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2014-01-29BBVS: Add loading/saving of minigame hiscoresjohndoe123
2014-01-29BBVS: Replace minigame flags parameterjohndoe123
2014-01-29BBVS: Remove obsolete code in BbAnt minigamejohndoe123
2014-01-29BBVS: Initial commitjohndoe123
2013-09-27SCI: script patch for sq1vga to fix gfx glitchMartin Kiewitz
when leaving Ulence Flats...
2013-09-26SWORD25: Fix copy-paste error. CID 1004130Eugene Sandulenko
2013-09-26NEVERHOOD: Fix uninitialized class members in AnimatedSprite - CID 1022296Filippos Karapetis
2013-09-26NEVERHOOD: Add a patch system for broken resources in Russian versionsFilippos Karapetis
Some translated resources in Russian versions have incorrect unpacked resource sizes. The original didn't perform checks for these, but we do, thus we'll need to patch the unpacked resource sizes for each case
2013-09-26NEVERHOOD: Expand the error thrown for broken resources in BLB archivesFilippos Karapetis
The Russian translated versions of Neverhood have invalid unpacked sizes for some compressed resources. This helps in identifying their resource parameters more easily
2013-09-26TSAGE: Minor renaming for R2RFilippos Karapetis
Rename the R2R character indexes to the corresponding character enum (i.e. R2_NONE, R2_QUINN, R2_SEEKER, R2_MIRANDA)
2013-09-25TSAGE: Renaming and bugfixes for R2R confrontationPaul Gilbert
2013-09-26WINTERMUTE: Fix warningWillem Jan Palenstijn
2013-09-26FULLPIPE: Started implementation of MctlCompound::initMovGraph2()Eugene Sandulenko
2013-09-26FULLPIPE: Added MctlCompound object typeEugene Sandulenko
2013-09-26FULLPIPE: Prototyping for MctlCompoundEugene Sandulenko
2013-09-24TSAGE: Bugfixes and renaming for R2R Circular WalkwaysPaul Gilbert
2013-09-23TSAGE: Renaming for R2R floating city walkwaysPaul Gilbert
2013-09-23WINTERMUTE: Remove asserts in Blend-functions in TransparentSurface.Einar Johan Trøan Sømåen
2013-09-23WINTERMUTE: Pass blendMode to blit() in RenderTicket.Tobia Tesan
2013-09-23WINTERMUTE: Add support for additive/subtractive blending in TransparentSurfaceTobia Tesan
2013-09-23WINTERMUTE: Match type of angle constant to struct in TransformStruct, ↵Tobia Tesan
silence warnings
2013-09-22TSAGE: Further bugfixes for ARM base escapePaul Gilbert
2013-09-22TSAGE: Renaming and cleanup for R2R Autopsy and dormitory roomsPaul Gilbert
2013-09-22TSAGE: Cleanup and bugfixes for the R2R Vent MazePaul Gilbert
2013-09-22TSAGE: Bugfixes and renaming for R2R cell and surroundsPaul Gilbert
2013-09-22TSAGE: Further bugfix and renaming for R2R Flub mazePaul Gilbert
2013-09-22SCI: revert fix music start codeMartin Kiewitz
add workaround for eq2 the issue is known, but can't be properly fixed without rewriting the midiparser into a channel specific parser previous commit caused issues in kq5/french and others
2013-09-22SCI: fix music start code fixes eq2 bug #3037267Martin Kiewitz
we start at offset 10 for sound SCI1 games. This is hardcoded in the interpreter. Also removing not handling signals on tick 0. This fixes Eco Quest 2 / Gonzales dancing in room 530. Thanks to wjp for the help.
2013-09-22TSAGE: Further work on R2R keypad area sub-scenePaul Gilbert
2013-09-22FULLPIPE: Initialize class variable in constructor. CID 1090697Eugene Sandulenko
2013-09-22FULLPIPE: Initialize class variableEugene Sandulenko
2013-09-22FULLPIPE: Initialized class variables. CID 1063198Eugene Sandulenko
2013-09-22FULLPIPE: Remove unused class variable. CID 1063191Eugene Sandulenko
2013-09-22FULLPIPE: Fix uninitialized class variablesEugene Sandulenko
2013-09-22FULLPIPE: Fix unneeded check. CID 1063206Eugene Sandulenko
2013-09-22FULLPIPE: Fix stupid c/p error. CID 1063216Eugene Sandulenko
2013-09-21TSAGE: Removed redundant process method entryPaul Gilbert
2013-09-21TSAGE: Further cleanup of R2R maze, and beginning of work on keypad sub-scenePaul Gilbert
2013-09-22SCI: patch for camelot sierra bug fixes #3614969m-kiewitz
fixes sierra script bug for Conquests of Camelot (peeking through window)
2013-09-21SCI: fix for heap corruption during lsl3 endingm-kiewitz
2013-09-21Merge branch 'master' into sci_midiparserWillem Jan Palenstijn
Conflicts: engines/sci/sound/midiparser_sci.cpp
2013-09-21SCI: fix dataInc signalling fixes bug #3035159m-kiewitz
we set signal in parseNextEvent on dataInc events, which then effectively triggered 2 cues through kDoSoundUpdateCues instead of one. Fixes Freddy Pharkas Ballad intro on floppy + demos
2013-09-21SCI: Handle !fireEvents in processEventWillem Jan Palenstijn
2013-09-21SCI: abbrev. ffs to FE and priority check fixm-kiewitz
2013-09-21SCI: sfx/music priority int16 fixes bug #3615038m-kiewitz
it seems that sound system up till SCI0_LATE uses int16, afterwards it seems they changed to byte main music object (conMusic) in Laura Bow 1 uses -1 as priority. This was truncated to 255 till now, which resulted in many sound effects not getting played, because those used priority 0
2013-09-21SCI: Add source of the checksums for RAMA GermanFilippos Karapetis
2013-09-21SCI: Add detection entry for the German version of RAMAEnrico Horn
2013-09-21NEVERHOOD: Document two resources used in game menusFilippos Karapetis
2013-09-21NEVERHOOD: Split the sprites in module 2800 into a separate fileFilippos Karapetis
2013-09-21AUDIO: Simplify SCI inFastForward flag by moving it to MidiParserWillem Jan Palenstijn