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2019-09-03HDB: Clear screen before drawing transparent starsEugene Sandulenko
2019-09-03HDB: Properly set up initial map positionEugene Sandulenko
2019-09-03HDB: Complete cineSetEntity and setEntity stubsNipun Garg
2019-09-03HDB: Process cineSetEntity()Nipun Garg
2019-09-03HDB: Add cineSetEntity()Nipun Garg
2019-09-03HDB: Add AIEntity structNipun Garg
2019-09-03HDB: Add enums for AIType, AIDir and AIStateNipun Garg
2019-09-03HDB: Clip blitting properlyEugene Sandulenko
2019-09-03HDB: Fix camera settingEugene Sandulenko
2019-09-03HDB: Fix output formatEugene Sandulenko
2019-09-03HDB: Add additional debug output for C_MOVECAMERANipun Garg
2019-09-03HDB: Add debug output for C_MOVECAMERANipun Garg
2019-09-03HDB: Add paint() to draw static imagesNipun Garg
2019-09-03HDB: Add updateVideo()Nipun Garg
2019-09-03HDB: Set _fadeInfo.active = false in updateFadeNipun Garg
2019-09-03HDB: Initialise CineCommandEugene Sandulenko
2019-09-03HDB: Added debug output to Cine executionEugene Sandulenko
2019-09-03HDB: Modify prcocessCines for complete and bailOutNipun Garg
2019-09-03HDB: Change the type of _cineAbortFuncNipun Garg
2019-09-03HDB: Fix type cast formatting errorsNipun Garg
2019-09-03HDB: Load _map outside of the game loopNipun Garg
2019-09-03HDB: Remove unreachable return statementsNipun Garg
2019-09-03HDB: Fix argument type in checkParametersNipun Garg
2019-09-03HDB: Complete the fade stubs in lua-script.cppNipun Garg
2019-09-03HDB: Call the fade Stubs from processCines()Nipun Garg
2019-09-03HDB: Add getter-setter functions for _fadeInfoNipun Garg
Check if the fade is active. Check if the fade is staying. Turn off the fade.
2019-09-03HDB: Add stubbed-out DrawMan::updateFade()Nipun Garg
2019-09-03HDB: Add DrawMan::setFade()Nipun Garg
2019-09-03HDB: Add _fadeInfo structNipun Garg
2019-09-03HDB: Process cineFadeIn() and cineFadeOut()Nipun Garg
2019-09-03HDB: Add cineFadeIn() and cineFadeOut()Nipun Garg
2019-09-03HDB: Move the _map and _ai code into the game loopNipun Garg
2019-09-03HDB: Complete stubs: cineWait + cineWaitUntilDoneNipun Garg
2019-09-03HDB: Complete the cineMoveCamera stubNipun Garg
2019-09-03HDB: Complete the cineResetCamera stubNipun Garg
2019-09-03HDB: Complete the SetCamera stub in lua-script.cppNipun Garg
2019-09-03HDB: Fill out the cineStart stub in lua-script.cppNipun Garg
2019-09-03HDB: Add checkParameters() to LuaScriptNipun Garg
2019-09-03HDB: Fix units in delay in processCines - C_WAITNipun Garg
2019-09-03HDB: Add default case to processCines()Nipun Garg
2019-09-03HDB: Sort module.mk MODULE_OBJS alphabeticallyNipun Garg
2019-09-03HDB: Add the AI class to hdb.cppNipun Garg
2019-09-03HDB: Stub out AI::init()Nipun Garg
2019-09-03HDB: Fill out centerMapXY stubsNipun Garg
2019-09-03HDB: Add the centerMapXY to center the mapNipun Garg
2019-09-03HDB: Add getMapBGTileIndex() + getMapFGTileIndex()Nipun Garg
2019-09-03HDB: Add getter-setter for _mapX and _mapYNipun Garg
2019-09-03HDB: Process cineWait and cineWaitUntilDoneNipun Garg
2019-09-03HDB: Add cineWait() and cineWaitUntilDone()Nipun Garg
2019-09-03HDB: Add processCines to execute the CineCommandsNipun Garg