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2013-05-08NEVERHOOD: Update todo.txtjohndoe123
2013-05-08NEVERHOOD: Merge CollisionMan into Scene classjohndoe123
2013-05-08NEVERHOOD: Rename some CollisionMan methods/fieldsjohndoe123
2013-05-08NEVERHOOD: Implement resource cache purging and purge it after each scenejohndoe123
2013-05-08NEVERHOOD: Implement savegame loading via GMM (in-game saving/loading still T...johndoe123
2013-05-08NEVERHOOD: Remove obsolete _keyStatejohndoe123
2013-05-08NEVERHOOD: Add support for the demo versionjohndoe123
2013-05-08NEVERHOOD: Improve frame-exact seeking for Scene2802johndoe123
2013-05-08NEVERHOOD: More work on saveload, saving works, loading not yet (from the GMM...johndoe123
2013-05-08NEVERHOOD: Add saveload skeleton (doesn't actually do anything yet)johndoe123
2013-05-08NEVERHOOD: Fix AsCommonCar turningjohndoe123
2013-05-08NEVERHOOD: Fix Klaymen "grow" animation after drinking the potionjohndoe123
2013-05-08NEVERHOOD: Simplify resource loadingjohndoe123
2013-05-08NEVERHOOD: Remove more old commentsjohndoe123
2013-05-08NEVERHOOD: New _sceneNum in Module2800johndoe123
2013-05-08NEVERHOOD: Fix Klaymen in Scene1403 (*facepalm*)johndoe123
2013-05-08NEVERHOOD: Add initCubeSymbolsPuzzlejohndoe123
2013-05-08NEVERHOOD: Add initCodeSymbolsPuzzlejohndoe123
2013-05-08NEVERHOOD: A little more work on the menu stuffjohndoe123
2013-05-08NEVERHOOD: More work on the menu system:johndoe123
2013-05-08NEVERHOOD: Add SavegameListBoxjohndoe123
2013-05-08NEVERHOOD: Add TextLabelWidget (still doesn't do anything)johndoe123
2013-05-08NEVERHOOD: Start with menu widget stuff (doesn't do anything yet!)johndoe123
2013-05-08NEVERHOOD: Remove track rectList code because none of the tracks has a rectListjohndoe123
2013-05-08NEVERHOOD: Clean up Module2700 (like the ones before)johndoe123
2013-05-08NEVERHOOD: Clean up Module2600 (like the ones before)johndoe123
2013-05-08NEVERHOOD: Clean up Module2500 (like the ones before)johndoe123
2013-05-08NEVERHOOD: Clean up Module2400 (like the ones before)johndoe123
2013-05-08NEVERHOOD: Clean up Module2300 (like the ones before)johndoe123
2013-05-08NEVERHOOD: Clean up Module2200 (like the ones before)johndoe123
2013-05-08NEVERHOOD: Clean up Module2100 (like the ones before)johndoe123
2013-05-08NEVERHOOD: Clean up Module2000 (like the ones before)johndoe123
2013-05-08NEVERHOOD: Clean up Module1900 (like the ones before)johndoe123
2013-05-08NEVERHOOD: Clean up Module1800 (like the ones before)johndoe123
2013-05-08NEVERHOOD: Clean up Module1700 (like the ones before)johndoe123
2013-05-08NEVERHOOD: Clean up Module1600 (like the ones before)johndoe123
2013-05-08NEVERHOOD: Clean up Module1500 (like the ones before)johndoe123
2013-05-08NEVERHOOD: Clean up Module1400 (like the ones before)johndoe123
2013-05-08NEVERHOOD: Clean up Module1300 (like the ones before)johndoe123
2013-05-08NEVERHOOD: Clean up Module1200 (like the ones before)johndoe123
2013-05-08NEVERHOOD: Clean up Module1100:johndoe123
2013-05-08NEVERHOOD: Clean up Module1000:johndoe123
2013-05-08NEVERHOOD: Add new method StaticSprite::loadSprite and use it instead of sett...johndoe123
2013-05-08NEVERHOOD: Rename and clean up fields in AnimFrameInfojohndoe123
2013-05-08NEVERHOOD: Make use of NDrawRect::setjohndoe123
2013-05-08NEVERHOOD: Rename stuff in Sprite:johndoe123
2013-05-08NEVERHOOD: Fix _drawRects in AsScene1002Door and SsCommonPressButtonjohndoe123
2013-05-08NEVERHOOD: Move setting of debug variables to the GameModulejohndoe123
2013-05-08NEVERHOOD: Rewrite GameModule::initMemoryPuzzle() to use NonRepeatingRandomNu...johndoe123
2013-05-08NEVERHOOD: Add class NonRepeatingRandomNumbersjohndoe123