Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-03-25 | - Implemented case insensitive file reading. Left old system as a fallback | Eugene Sandulenko | |
in case some engine writer decide to do something unwise - Removed used of ConfMan.getKey("path") in file-related cases, because now File class handles that - Fixed bug in ScummEngine_v80he::o80_getFileSize() where path delimiters weren't translated svn-id: r21443 | |||
2006-03-24 | Fix MSVC warnings #3 | Andrew Kurushin | |
svn-id: r21442 | |||
2006-03-24 | Fix MSVC warnings #2 | Andrew Kurushin | |
svn-id: r21441 | |||
2006-03-24 | Fix MSVC warnings | Andrew Kurushin | |
svn-id: r21440 | |||
2006-03-24 | fix ITE SUNSPOT music loop | Andrew Kurushin | |
svn-id: r21439 | |||
2006-03-24 | Reduce (indirect) dependencies on gui/eval.h (and thus common/assocarray.h) ↵ | Max Horn | |
to a minimum svn-id: r21426 | |||
2006-03-24 | o Move built-in evaluator constants to AssocArray to speed it up | Eugene Sandulenko | |
o Introduced .align text widget property o Moved all text widgets to use it and populated theme config file svn-id: r21420 | |||
2006-03-23 | Partially disassembly of the pathfinding code and miscellaneous support methods | Paul Gilbert | |
svn-id: r21418 | |||
2006-03-23 | Minor changes for FF and cleanup | Travis Howell | |
svn-id: r21417 | |||
2006-03-23 | Add opcode 161 difference in FF, fixes some glitches in 2nd room | Travis Howell | |
svn-id: r21416 | |||
2006-03-23 | Match game speed with original | Eugene Sandulenko | |
svn-id: r21415 | |||
2006-03-23 | uint8 -> byte | Eugene Sandulenko | |
svn-id: r21414 | |||
2006-03-23 | Made mouse more responsive | Eugene Sandulenko | |
svn-id: r21413 | |||
2006-03-23 | Got rid of ASSERT and ASSERT_PTR defines | Eugene Sandulenko | |
svn-id: r21412 | |||
2006-03-23 | Make copy protection in OS and FW turnable. Still buggy | Eugene Sandulenko | |
svn-id: r21411 | |||
2006-03-23 | Fix compile without ZLIB support (GP32). | Won Star | |
svn-id: r21408 | |||
2006-03-22 | Code for inverted rect when scaling images of FF no longer required. Minor ↵ | Travis Howell | |
cleanup svn-id: r21407 | |||
2006-03-22 | Rename draw buffers correctly | Travis Howell | |
svn-id: r21406 | |||
2006-03-22 | Small correction to scaling code in FF | Travis Howell | |
svn-id: r21405 | |||
2006-03-22 | Preliminary (weasel-word for "probably buggy") implementation of the remaining | Torbjörn Andersson | |
parts of scaleClip(). I do see a scaled image of Feeble, but it's very glitchy. On the other hand, I get the same kindof glitches when drawing him unscaled, so maybe there is garbage left in the scale buffer from previous frames. svn-id: r21404 | |||
2006-03-22 | Whitespace changes | Travis Howell | |
svn-id: r21403 | |||
2006-03-22 | Fix regression in 2nd room of FF | Travis Howell | |
svn-id: r21402 | |||
2006-03-22 | Skip columns isn't used for overlayed or scaled images in FF | Travis Howell | |
svn-id: r21401 | |||
2006-03-22 | Fix sound regression in FF, caused by last commit | Travis Howell | |
svn-id: r21400 | |||
2006-03-22 | Add initial support for Amiga and Macintosh versions of The Feeble Files | Travis Howell | |
svn-id: r21399 | |||
2006-03-22 | Support for Russian FOTAQ | Eugene Sandulenko | |
svn-id: r21398 | |||
2006-03-21 | Implemented "sound triggers" so that the music does not stop shortly after | Torbjörn Andersson | |
