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2007-07-06Tidied up and simplified AGI mouse cursor management.Kari Salminen
svn-id: r27937
2007-07-06IHNM: sf103 is sfQueueMusic. Now, when doing a good/bad deed in IHNM, the ↵Filippos Karapetis
music changes correctly svn-id: r27936
2007-07-05The prisoners at the entrance of the prison in Nimdok's chapter are ↵Filippos Karapetis
displayed correctly now svn-id: r27931
2007-07-05Skip DLTA frames for now, when loading character face data in the Amiga ↵Travis Howell
multi-lingual version. To prevent reading past the end of data. svn-id: r27918
2007-07-05Fix incorrect face frame been shown during dialogs, due to regression in ↵Travis Howell
revision 27834. svn-id: r27917
2007-07-05Implemented the rest of the differences of the sfScriptGotoScene opcode in IHNMFilippos Karapetis
svn-id: r27916
2007-07-04Fix introduction in Amiga multi-lingual version. Specifically characters for ↵Travis Howell
the introduction are only available in disk1 svn-id: r27897
2007-07-04Fix bug #1747154 - SIMON1: Another crash in dwarf cave. Another regression, ↵Travis Howell
caused by code cleanup. svn-id: r27889
2007-07-03Changed Dialogue from a typedef for an implicit n-tree of Questions to a ↵Nicola Mettifogo
plain-vanilla array. This greatly simplify management and doesn't require obscure flagging of tree leaves. svn-id: r27887
2007-07-03Some cheap renaming and cleanup.Nicola Mettifogo
svn-id: r27886
2007-07-02Optimisation for resource loading in Kyra engineNeil Millstone
svn-id: r27875
2007-07-02Added Indy3EGA IBM 1.4 11/07/89 - English (US) 5.25" floppy version data ↵Max Horn
from report #1746189; also added version data on various other game versions svn-id: r27872
2007-07-02Adding hooks for word completion interface on DS portNeil Millstone
svn-id: r27871
2007-07-02Fix bug where an object was accessed after it was deleted in cine engineNeil Millstone
svn-id: r27870
2007-07-02Memory block sizes for Simon 2 on DS portNeil Millstone
svn-id: r27869
2007-07-02Renamed a variable, to avoid confusing it with another variable with the ↵Filippos Karapetis
same name svn-id: r27853
2007-07-02Removed special displayBalloonString routine.Nicola Mettifogo
svn-id: r27850
2007-07-02Fixed glitch: protection code appearing over prompt.Nicola Mettifogo
svn-id: r27848
2007-07-02Correct typos.Travis Howell
svn-id: r27846
2007-07-02Use warning for that last work around.Travis Howell
svn-id: r27845
2007-07-02Add work around for possible script bug in Elvira 2.Travis Howell
svn-id: r27844
2007-07-01Fix bug #1746107 - Elvira 2: Crash Catacombs lev2.Travis Howell
svn-id: r27842
2007-07-01Add cases for using '-' and '+' keys on the keypad too.Travis Howell
svn-id: r27841
2007-07-01Fix bug ##1746094 - Elvira 2: Strange behavior a - counter of P.P.Travis Howell
svn-id: r27839
2007-07-01Fix for bug #1746112 (SCUMM: Crash when pressing SPACE (Pause))Max Horn
svn-id: r27836
2007-07-01Applied new flatBlitCnv and little refactoring to dialogue code.Nicola Mettifogo
svn-id: r27834
2007-07-01Introduced new flatBlitCnv to reduce code duplication.Nicola Mettifogo
svn-id: r27833
2007-07-01Fix for bug #1746059 (WEEN: The intro hangs, and sound is corrupted)Max Horn
svn-id: r27832
2007-07-01Re-added __attribute__(packed)Max Horn
svn-id: r27830
2007-07-01Wrapped dialogue functions into a new DialogueManager, and some basic ↵Nicola Mettifogo
refactoring. svn-id: r27827
2007-07-01Correct md5 checksum for restart state file in the French DOS version of ↵Travis Howell
Elvira 2. svn-id: r27821
2007-07-01Update comment.Travis Howell
svn-id: r27820
2007-07-01Removing non-ASCII chars from source codeMax Horn
svn-id: r27818
2007-07-01Removed some paranoia screen updates. May cause some minor glitches.Nicola Mettifogo
svn-id: r27817
2007-07-01Applying agentq's screenshot loading fix to the trunk as wellSven Hesse
svn-id: r27816
2007-06-30Split Engine::pauseEngine: It now does pauseLevel handling, while engines ↵Max Horn
can provide a simpler pauseEngineIntern method; provided default implementation of the latter which simply (un)pauses the mixer svn-id: r27801
2007-06-30Changed AGOS to use full KeyState, not just ascii value, in key eventsMax Horn
svn-id: r27800
2007-06-30Added Engine::pauseEngine method (allows outside code, like the backend, to ↵Max Horn
pause/resume the active engine); made the global 'confirm exit' dialog use that feature; implemented ScummEngine::pauseEngine svn-id: r27797
2007-06-30Don't tracke time we take for loading (it should be less than a second anyway)Max Horn
svn-id: r27795
2007-06-30AGOS code cleanupMax Horn
svn-id: r27794
2007-06-30Also update menus.cpp with ChildType enumMax Horn
svn-id: r27793
2007-06-30AGOS: Introduced ChildType enumMax Horn
svn-id: r27792
2007-06-30Added global support for the (so far undocumented) confirm_exit config keyMax Horn
svn-id: r27788
2007-06-30Changed GUI system to use Common::KeyState stateMax Horn
svn-id: r27786
2007-06-30MI SegaCD related cleanupMax Horn
svn-id: r27785
2007-06-30Removed/clarified various FIXME commentsMax Horn
svn-id: r27784
2007-06-30SCUMM: Moved code which re-mapped arrow keysMax Horn
svn-id: r27783
2007-06-30Move the redrawing of dialog windows (options, save, load, ...) so that we doTorbjörn Andersson
not redraw it in the middle of changing to a different dialog. This should fix bug #1745090 ("TOUCHE: Glitch in the menu"). svn-id: r27781
2007-06-29Introduced ClickArea enum, some related cleanup in runInputScript and ↵Max Horn
checkExecVerbs svn-id: r27778
2007-06-29SCUMM: Handle all triggers for the debugger console in the same spot, to ↵Max Horn
ensure uniform behavior svn-id: r27777