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2014-10-15WINTERMUTE: Rename VideoTheoraPlayer->_subtitles to _foundSubtitles for clarityTobia Tesan
2014-10-15WINTERMUTE: Avoid doing check before delete (deleting 0-pointer is safe)Tobia Tesan
2014-10-15WINTERMUTE: Rename VideoSubtitle to SubtitleCardTobia Tesan
2014-10-15WINTERMUTE: Turn a bunch of uint into uint32 in VideoSubtitleTobia Tesan
2014-10-15WINTERMUTE: s/uint32 _lastSample/long _lastSample/Tobia Tesan
2014-10-15WINTERMUTE: Turn display() and update() into void functions.Tobia Tesan
2014-10-15WINTERMUTE: Add clarification comment in loadSubtitlesTobia Tesan
2014-10-15WINTERMUTE: Preserve const when handing chars over to drawTextTobia Tesan
2014-10-15WINTERMUTE: Save frames as uint rather than longTobia Tesan
2014-10-15WINTERMUTE: Treat edge case - prevents crash if SRT file is blank.Tobia Tesan
2014-10-15WINTERMUTE: Keep a bunch of attrs private in VideoSubtitlerTobia Tesan
2014-10-15WINTERMUTE: Use Common::String in place of char *text in loadSubtitlesTobia Tesan
2014-10-15WINTERMUTE: Remove ////-style separators from imported subtitle codeTobia Tesan
2014-10-15WINTERMUTE: Do some refactoring over a bunch of attrs in VideoSubtitleTobia Tesan
2014-10-15WINTERMUTE: Make sure subtitle files could be found before anything elseTobia Tesan
2014-10-15WINTERMUTE: Expand subtitles by string tableTobia Tesan
2014-10-15WINTERMUTE: Refactor/Reformat VideoSubtitler::updateTobia Tesan
2014-10-15WINTERMUTE: Correctly delete _subtitler (which is not an array)Tobia Tesan
2014-10-15WINTERMUTE: Declare counters as uint to match Array::size()Tobia Tesan
2014-10-15WINTERMUTE: Mass ScummVM-style renaming in subtitles codeTobia Tesan
2014-10-15WINTERMUTE: Reinstate CVidSubtitle destructorTobia Tesan
2014-10-15WINTERMUTE: Port actual subtitle display code.Tobia Tesan
2014-10-15WINTERMUTE: Add getter for _videoFontTobia Tesan
2014-10-15WINTERMUTE: Use native C types instead of macrosTobia Tesan
2014-10-15WINTERMUTE: Re-enable and use PathUtils for auto SRT detectionTobia Tesan
2014-10-15WINTERMUTE: Display subtitles in consoleTobia Tesan
2014-10-15WINTERMUTE: Reinstate subtitle loadingTobia Tesan
2014-10-15WINTERMUTE: Take const char in loadSubtitlesTobia Tesan
2014-10-15WINTERMUTE: Use BaseFileManager to load SUB fileTobia Tesan
2014-10-15WINTERMUTE: Use long-style braces around blocks in imported subtitle codeTobia Tesan
2014-10-15WINTERMUTE: Astyle imported WME subtitle codeTobia Tesan
2014-10-15WINTERMUTE: Import subtitle code from WME1Tobia Tesan
2014-10-15SCI: Simplify check for non-alphanumeric characters in the parserFilippos Karapetis
2014-10-15SCI: Ignore most of the non-alphanumeric characters in the parserFilippos Karapetis
2014-10-15MADS: Move all the anim and text view code into a common classFilippos Karapetis
2014-10-15MADS: Initial implementation of sound driver handling for V2 gamesFilippos Karapetis
2014-10-15MADS: Bugfix for the text view debugger commandFilippos Karapetis
2014-10-14MADS: Correct the color for the top/bottom line bounding the cutscenePaul Gilbert
2014-10-14MADS: Fix clearing on-screen messages when the cutscene animation changesPaul Gilbert
2014-10-14MADS: Implement subtitles for animation cutscenesPaul Gilbert
2014-10-14MADS: Fix to exit game safely when sound driver hasn't been createdPaul Gilbert
2014-10-14CGE2: Add detection for English v1.0 version of the gameThierry Crozat
2014-10-14TSAGE: R2R - Fix a bug when trying to exit the ship console after playing Out...Strangerke
2014-10-13MADS: New conversation message logic for cutscene animationsPaul Gilbert
2014-10-14MADS: Handle the unimplemented 'D' animation commandFilippos Karapetis
2014-10-14MADS: Properly skip empty lines in animation filesFilippos Karapetis
2014-10-13TSAGE: R2R - move Scene1337 to its own source file to reduce the size of ring...Strangerke
2014-10-13MADS: Add debugger commands for playing text and anim cutscenesPaul Gilbert
2014-10-13MADS: Fix playback of digital audio during animation sequencesPaul Gilbert
2014-10-13MADS: Further fixes for palette cycling during animationsPaul Gilbert