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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2006-02-15
Read correct index by block size in HE games again, to help track down unknow...
Travis Howell
2006-02-15
Read correct index by block size in HE games again, to help track down unknow...
Travis Howell
2006-02-15
o Renamed script_v6he.cpp and script_v7he.cpp to script_v60he.cpp and
Eugene Sandulenko
2006-02-15
Fix for bug #795214 (MI1: Crash on church entry)
Max Horn
2006-02-15
Moved all he-specific source files to engines/scumm/he/ subdirectory
Eugene Sandulenko
2006-02-14
Made the kyra debug extensions more generic, i.e. scumm engine could replace
Johannes Schickel
2006-02-14
It looks like Feeble Files adjustis sprite coordinates by _scrollY as well,
Torbjörn Andersson
2006-02-14
As far as I can tell, The Feeble Files should subtract _scrollX from the
Torbjörn Andersson
2006-02-14
Add extra costume tables (Used by HE games) to saved game. Fixes weird actor ...
Travis Howell
2006-02-14
Correct case of SPY Fox game titles
Travis Howell
2006-02-14
Allow version string to be writen to config file in HE72+ games, in case we d...
Travis Howell
2006-02-14
Add HE100 specific version of setSystemMessage opcode, since cases are differ...
Travis Howell
2006-02-14
Add setSystemMessage opcode for HE70+ games. Sets the window caption correctl...
Travis Howell
2006-02-14
Move addDefaultDirectory() calls out of init() method to constructor.
Eugene Sandulenko
2006-02-14
Reworked kyra debug output system. Now he have special kyra intern debug leve...
Johannes Schickel
2006-02-13
Add hyperlink on/off functions of oracle in Feeble Files
Travis Howell
2006-02-13
Initializes a var that would sometimes cause the intro to run too fast.
Oystein Eftevaag
2006-02-12
Merged _mouse.cpp and mouse.cpp into mouse.cpp
Torbjörn Andersson
2006-02-12
Include game dscriptions for HE60/61 games in a DISABLE_HE build
Travis Howell
2006-02-12
Moved SCUMM game descriptions/titles into a seperate table
Max Horn
2006-02-12
Standardized the preprocessor constants used to prevent double inclusion of
Torbjörn Andersson
2006-02-12
Oops. Forgot to tell SVN to actually *move* the files. I'll get the hang of it
Torbjörn Andersson
2006-02-12
Renamed files for consistency with other engines:
Torbjörn Andersson
2006-02-12
Removed layers.h since it was a) empty and b) never included.
Torbjörn Andersson
2006-02-12
- Changed the scumm-md5.txt format to reduce redundancy and to make it a bit ...
Max Horn
2006-02-12
Fixing platform value for two HE mac demos
Max Horn
2006-02-12
Committed old work on Soccer U32. Too far from being finished.
Eugene Sandulenko
2006-02-12
Only adjusted in SCUMM 5+
Travis Howell
2006-02-12
Actor room is only checked in SCUMM 7+
Travis Howell
2006-02-12
Actually that should be before all code
Travis Howell
2006-02-12
A few corrections from disasm., checked against all versions
Travis Howell
2006-02-12
This difference only applies to SCUMM7+
Travis Howell
2006-02-12
Add another Loom demo
Travis Howell
2006-02-12
The GameDetector is no longer a required parameter for Engine constructors
Max Horn
2006-02-12
Reduced data duplication in module.mk files; added module.mk files for null a...
Max Horn
2006-02-11
Moved engines to the new engines/ directory
Max Horn
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