entering the castle. I hope this is a fair approximation of how the original worked. Of course, this led to a couple of more renamings: _unk5 -> _soundTrigger updateCallback54() -> update_setSoundTrigger() snd_setUnk5() -> snd_getSoundTrigger() (yes, "get") At the moment, the only known sound triggers are the ones in the castle. If an unknown trigger is set, the debugging messages will be really, really noisy. I don't know if I should consider this a bug or an extremely annoying feature. svn-id: r21396 | |||
2006-03-20 | Implements cmd_shakeScreen. | Johannes Schickel | |
svn-id: r21394 | |||
2006-03-20 | Initialise _haveScrollButtons, since Valgrind complained about it. | Torbjörn Andersson | |
svn-id: r21392 | |||
2006-03-20 | The Hercules specific screen size check is no longer required | Travis Howell | |
svn-id: r21390 | |||
2006-03-19 | Fixed my fix regarding the encoding of some filenames: Provide both Windows ↵ | Max Horn | |
and UTF-8 encoded versions of the German puttzoo svn-id: r21388 | |||
2006-03-19 | Fix encoding issue (see scummvm-devel) | Max Horn | |
svn-id: r21387 | |||
2006-03-19 | Moved filename substitution code from scumm.cpp to plugin.cpp | Max Horn | |
svn-id: r21386 | |||
2006-03-19 | Remove unused cases of getKeyState(), checked against scripts of FT, Dig and ↵ | Travis Howell | |
COMI. svn-id: r21381 | |||
2006-03-19 | Closer match difficulty of insane in PC version of FT demo | Travis Howell | |
svn-id: r21380 | |||
2006-03-19 | Makes sure Brandon actually dies when he turns to stone in the kyragem room | Oystein Eftevaag | |
svn-id: r21379 | |||
2006-03-19 | Fixes a potential problem in the pathfinder where an array could be accessed ↵ | Oystein Eftevaag | |
with a negative value in certain rooms svn-id: r21378 | |||
2006-03-19 | Adds button press animations to the menu, and resets the cursor when the ↵ | Oystein Eftevaag | |
Dialog of Death pops up. Also, mouse clicks are now registered on button up instead of button down, as in the original svn-id: r21377 | |||
2006-03-19 | Revert FLAG_AUTOFREE changes to loadWAVFromStreammakeWAVStream | Travis Howell | |
svn-id: r21376 | |||
2006-03-19 | Revert FLAG_AUTOFREE changes to loadWAVFromStreammakeWAVStream | Travis Howell | |
svn-id: r21375 | |||
2006-03-19 | Move the sound loop detection, so it is used by all HE70+ games | Travis Howell | |
svn-id: r21374 | |||
2006-03-19 | Skip HSHD block by set size, since there are sound resources (ie Caiman in ↵ | Travis Howell | |
jungle) which have incorrect size in HSHD header svn-id: r21373 | |||
2006-03-19 | Add workaround for script bug in Loom (CD) | Travis Howell | |
svn-id: r21371 | |||
2006-03-18 | Oops, forgot to change a variable declaration in the last commit | Oystein Eftevaag | |
svn-id: r21367 | |||
2006-03-18 | Changed 'amiga' keywords to 'isAmiga' in the resource handling code to avoid ↵ | Oystein Eftevaag | |
#define conflicts svn-id: r21366 | |||
2006-03-18 | - started to rework static resource loading | Johannes Schickel | |
- made some function parameters const (to work with new static res code) svn-id: r21365 | |||
2006-03-18 | workaround: manually add delay when showing image between levels in gob1 ega | Willem Jan Palenstijn | |
svn-id: r21364 | |||
2006-03-18 | Fixes the color of the quitting dialog text after drinking a potion | Oystein Eftevaag | |
svn-id: r21358 | |||
2006-03-18 | The camera position is always set by loadRoomWithEgo opcode in HE games, ↵ | Travis Howell | |
through cameraFollows. Fixes glitches when changing rooms in fbear and other early games. svn-id: r21355 | |||
2006-03-18 | Extends seq_drinkPotionAnim() so that the color of the flask Brandon | Oystein Eftevaag | |
drinks will be correct. Also fixes a bug where an animation (Brandon ringing the bells) would play too quickly. svn-id: r21354 |