aboutsummaryrefslogtreecommitdiff
path: root/engines
AgeCommit message (Collapse)Author
2013-09-09FULLPIPE: Remove unnecessary check. CID 1086775Eugene Sandulenko
2013-09-09FULLPIPE: Fix logical error. CID 1086778Eugene Sandulenko
2013-09-09ZVISION: Cleanup _currentFrameBuffer during descructionRichieSams
2013-09-09ZVISION: Cleanup the cached frame before loading the next oneRichieSams
2013-09-09ZVISION: Use default dpi for fontRichieSams
2013-09-09ZVISION: Remove extraneous methods from TrueTypeFontRichieSams
2013-09-09ZVISION: Cache animation frames so they can be re-rendered when the ↵RichieSams
background moves
2013-09-09ZVISION: Add comments to AnimationControl::process()RichieSams
2013-09-09ZVISION: Update LeverControl to use the new RlfAnimation outputsRichieSams
2013-09-09ZVISION: Add a debug assert to make sure we're not trying to render ouside ↵RichieSams
the working window
2013-09-09ZVISION: Clip animations to the working windowRichieSams
2013-09-09ZVISION: Let Rlf animations output Surfaces instead of uint16 arraysRichieSams
2013-09-09ZVISION: Create method for transposing a surfaceRichieSams
2013-09-09ZVISION: Create method for clipping a rect to the working windowRichieSams
2013-09-09ZVISION: Create method for converting image space to working window spaceRichieSams
2013-09-09ZVISION: Create class for rendering TrueType fontsRichieSams
2013-09-09ZVISION: Save a thumbnail of the RenderManager backbuffer instead of the ↵RichieSams
actual screen This prevents things like the GMM being in the thumbnail
2013-09-09ZVISION: Create method for getting the RenderManager backbufferRichieSams
2013-09-09ZVISION: Create method for rendering to the working window with binary alphaRichieSams
2013-09-09ZVISION: Stop avi playback once the animation is finishedRichieSams
2013-09-09ZVISION: Implement ActionPlayPreloadAnimationRichieSams
2013-09-09ZVISION: Implement ActionPreloadAnimation::execute()RichieSams
2013-09-09ZVISION: Implement AnimationControlRichieSams
This handles playing animations asyncronously over numerous frames
2013-09-09ZVISION: Add method for getting a pointer to a ControlRichieSams
2013-09-09FULLPIPE: Fix function prototypeEugene Sandulenko
2013-09-08TSAGE: Bugfixes and renaming for R2R Rim Lift ComputerPaul Gilbert
2013-09-08TSAGE: Bugfixes and renaming for R2R Rim Lift interiorPaul Gilbert
2013-09-09SWORD25: Remove unused variableEugene Sandulenko
2013-09-09FULLPIPE: Fix warningEugene Sandulenko
2013-09-09FULLPIPE: Fix warningsEugene Sandulenko
2013-09-09FULLPIPE: Drop game platform in autogenerated gameid since only Windows ↵Eugene Sandulenko
version existed
2013-09-09AD: Introduce ADGF_DROPPLATFORMEugene Sandulenko
2013-09-08WINTERMUTE: Swap dpi and font-height to be the right-way around.Einar Johan Trøan Sømåen
2013-09-08Merge pull request #388 from sev-/fullpipeEugene Sandulenko
FULLPIPE: Merge The Full Pipe engine
2013-09-08FULLPIPE: Implement CInteractionController::handleInteraction()Eugene Sandulenko
2013-09-08TSAGE: Fixes and renaming for R2R Rim lift exterior scenePaul Gilbert
2013-09-08TSAGE: Fixes and renaming for R2R rim scenePaul Gilbert
2013-09-07ZVISION: Set a Puzzle as completed before executing its ResultActionsRichieSams
2013-09-07ZVISION: Delete a Control * when removing it from _activeControlsRichieSams
2013-09-07ZVISION: Add scr parse line for ActionAssignRichieSams
It was already implemented, just not added to the scr parsing
2013-09-07ZVISION: Allow RLF seeking without returning a frameRichieSams
2013-09-07ZVISION: Make LeverControl render to the working window instead of directly ↵RichieSams
to the screen
2013-09-07ZVISION: Make the declaration and implementation of copyRectToWorkingWindow ↵RichieSams
be the same
2013-09-07FULLPIPE: Implement CInteraction::isOverlapping()Eugene Sandulenko
2013-09-07ZVISION: Add dirty rectangling support for pure image renderingRichieSams
Still need to add support for ResultActions and Controls that directly use OSystem::copyRectToScreen()
2013-09-07ZVISION: Fix pixel copying errors in renderRectToWorkingWindowRichieSams
2013-09-07ZVISION: Update ActionSetPartialScreen to use new function nameRichieSams
2013-09-07ZVISION: Re-enable rendering to the backbufferRichieSams
2013-09-06ZVISION: Actually use the converted color instead of the old oneRichieSams
2013-09-06ZVISION: Fix accidental signed read from save file headerRichieSams