Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-11-01 | HOPKINS: Add a check for another sound related to frames removed in the ↵ | Strangerke | |
Polish version. Fix for bug #6591 | |||
2014-11-01 | SCI: revert r55034, fixes bug #6539 | Martin Kiewitz | |
original bug wasn't solved properly will reopen the original bug #5334 and figure out that one instead | |||
2014-10-31 | SCI: script patch for qfg1ega (fixes bug #6407) | Martin Kiewitz | |
throwing rocks at bird's nest, running ego gets stuck | |||
2014-10-31 | SCUMM: Add Dutch Windows demo of Let's Explore the Farm with Buzzy. | Kirben | |
2014-10-31 | SCUMM: Fix bug #6742 - PJGAMES: Crash upon playing Happy Fun Squares on Hard. | Kirben | |
2014-10-29 | HOPKINS: Fix a couple of comments | Strangerke | |
2014-10-29 | HOPKINS: Add specific code to handle the butchered Polish version with sync ↵ | Strangerke | |
sound | |||
2014-10-29 | Merge pull request #523 from BenCastricum/fixforbug6739 | Filippos Karapetis | |
SCUMM: Fix bug 6739 - Untranslated dialogs | |||
2014-10-29 | SCUMM: Disallow saving while a room 'prequel' is shown in v0-v3 games | Filippos Karapetis | |
These are cases where the screen is completely blank, showing text. In such cases, no room is set, thus no room resources are available. An example is the screen shown after the credits in the Zak FM-TOWNS intro ("The next day..."). Thanks to segrax for finding this case. This commit is based off pull request 522, but completely disallows saving in such scenes, instead of adding explicit checks for them | |||
2014-10-29 | SCI: color matching bug fix | Martin Kiewitz | |
2014-10-28 | SCI: color matching - remove debug code | Martin Kiewitz | |
2014-10-28 | SCI: properly reversed color matching thanks wjp | Martin Kiewitz | |
2014-10-28 | PRINCE: Change PrinceGameType enum names | lukaslw | |
Fix compilation on gcc | |||
2014-10-28 | PRINCE: Allow to load translation file - prince_translation.dat | lukaslw | |
Update detection file to allow English language with both PL and DE data files. Add setMobTranslationTexts() to update mob names to translated ones in each location | |||
2014-10-28 | HOPKINS: Rename the parameter of PlayAnimSound to make it meaningful | Strangerke | |
2014-10-28 | BBVS: Remove trailing whitespace | Filippos Karapetis | |
2014-10-28 | FULLPIPE: Remove trailing whitespace | Filippos Karapetis | |
2014-10-28 | PRINCE: Remove trailing whitespace | Filippos Karapetis | |
2014-10-28 | MORTEVIELLE: Remove trailing whitespace | Filippos Karapetis | |
2014-10-28 | MADS: Remove trailing whitespace | Filippos Karapetis | |
2014-10-28 | NEVERHOOD: Remove trailing whitespace | Filippos Karapetis | |
2014-10-28 | PEGASUS: Remove trailing whitespace | Filippos Karapetis | |
2014-10-28 | SCI: Remove trailing whitespace | Filippos Karapetis | |
2014-10-28 | SAGA: Remove trailing whitespace | Filippos Karapetis | |
2014-10-28 | SCUMM: Remove trailing whitespace | Filippos Karapetis | |
2014-10-28 | ZVISION: Remove trailing whitespace | Filippos Karapetis | |
2014-10-28 | TOON: Remove trailing whitespace | Filippos Karapetis | |
2014-10-28 | TONY: Remove trailing whitespace | Filippos Karapetis | |
2014-10-28 | SWORD25: Remove trailing whitespace | Filippos Karapetis | |
2014-10-28 | SWORD1: Remove trailing whitespace | Filippos Karapetis | |
2014-10-28 | KYRA: Remove trailing whitespace | Filippos Karapetis | |
2014-10-28 | HOPKINS: Remove trailing whitespace | Filippos Karapetis | |
2014-10-28 | CGE2: Remove trailing whitespace | Filippos Karapetis | |
2014-10-28 | AGOS: Remove trailing whitespace | Filippos Karapetis | |
2014-10-28 | CGE: Remove trailing whitespace | Filippos Karapetis | |
2014-10-28 | TSAGE: Remove trailing whitespace | Filippos Karapetis | |
2014-10-28 | TONY: Fix image loading on BE systems again | Filippos Karapetis | |
This was originally changed in commit 43520ce4f3, but it has been removed accidentally in commit 84fb3e816d | |||
2014-10-28 | WINTERMUTE: Remove trailing whitespace | Filippos Karapetis | |
2014-10-28 | Merge pull request #438 from fuzzie/tony-565 | Eugene Sandulenko | |
TONY: Switch to 565 screen format. | |||
2014-10-28 | Merge pull request #513 from BenCastricum/detection_fixes | Eugene Sandulenko | |
SCUMM: detection fixes and more HE games | |||
2014-10-28 | SCI: implement 8-bit color matching SCI1.1 bug | Martin Kiewitz | |
effectively fixes bug #6455 thanks to wjp and [md5] | |||
2014-10-27 | SCI: Add note on SSCI 11 FindColor bug | Willem Jan Palenstijn | |
2014-10-27 | HOPKINS: Fix the censorship flag (bug #6591) | Strangerke | |
2014-10-27 | SCUMM: Fix bug 6739 - Untranslated dialogs | Ben Castricum | |
2014-10-27 | SCUMM: Identify several windows variants as such | Ben Castricum | |
2014-10-27 | SCUMM: freddicove - Detect dutch game variant found on CD EAN 8716051020172 | Ben Castricum | |
2014-10-27 | SCUMM: freddi1 - Add support for 'FREDDI_ROBO' CD sold with Packard Bell PCs. | Ben Castricum | |
2014-10-27 | SCUMM: balloon - There is no spanish version. | Ben Castricum | |
2014-10-27 | SAGA: Remove the buggy actor swapping fixup code for IHNM | Filippos Karapetis | |
This was a hack that was implemented while IHNM was being developed. That code should no longer be needed. If this issue does occur again, the actual cause should be investigated, instead of hiding it with workarounds. The code was buggy anyway, as _currentProtag was not initialized properly | |||
2014-10-27 | QUEEN: Allow the engine to quit while dialog options are shown | Filippos Karapetis | |