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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2007-08-27
Some more test code for dynamically loading the introduction cutaway list
Filippos Karapetis
2007-08-27
IHNM's ending is shown correctly now (but the credits still aren't). Slight u...
Filippos Karapetis
2007-08-26
Compressed digital music in the ITE demo versions is played correctly now
Filippos Karapetis
2007-08-26
Cleanup
Filippos Karapetis
2007-08-26
Cleanup
Filippos Karapetis
2007-08-26
Implemented more opcodes.
Nicola Mettifogo
2007-08-26
One more place where music for chapter 6 shouldn't be played for now
Filippos Karapetis
2007-08-26
Don't play a music track when loading a saved game from chapter 6 in IHNM for...
Filippos Karapetis
2007-08-26
The music table loaded for chapter 6 (final chapter) in IHNM is problematic, ...
Filippos Karapetis
2007-08-26
The character selection screen shown when all the 5 protagonist chapters are ...
Filippos Karapetis
2007-08-26
Implemented some differences of IHNM in sfScriptDoAction. Now, some actions o...
Filippos Karapetis
2007-08-26
Games saved in the character selection screen should work correctly now
Filippos Karapetis
2007-08-25
Added a temporary workaround for an issue with animations
Filippos Karapetis
2007-08-25
Always reset an animation when it's done playing
Filippos Karapetis
2007-08-25
Removed the showactors flag and substituted it with RF_DISABLE_ACTORS
Filippos Karapetis
2007-08-25
Added implementation for most parser and exec opcodes in BRA.
Nicola Mettifogo
2007-08-25
Added an abstract base class for representing multiple-frames for animations....
Nicola Mettifogo
2007-08-25
Fixed a regression
Filippos Karapetis
2007-08-25
Reset the protagonist's portrait when a chapter ends
Filippos Karapetis
2007-08-25
When sfMainMode is set, overwrite the stored panel mode
Filippos Karapetis
2007-08-25
The palette is set correctly now when chapter points change and a cutaway is up
Filippos Karapetis
2007-08-25
Fix build.
Nicola Mettifogo
2007-08-25
Properly limit the save title size in IHNM
Filippos Karapetis
2007-08-25
Merged most parser contexts into a single structure, added some new fields to...
Nicola Mettifogo
2007-08-25
Only close patch files for ITE, not IHNM
Filippos Karapetis
2007-08-25
Stop showing actors before a scene's background is shown. Removed a relevant ...
Filippos Karapetis
2007-08-25
Added skeleton code for kActorEvent
Filippos Karapetis
2007-08-25
The intro of IHNM is shown correctly now
Filippos Karapetis
2007-08-25
Some more fixes to Gfx::palFade. Benny's nightfall scene is shown correctly now
Filippos Karapetis
2007-08-25
Added a note on mouse right button action for IHNM
Filippos Karapetis
2007-08-25
Converse arrows scroll the conversation options correctly now
Filippos Karapetis
2007-08-25
Inventory arrows scroll the inventory correctly now
Filippos Karapetis
2007-08-25
Cleanup script routines.
Nicola Mettifogo
2007-08-25
Fixes end scene in Kyrandia 1 Macintosh.
Johannes Schickel
2007-08-25
- reformatting AdvancedDetector engines (looks like what the gob engine uses ...
Johannes Schickel
2007-08-25
Completed the restart/restore dialog screen and functionality
Paul Gilbert
2007-08-25
Bugfix to prevent animations nuking the GUI element palette entries
Paul Gilbert
2007-08-25
Fixed up several sound system script methods
Paul Gilbert
2007-08-24
First step in restructuring engine code:
Nicola Mettifogo
2007-08-24
Some more fixes to Gfx::palFade
Filippos Karapetis
2007-08-24
The frame count needs to be updated for cutaways without an animation bit as ...
Filippos Karapetis
2007-08-24
Oops, fixed a regression introduced with the latest code cleanup
Filippos Karapetis
2007-08-24
Code cleanup for the IHNM demo
Filippos Karapetis
2007-08-24
Updated some comments
Filippos Karapetis
2007-08-24
Some more updates to Gfx::palFade (not finished yet, though)
Filippos Karapetis
2007-08-24
Clearcutaway now sets the scene's palette. Removed two workarounds for the IH...
Filippos Karapetis
2007-08-24
Clean-up of event ops
Filippos Karapetis
2007-08-23
Added skeleton code for sfScriptFade. Work is still needed in Gfx::palFade th...
Filippos Karapetis
2007-08-23
The colors of the input text widgets are correct now in IHNM
Filippos Karapetis
2007-08-23
The Lost in Time demo uses Adlib.
Travis Howell
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