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2014-10-27QUEEN: Fix bug #6700 - "FOTAQ: Weird Response Glitches"Filippos Karapetis
Pending mouse clicks and keypresses are now cleared before and after the game options screen or dialog options are shown
2014-10-26PRINCE: Fix another variable signEugene Sandulenko
2014-10-26PRINCE: Fix variable signEugene Sandulenko
2014-10-26PRINCE: Fix warningEugene Sandulenko
2014-10-25ZVISION: Fix memory leak (CID 1109659)Torbjörn Andersson
2014-10-25PRINCE: Fix potential out-of-bounds read (CID 1248502)Torbjörn Andersson
Since _opcodes[] has kNumOpcodes elements, kNumOpcodes itself is not a valid index.
2014-10-25PRINCE: Fix potential out-of-bounds reads (CID 1248500, 1248503)Torbjörn Andersson
Since heroSetTable[] is an array of int, use >= ARRAYSIZE() instead of > sizeof().
2014-10-25PRINCE: Fix potential out-of-bounds write (CID 1248504)Torbjörn Andersson
There are kMaxTexts text slots, so kMaxTexts itself is not valid.
2014-10-23ZVISION: Add support for doubleFPS featureMarisa-Chan
2014-10-23ZVISION: Add distort_node to module.mk for success buildMarisa-Chan
2014-10-23ZVISION: Implement action:distort and distort sidefx nodeMarisa-Chan
2014-10-22MADS: Remove unused variablePaul Gilbert
2014-10-22MADS: Add md5 checks for the asound.00* sound driversPaul Gilbert
The implementation of the sound driver code relies on the data for each sound being at specific locations in the files, so this ensures that if any language version changes the sound files, we'll know about it
2014-10-22ZVISION: Music actions and sidefx now handle midi sounds.Marisa-Chan
2014-10-22ZVISION: Implement simple midi supportMarisa-Chan
2014-10-22ZVISION: Some push toggles may contain few hotspot zonesMarisa-Chan
2014-10-19SCI: Add notesWillem Jan Palenstijn
2014-10-19SCI: Enable some menus in Jones after restoring (bugs #6537 and #6723)Filippos Karapetis
The code path that is supposed to enable these never gets called when restoring from the main menu, or from the ScummVM launcher. Since the logic on when and what to enable is quite complex, the easiest thing to do is enable these entries manually after a game is loaded.
2014-10-18MADS: Minor clean up of sprite set removalPaul Gilbert
2014-10-19GOB: Remove useless memcpy()Sven Hesse
Happened while removing Draw::_vgaSmallPalette in 0f9b1364c. Fixes Coverity issue #1230309.
2014-10-18SCI: Fix bug #6703: "SCI: QFG1 VGA - Can't CTRL+S to access statistics"Filippos Karapetis
This actually affected all Control+key combinations. A regression from 0f90b8eaad0335715d5f6aea6ede32ebbb746e25
2014-10-18MADS: Clear scene sprites and objects when showing a game menuFilippos Karapetis
This shows the game menu, albeit with the wrong palette
2014-10-18MADS: Implement the Rex Cancel button in the game options dialogFilippos Karapetis
The current options are now saved when the dialog opens, and are restored to their original values if the user cancels
2014-10-18MADS: Reset screen clip bounds before copying over a new screenFilippos Karapetis
This is needed for the in-game menu, where a dialog spawns another one
2014-10-18MADS: Remove deprecated code from AnimationView and a bunch of out-of-date TODOsPaul Gilbert
2014-10-18MADS: Only show Quotes main menu item after winning the gamePaul Gilbert
2014-10-18MADS: Hook up Rex game endings to show the correct animation and/or creditsPaul Gilbert
2014-10-18SCI: Hopefully fix bug #6718 in LSL6 PolishFilippos Karapetis
View flags are mainly used by LB2. The flag in the LSL6 view seems to be garbage, so we ignore it
2014-10-18SCI: Separate the rest of the detection-only functionsFilippos Karapetis
This should fix bug #6717 - "SCI fallback detection assert failure"
2014-10-18SCI: Rename the version of addAppropriateSources() used in detectionFilippos Karapetis
2014-10-18SCI: Fix some typos, and remove some redundant curly bracesFilippos Karapetis
2014-10-17TINSEL: Move object creation from constructor to run()Torbjörn Andersson
Moved the creation of _midiMusic, _pcmMusic, _sound and _bmv from the constructor to run(). It was reported on the forum that the MT-32 emulator didn't work for Discworld, and I'm speculating that this is because it was being initialized before the "extra path" had been added to the search path. It's likely that not all of these objects are needed for every version of the game. Fixing that is left as an exercise for someone more familiar with the different game versions than me.
2014-10-16MADS: Fix stopping digital audio, music, and palette cycling when animation endsPaul Gilbert
2014-10-16TSAGE: R2R - Remove useless includesStrangerke
2014-10-16TSAGE: Move Air Duct and Vampire lair mazes in separate source filesStrangerke
2014-10-15MADS: Save redundant reloads of digital audio when switching animationsPaul Gilbert
2014-10-15WINTERMUTE: Add a bunch of comments in loadSubtitlesTobia Tesan
2014-10-15WINTERMUTE: Rename a bunch of variabiles in loadSubtitlesTobia Tesan
2014-10-15WINTERMUTE: Declare and init size in one place in VideoSubtitlerTobia Tesan
2014-10-15WINTERMUTE: new char[str.size()+1] in BaseStringTable::expandTobia Tesan
This makes room for the EOS char.
2014-10-15WINTERMUTE: Turn _subtitles into Common::Array<SubtitleCard> in VideoSubtitlerTobia Tesan
This necessarily loses const in SubtitleCard's attributes
2014-10-15WINTERMUTE: Initialize tokenSomething vars in VideoSubtitlerTobia Tesan
MSVC complains otherwise.
2014-10-15WINTERMUTE: Use int32 for _lastSample in VideoSubtitlerTobia Tesan
We are thus making room for the sentinel == -1
2014-10-15WINTERMUTE: s/delete array/delete[] array/Tobia Tesan
2014-10-15WINTERMUTE: Use BaseGame->expandStringByStringTable(&Common::String) in ↵Tobia Tesan
SubtitleCard
2014-10-15WINTERMUTE: Const'fy members of class SubtitleCardTobia Tesan
2014-10-15WINTERMUTE: Remove useless constructor from SubtitleCard.Tobia Tesan
2014-10-15WINTERMUTE: Don't bother inheriting BaseGame in SubtitleCardTobia Tesan
2014-10-15WINTERMUTE: Introduce BaseGame->expandStringByStringTable(&Common::String)Tobia Tesan
2014-10-15WINTERMUTE: Lose unnecessary if() in VideoTheoraPlayerTobia Tesan