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2019-06-22GLK: ALAN2: Create jump context system to replace original setjmpPaul Gilbert
This is basically a simplified version of the ScummVM coroutines, since we just need the ability to consistently break out to the main game loop when a call is made to the error method
2019-06-22GLK: ALAN2: Further gcc warning fixesdreammaster
2019-06-22GLK: ALAN2: Further gcc warning fixesPaul Gilbert
2019-06-22GLK: ALAN2: Warning fixesPaul Gilbert
2019-06-22GLK: ALAN2: Change all EOF to EOD that is case to uintPaul Gilbert
2019-06-22GLK: ALAN2: Fixing gcc warningsdreammaster
2019-06-22GLK: ALAN2: astyle formattingdreammaster
2019-06-22GLK: ALAN2: Fix gcc errors for references to packed struct fieldsdreammaster
2019-06-22GLK: ALAN2: Removing all the existing system specific ifdef blocksPaul Gilbert
I'm going to be shortly formatting the code and doing refactoring to work around the setjmp calls in the original, so there's little point in keeping the system specific ifdef blocks from the original
2019-06-22GLK: ALAN2: Remove all prototype ifdef blocksPaul Gilbert
2019-06-22GLK: ALAN2: Added savegame codePaul Gilbert
2019-06-22GLK: ALAN2: Added shouldQuit checks to break out of game loopsPaul Gilbert
2019-06-22GLK: ALAN2: Open text data file on startupPaul Gilbert
2019-06-22GLK: ALAN2: Loading fixesPaul Gilbert
2019-06-22GLK: ALAN2: Add structure packing to typesPaul Gilbert
These types map onto the uint32 memory array. Chances are that the default packing would be fine, since each structure field is always using four byte types, but better safe than sorry
2019-06-22GLK: ALAN2: Add Glk window initializationPaul Gilbert
2019-06-22GLK: ALAN2: Fixes to game header loading and validationPaul Gilbert
2019-06-22GLK: ALAN2: Added missing main code file, hooked up to Alan2 engine skeletonPaul Gilbert
2019-06-22GLK: ALAN2: Initial import of full set of interpreter filesPaul Gilbert
2019-06-22GLK: ALAN2: Remove previously added code fragmentsPaul Gilbert
2019-06-22GLK: ALAN2: Add detection entriesPaul Gilbert
2019-06-22BLADERUNNER: Fix missing action for the black car in HF06Peter Kohaut
closes #10992
2019-06-22ALL: Fix -Wnewline-eof warningsCameron Cawley
2019-06-22BLADERUNNER: Switch all keyUp events to keyDownPeter Kohaut
With keyDown events some parts of the game feels more responsive. This wasn't working before because of a issue in SDL library. Also added ability to skip talking with ESC key.
2019-06-22BLADERUNNER: Skip movies on keydown not keyup (#1696)Tarek Soliman
* BLADERUNNER: Skip movies on keydown not keyup * BLADERUNNER: Filter out key-repeats when skipping movies
2019-06-22BLADERUNNER: _playerActorIdle should affect McCoy onlyThanasis Antoniou
Should be set or cleared only when McCoy is the actor who is walking and affect only McCoy
2019-06-22BLADERUNNER: Skip videos with Esc key only (#1690)Tarek Soliman
* BLADERUNNER: Skip videos with Esc key only Previously any keyup event skipped the intro videos (including Shift) * BLADERUNNER: Also skip movies with Return Alt-Return toggles fullscreen so we also make sure there's no modifiers
2019-06-22BLADERUNNER: Improve fix possible collision with genwalkersThanasis Antoniou
This is in CT01 (restored content). Uses kVariableGenericWalkerConfig which was previously largely unused.
