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2006-11-19Implemented (currently still endian-unsafe) save/loadSven Hesse
svn-id: r24745
2006-11-19workaround bug #1599009Gregory Montoir
svn-id: r24743
2006-11-19* Made Actor::_pos protected, added public Actor::getPos() methodMax Horn
* Added default params to Actor::putActor() * Removed Actor::getActorXYPos svn-id: r24742
2006-11-19The script freezeCount isn't used by SCUMM 1/2 games at allTravis Howell
svn-id: r24741
2006-11-18Implement o1_fadeToBlack()Eugene Sandulenko
svn-id: r24738
2006-11-18Specify proper copyright line for AGI engine.Eugene Sandulenko
svn-id: r24737
2006-11-18Make input string truly editableEugene Sandulenko
svn-id: r24732
2006-11-18Implement naming save games in cinE. See also FR #1579780: "FW: naming saveEugene Sandulenko
games" svn-id: r24731
2006-11-18added game details for german version of ToucheGregory Montoir
svn-id: r24730
2006-11-18added font data for french version (and probably all other localized versions)Gregory Montoir
svn-id: r24729
2006-11-18fixed palette glitches during introduction/on restart, cleanupGregory Montoir
svn-id: r24728
2006-11-16Applied patch #1597800 to better support the Spanish end credits.Torbjörn Andersson
svn-id: r24727
2006-11-16Applied my own patch #1594924 to work around bug #1324106 ("MI2 VGA: Music asTorbjörn Andersson
Rapp is instantiating isn't synchronized"). I don't know if our timing is off, or if it's just a case of overly optimistic scripting, but the pause / unpause music instructions are issued in the wrong order. svn-id: r24726
2006-11-15added dirty rects handlingGregory Montoir
svn-id: r24725
2006-11-15added handler for flag 618 (cursor display on/off) and workaround a palette ↵Gregory Montoir
glitch svn-id: r24724
2006-11-15Add inital pause code for Elvira 1/2 & WW, and cleanupTravis Howell
svn-id: r24723
2006-11-14formatting.Johannes Schickel
svn-id: r24720
2006-11-14Fixed the lock when leaving the menuSven Hesse
svn-id: r24719
2006-11-14Added per game target saves.Eugene Sandulenko
svn-id: r24718
2006-11-13Reverted previous commit to keep FotAQ from crashing. The LineReader classTorbjörn Andersson
already frees the buffer when it's done with it. svn-id: r24717
2006-11-13Implement reading font data from external files for OS.Eugene Sandulenko
svn-id: r24714
2006-11-13cleanupMax Horn
svn-id: r24711
2006-11-13Moved more SMUSH/Insane code from ScummEngine_v6 to ScummEngine_v7Max Horn
svn-id: r24710
2006-11-13Patch from bug #1584888 (SMUSH: Too dependent on accurate timers). Watch out ↵Max Horn
for regressions in SMUSH movie playback / syncing svn-id: r24709
2006-11-13Protection should not be bypassed for OS (and it didn't work well anyway)Eugene Sandulenko
svn-id: r24708
2006-11-13Move addSpecialDebugLevel calls to engine constructor, as stated in ourEugene Sandulenko
HOWTO Engines. svn-id: r24704
2006-11-12Don't delete the savefile manager in the Engine destructorMax Horn
svn-id: r24703
2006-11-12Slighty modified Patch #1571787: "Support for Mac Broken Sword 1". sword1macdemoEugene Sandulenko
target was commented out until existence of the demo is confirmed. svn-id: r24697
2006-11-12byte -> boolGregory Montoir
svn-id: r24695
2006-11-12once parsed, queen2.jas buffer can be free'd.Gregory Montoir
svn-id: r24694
2006-11-12cleanupGregory Montoir
svn-id: r24693
2006-11-12fixed valgrind warnings (unitialized data)Gregory Montoir
svn-id: r24692
2006-11-12Bugfix to prevent player freezing in place after bumping into another characterPaul Gilbert
svn-id: r24688
2006-11-12Bugfix to prevent pathfinder failure after making a small stepPaul Gilbert
svn-id: r24687
2006-11-12Since we now generate warnings/messages for engine instantiation failures in ↵Max Horn
a central place, get rid of such messages printed by engines svn-id: r24686
2006-11-12Reworked code in the advanced game detector (getting rid of much of the evil ↵Max Horn
#define hell it consisted of previously) svn-id: r24685
2006-11-12cleanupGregory Montoir
svn-id: r24683
2006-11-12More whitespace.Torbjörn Andersson
svn-id: r24682
2006-11-12Replaced cryptic error() with an assertion.Torbjörn Andersson
svn-id: r24681
2006-11-12WhitespaceTorbjörn Andersson
svn-id: r24680
2006-11-11Improve international support in CINE engine.Eugene Sandulenko
svn-id: r24678
2006-11-11Limit Evlira 1 mouse hack to full versionTravis Howell
svn-id: r24677
2006-11-11Fix valgrind warning on unitialized variable.Travis Howell
svn-id: r24676
2006-11-11various fixes, Touche should now be completable without any major glitchesGregory Montoir
svn-id: r24672
2006-11-10Next step in AdvancedDetector unification. Moved all common functions toEugene Sandulenko
macroses. Now typical usage is just list of macros with parameters and array of game details. svn-id: r24670
2006-11-10font char width is always equal 16 pixels, removed unneeded parameterGregory Montoir
svn-id: r24669
2006-11-10new menu codeGregory Montoir
workaround a possible scripting bug in introduction screen svn-id: r24668
2006-11-09Closing bug #1593768 (Logical and should probably be bitwise and)Sven Hesse
svn-id: r24667
2006-11-09oops add comment about german floppy version details againJohannes Schickel
svn-id: r24666
2006-11-09- switches to Common::AdvancedDetectorJohannes Schickel
- non md5 based detector removed (for now) svn-id: r24665