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2016-10-04CHEWY: Initial support for in-game texts (game dialog texts)Filippos Karapetis
2016-10-03TITANIC: Remove redundant includes in CMouseCursorPaul Gilbert
2016-10-03TITANIC: Fix rendering of cursorsPaul Gilbert
2016-10-03BLADERUNNER: Code formatting fixesEugene Sandulenko
2016-10-03BLADERUNNER: Added missing copyright headers and normalized the restEugene Sandulenko
2016-10-03CHEWY: Properly handle the text encryption in atds.tap (game texts)Filippos Karapetis
2016-10-03CHEWY: Process events while waiting for video music to endFilippos Karapetis
2016-10-03CHEWY: Mask potentially overflown palette valuesFilippos Karapetis
2016-10-03CHEWY: Fix define for chewy.hFilippos Karapetis
2016-10-03CHEWY: TCF resources contain error messages, not in-game textFilippos Karapetis
2016-10-03CHEWY: Fix compilationFilippos Karapetis
2016-10-03CHEWY: Fix warnings about shadowed and unused variablesFilippos Karapetis
2016-10-02TITANIC: Fixes to transBlitRectPaul Gilbert
2016-10-03CHEWY: Some cleanup, and remove a seemingly unused resourceFilippos Karapetis
2016-10-03CHEWY: Rename some variablesFilippos Karapetis
2016-10-03CHEWY: Implement initial sprite drawing, font loading and text drawingFilippos Karapetis
2016-10-03CHEWY: Use virtual destructors. Some cleanupFilippos Karapetis
2016-10-03CHEWY: Add the event manager to module.mkFilippos Karapetis
2016-10-03CHEWY: Add an event manager, and get rid of g_engineFilippos Karapetis
2016-10-03CHEWY: Initial work on cursor animationsFilippos Karapetis
2016-10-03CHEWY: Initial support for game spritesFilippos Karapetis
2016-10-03CHEWY: Remove some unused CFO video custom sub chunksFilippos Karapetis
2016-10-03CHEWY: Add support for sound effects in videosFilippos Karapetis
2016-10-03CHEWY: Properly close videos when they endFilippos Karapetis
2016-10-03CHEWY: Add initial video (CFO) playerFilippos Karapetis
The game's videos are modified FLICs. There are some changes needed to our FLIC decoder, which are included in a separate commit
2016-10-03CHEWY: Initial work on game videosFilippos Karapetis
2016-10-03CHEWY: Add a TODO for the currently unhandled resource filesFilippos Karapetis
2016-10-03CHEWY: Add support for encrypted text resourcesFilippos Karapetis
These are mainly used for error messages
2016-10-03CHEWY: Use a specialized resource handler for each resourceFilippos Karapetis
2016-10-03CHEWY: Add methods for playing sound, speech and music to the debuggerFilippos Karapetis
2016-10-03CHEWY: Add a sound player class and use the proper game resolutionFilippos Karapetis
Currently, speech and sound effects are supported, but the current music playing implementation is wrong, as the game's music is encoded in custom MOD-like files. With the current music implementation, the PCM parts of these files are played
2016-10-03CHEWY: Add support for SFX and speech resources to the resource managerFilippos Karapetis
2016-10-03CHEWY: Another bugfix for drawImage()Filippos Karapetis
2016-10-03CHEWY: Add a "draw" console command to draw game imagesFilippos Karapetis
2016-10-03CHEWY: Bugfix for drawImage()Filippos Karapetis
2016-10-03CHEWY: Adjust commentsFilippos Karapetis
2016-10-03CHEWY: Add a graphics class and an image drawing testFilippos Karapetis
2016-10-03CHEWY: Add a console, with a "dump" command to dump resourcesFilippos Karapetis
2016-10-03CHEWY: More work on res manager, add support for RLE encoded resourcesFilippos Karapetis
2016-10-03CHEWY: Initial implementation of a resource manager, and a main loopFilippos Karapetis
2016-10-03CHEWY: Implement detection for the English versionFilippos Karapetis
2016-10-03CHEWY: Fix compilation with plugins enabledEugene Sandulenko
2016-10-03CHEWY: Added engine stubEugene Sandulenko
2016-10-02FULLPIPE: Scene11: Fix non-swinging swingRetro-Junk
2016-10-02FULLPIPE: Scene11: Rewrite scene handler in a sane wayRetro-Junk
2016-10-02FULLPIPE: More corrections to scene logic in scene11Eugene Sandulenko
2016-10-02TITANIC: Change mouse cursor to use transparencyPaul Gilbert
2016-10-02MOHAWK: Fix compilationLothar Serra Mari
2016-10-02MOHAWK: Enable translations for 'game is paused' stringLothar Serra Mari
2016-10-02FULLPIPE: Restore original swing logic in scene11Eugene Sandulenko