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2016-02-25TITANIC: Fix loading CLinkItemPaul Gilbert
2016-02-25TITANIC: Implemented CLinkItem classPaul Gilbert
2016-02-24TITANIC: Added CViewItem classPaul Gilbert
2016-02-24TITANIC: Implement CGameObject loading, CServiceElevatorDoro and ancestorsPaul Gilbert
2016-02-24TITANIC: Implemented CNodeItem classPaul Gilbert
2016-02-24TITANIC: Fix loading of CRoomItem classPaul Gilbert
2016-02-24TITANIC: Added CMovieClip classPaul Gilbert
2016-02-23TITANIC: Implemented CRoomItem classPaul Gilbert
2016-02-23TITANIC: Major fleshing out of game loading codePaul Gilbert
2016-02-22TITANIC: Implementing CProjectItem loadingPaul Gilbert
2016-02-22TITANIC: Fixes for game startupPaul Gilbert
2016-02-22TITANIC: Implemented bulk of applicationStartingPaul Gilbert
2016-02-22TITANIC: Change CompressedFile to use common/zlib.hPaul Gilbert
2016-02-21TITANIC: Implement bulk of overall decompression methodPaul Gilbert
2016-02-21TITANIC: Fleshed out CompressedFile classPaul Gilbert
2016-02-19TITANIC: Implementing CProjectItem::loadDataPaul Gilbert
2016-02-18TITANIC: Implement overall game saving codePaul Gilbert
2016-02-18TITANIC: Implement saving methods for List and ListItemPaul Gilbert
2016-02-18TITANIC: Implement CSaveableObject saving methodsPaul Gilbert
2016-02-18TITANIC: Implement lots of SimpleFile methodsPaul Gilbert
2016-02-18TITANIC: Split SimpleFile and CompressedFile into different filesPaul Gilbert
2016-02-18TITANIC: Starting to create classes for project item hierarchyPaul Gilbert
2016-02-15TITANIC: Work on decompressorPaul Gilbert
2016-02-14TITANIC: Beginnings of CompressedFile classPaul Gilbert
2016-02-14TITANIC: Implement SimpleFile classPaul Gilbert
2016-02-07TITANIC: Adding screen initialization codePaul Gilbert
2016-02-07TITANIC: Further setup of List classPaul Gilbert
2016-02-07TITANIC: Class stubs and beginnings of CSaveableObject hierarchyPaul Gilbert
2016-02-06TITANIC: Added Image::loadResourcePaul Gilbert
2016-02-05TITANIC: Beginnings of Image classPaul Gilbert
2016-02-05TITANIC: Added skeleton CMainGameWindow classPaul Gilbert
2016-02-05TITANIC: Skeleton screen manager classPaul Gilbert
2016-02-05TITANIC: Initial engine skeletonPaul Gilbert
2016-02-05SHERLOCK: RT: Properly hook up volume and mute toggles in Options dialogPaul Gilbert
2016-02-06AGI: Switch to CLUT3 for Macintosh as defaultMartin Kiewitz
2016-02-05AGI: Adding Macintosh palettes for GR+SQ2Martin Kiewitz
But not actually using the GR palette, because it looks horrible.
2016-02-06MADS: Change the engine descriptionFilippos Karapetis
The engine will support more games than Rex, so its actual name is more fitting than a single game name
2016-02-05SCI: Clean up the op_infoToa and op_superToa SCI3 opcodesFilippos Karapetis
2016-02-05SCI: Silence false positive warning in MSVCFilippos Karapetis
2016-02-05AGI: Make it possible to also force CGA/EGA/VGAMartin Kiewitz
...rendering
2016-02-05SCI: Blocking ScummVM auto-save slot 0 for savingMartin Kiewitz
Auto-saving is not used by SCI, but slot 0 is ScummVM "standard" for auto-saving, that's why it's not available for saving anymore. Jones still uses slot 0 for saving/restoring (because it's hardcoded and changing it would break it somewhat) Deleting + restoring is still possible of couse.
2016-02-05SCI: QfG1/2/3/4 character file detection changedMartin Kiewitz
No longer checking for .sav file suffix, but instead checking room number instead. The user is able to change the suffix, which would have resulted in a compressed character file.
2016-02-05AGI: fix build powf() -> pow()Martin Kiewitz
2016-02-05AGI: Render mode Macintosh addedMartin Kiewitz
Palette + mouse cursor + box frame color only atm Thanks to wjp for gamma correction Not sure, if our current color adjustment is correct Should be checked by using actual hardware
2016-02-05AGI: GfxMgr::drawBox now using kRenderMacintoshMartin Kiewitz
2016-02-05AGI: Rewrote stringWordWrap()Martin Kiewitz
Original code wasn't accurate
2016-02-04SHERLOCK: SS: Fix crash on invalid graphics in German versionPaul Gilbert
2016-02-04AGI: Restrict hide.mouse to AGI3 onlyMartin Kiewitz
Command seems to not have existed in at least 2.917 (PC). Space Quest 2 on Apple IIgs calls it during intro, but never calls show.mouse. SQ2 on other platforms does not make this call. Mouse cursor is not hidden under emulator, so atm I have to assume that it's either a dodgy script or there was something else hacked into the interpreter back then. This fixes Space Quest 2 Apple IIgs losing mouse cursor, when the intro is not canceled.
2016-02-04AGI: Fix Hold-Key-Mode implementationMartin Kiewitz
Hold-Key-Mode got introduced v2.425, it was simply not possible to disable it until 3.098. Now creating a AGI_KEY_STATIONARY event, so that it works properly Fixes Mixed Up Mother Goose
2016-02-04AGI: Fix mouse code for transitionsMartin Kiewitz
Do not show mouse cursor after transition, when it's currently switched to hidden. Do the same for hide/show.mouse opcodes.