. better mouseless experience.Vladimir Menshakov
svn-id: r48367
2010-03-23Fix compiler warning.Travis Howell
svn-id: r48365
2010-03-22Patch #2973283: SCUMM: Unneeded pointer dereferenceMax Horn
svn-id: r48360
2010-03-22Patch #2973290: Semicolon cleanupMax Horn
svn-id: r48359
2010-03-21Fix shadow member of this warnings of gcc.Johannes Schickel
svn-id: r48355
2010-03-21Revert of accidental commit to engines.mkPaul Gilbert
svn-id: r48354
2010-03-21Added framework for displaying game dialogsPaul Gilbert
svn-id: r48353
2010-03-21preload inventory graphics on loadVladimir Menshakov
svn-id: r48350
2010-03-21-added overlay rendering flagVladimir Menshakov
-fixed music played too late on some scenes svn-id: r48349
2010-03-21reverted the z-order patch. Vladimir Menshakov
svn-id: r48348
2010-03-20documented psp hackVladimir Menshakov
svn-id: r48343
2010-03-20reverted inventory objects patch, added mark's animation z-order patch.Vladimir Menshakov
svn-id: r48342
2010-03-20fixed inventory object overflowVladimir Menshakov
svn-id: r48341
2010-03-20ported all code to ScopedPtrVladimir Menshakov
svn-id: r48340
2010-03-20Fix out of bounds access.Johannes Schickel
svn-id: r48338
2010-03-20removed local scopedptrVladimir Menshakov
svn-id: r48335
2010-03-20textual cleanupsVladimir Menshakov
svn-id: r48333
2010-03-20cleaned up inventory activation, enter toggles the inventory.Vladimir Menshakov
svn-id: r48332