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AgeCommit message (Expand)Author
2007-08-27Some more test code for dynamically loading the introduction cutaway listFilippos Karapetis
2007-08-27IHNM's ending is shown correctly now (but the credits still aren't). Slight u...Filippos Karapetis
2007-08-26Compressed digital music in the ITE demo versions is played correctly nowFilippos Karapetis
2007-08-26CleanupFilippos Karapetis
2007-08-26CleanupFilippos Karapetis
2007-08-26Implemented more opcodes.Nicola Mettifogo
2007-08-26One more place where music for chapter 6 shouldn't be played for nowFilippos Karapetis
2007-08-26Don't play a music track when loading a saved game from chapter 6 in IHNM for...Filippos Karapetis
2007-08-26The music table loaded for chapter 6 (final chapter) in IHNM is problematic, ...Filippos Karapetis
2007-08-26The character selection screen shown when all the 5 protagonist chapters are ...Filippos Karapetis
2007-08-26Implemented some differences of IHNM in sfScriptDoAction. Now, some actions o...Filippos Karapetis
2007-08-26Games saved in the character selection screen should work correctly nowFilippos Karapetis
2007-08-25Added a temporary workaround for an issue with animationsFilippos Karapetis
2007-08-25Always reset an animation when it's done playingFilippos Karapetis
2007-08-25Removed the showactors flag and substituted it with RF_DISABLE_ACTORSFilippos Karapetis
2007-08-25Added implementation for most parser and exec opcodes in BRA.Nicola Mettifogo
2007-08-25Added an abstract base class for representing multiple-frames for animations....Nicola Mettifogo
2007-08-25Fixed a regressionFilippos Karapetis
2007-08-25Reset the protagonist's portrait when a chapter endsFilippos Karapetis
2007-08-25When sfMainMode is set, overwrite the stored panel modeFilippos Karapetis
2007-08-25The palette is set correctly now when chapter points change and a cutaway is upFilippos Karapetis
2007-08-25Fix build.Nicola Mettifogo
2007-08-25Properly limit the save title size in IHNMFilippos Karapetis
2007-08-25Merged most parser contexts into a single structure, added some new fields to...Nicola Mettifogo
2007-08-25Only close patch files for ITE, not IHNMFilippos Karapetis
2007-08-25Stop showing actors before a scene's background is shown. Removed a relevant ...Filippos Karapetis
2007-08-25Added skeleton code for kActorEventFilippos Karapetis
2007-08-25The intro of IHNM is shown correctly nowFilippos Karapetis
2007-08-25Some more fixes to Gfx::palFade. Benny's nightfall scene is shown correctly nowFilippos Karapetis
2007-08-25Added a note on mouse right button action for IHNMFilippos Karapetis
2007-08-25Converse arrows scroll the conversation options correctly nowFilippos Karapetis
2007-08-25Inventory arrows scroll the inventory correctly nowFilippos Karapetis
2007-08-25Cleanup script routines.Nicola Mettifogo
2007-08-25Fixes end scene in Kyrandia 1 Macintosh.Johannes Schickel
2007-08-25- reformatting AdvancedDetector engines (looks like what the gob engine uses ...Johannes Schickel
2007-08-25Completed the restart/restore dialog screen and functionalityPaul Gilbert
2007-08-25Bugfix to prevent animations nuking the GUI element palette entriesPaul Gilbert
2007-08-25Fixed up several sound system script methodsPaul Gilbert
2007-08-24First step in restructuring engine code:Nicola Mettifogo
2007-08-24Some more fixes to Gfx::palFadeFilippos Karapetis
2007-08-24The frame count needs to be updated for cutaways without an animation bit as ...Filippos Karapetis
2007-08-24Oops, fixed a regression introduced with the latest code cleanupFilippos Karapetis
2007-08-24Code cleanup for the IHNM demoFilippos Karapetis
2007-08-24Updated some commentsFilippos Karapetis
2007-08-24Some more updates to Gfx::palFade (not finished yet, though)Filippos Karapetis
2007-08-24Clearcutaway now sets the scene's palette. Removed two workarounds for the IH...Filippos Karapetis
2007-08-24Clean-up of event opsFilippos Karapetis
2007-08-23Added skeleton code for sfScriptFade. Work is still needed in Gfx::palFade th...Filippos Karapetis
2007-08-23The colors of the input text widgets are correct now in IHNMFilippos Karapetis
2007-08-23The Lost in Time demo uses Adlib.Travis Howell