2019-06-21BLADERUNNER: Fix max volume in VQAs with audio streamThanasis Antoniou
Closes #10987
2019-06-21ALL: revert accidental commitsathrxx
2019-06-21CINE CPathrxx
2019-06-21hhathrxx
2019-06-21SCI: (CMS sound driver) - add support for SCI0athrxx
I haven't found an elegant and non-intrusive way to squeeze SCI0 support into LordHoto's existing code. The drivers are too different. So I made some rearrangements. The basic mechanisms of LordHoto's SCI1 code should remain the same as before, though. I only introduced some more classes, moved some code into these classes and renamed some things (mainly for myself, so as not to get confused). I fixed two voice mapping bugs in the existing driver code. The first bug in bindVocies() effectively hindered the driver from playing anything at all when the CMS_DISABLE_VOICE_MAPPING #define wasn't set (_voice[i].channel == 0xFF instead of _voice[i].channel != 0xFF). The second bug in unbindVoices() was not a complete show stopper, but the function simply did not "unbind the voice". The line which does the actual removal of the channel assignment was missing. The SCI0 driver portions have been tested with: PQ2, KQ4, LSL3, QFG1, ICE and COC. SCI_0_EARLY versions apparently don't support the CMS. At least I haven't seen a driver file so far. And there seems to be no no instrument patch resource. Although the latter issue needn't necessarily be one, since the patch data array in the driver is actually preset with data (which gets overwritten as soon as a patch file is loaded). Maybe this would work for SCI_0_EARLY. However, I haven't tested this, since I really would have have a look at a driver file first if one actually exists. For now, I have limited the driver to SCI_0_LATE. SCI1 has been tested with KQ5 and LSL5 (not extensively, just to see whether anything got broken and whether my voice mapping fixes work).
2019-06-21SCI: (PC98 audio driver) - base tempo correctionathrxx
(somewhat difficult to make out any difference, but it does affect the envelope processing)
2019-06-21SCI CPathrxx
Conflicts: engines/sci/engine/script_patches.cpp
2019-06-21KYRA: (EOB/Amiga) - tathrxx
2019-06-21SCI32: Fix QFG4 Ad Avis end-game bugssluicebox
Fixes bugs #10835, #10844, #10989
2019-06-20BLADERUNNER: Try and close all TLK on shutdown alwaysThanasis Antoniou
2019-06-20BLADERUNNER: Fix crash in restored mode with CDFRAMESx.DATThanasis Antoniou
2019-06-20WINTERMUTE: Add detection for Carol Reed Mistery 4 (RUS)lolbot-iichan
Carol Reed 4 was published in Russia by "Cd Navigator": http://www.cdnavigator.ru/Game.aspx?id=184
2019-06-18BLADERUNNER: Fix detection ADGF flagsTarek Soliman
2019-06-19BLADERUNNER: Removed unnecessary warning about supportPeter Kohaut
2019-06-19BLADERUNNER: Enable engine by defaultCameron Cawley
2019-06-18BLADERUNNER: Fixed actors update timerPeter Kohaut
This was causing unnecessary delay for actors scripts after subsequent reloads.
2019-06-18WINTERMUTE: Fix Split() method of ext_stringlolbot-iichan
It's hard to believe, but this fixes bug "#10432" WME Carol Reed Mysteries hint system not working. Carol Reed hint system happen to heavily use line.Split(";") results, which were wrong by 1 byte (delimeter was appended to result while it shouldn't be). I started with decompiling Carol Reed source code, reproducing issue with a stand-alone test project (which worked with WME and showed [null] with ScummVM). then minimized it to a minimal testcase: var line = new String("New Goal;Visit Christina at the Art Museum;1;0;S;;"); var ar = line.Split(";"); if((ar[0] == "New Goal")) { var g = ar[1]; }
2019-06-18SLUDGE: implement `random` built-inSebastian Krzyszkowiak
2019-06-18BLADERUNNER: Fix F5 key behavior for KIAThanasis Antoniou
2019-06-18SLUDGE: fix background position not taking camera into accountSebastian Krzyszkowiak
When a game sets camera position with aimCamera, the background should move together with all the objects above it.
2019-06-18SLUDGE: fix data file handling with custom encoding settingSebastian Krzyszkowiak
The check was inverted - it failed when everything was alright and succeded on error...
2019-06-18SLUDGE: fix crash in FloorManager::setFloorNullSebastian Krzyszkowiak
numPolygons wasn't getting reset to 0, so the next invocation was trying to delete non-existent polygons