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2009-06-15Splitting up parseExpr a bitSven Hesse
svn-id: r41572
2009-06-15Remove some now superfluous commentsSven Hesse
svn-id: r41571
2009-06-15Using cmpHelper for OP_NEQ too, since the original does a normal strcmp ↵Sven Hesse
there as well. No idea where the stricmp came from svn-id: r41570
2009-06-15Renaming some variables in o1_assign() and o2_assign() to mirror the ↵Sven Hesse
structure in o6_assign() svn-id: r41569
2009-06-15Using the TYPE_ enum where applicableSven Hesse
svn-id: r41568
2009-06-15Adding a TYPE_ enumSven Hesse
svn-id: r41567
2009-06-15Fixing the signness indicated by the OP_ enumsSven Hesse
svn-id: r41566
2009-06-15Propagating variable name changesSven Hesse
svn-id: r41565
2009-06-15Renamed various variables to better reflect their meaningSven Hesse
svn-id: r41564
2009-06-15Renamed varPos to varBase and split off getVarBase() from parseVarIndex() ↵Sven Hesse
and parseExpr() svn-id: r41563
2009-06-15Merging parseValExpr and parseExprSven Hesse
svn-id: r41562
2009-06-15LOL: implemented quit menuFlorian Kagerer
svn-id: r41560
2009-06-15renamed playtoons target names to insult-free target names (maybe ↵Arnaud Boutonné
non-definitive names) svn-id: r41559
2009-06-15LOL: - started on the ingame menu code (death menu, load menu and main menu)Florian Kagerer
- fixed regression in kyra gui code (broken menu highlighting) - fixed minor bug in animation code svn-id: r41557
2009-06-15Add MD5 for Playtoons 4 FRArnaud Boutonné
svn-id: r41556
2009-06-15Added aliases for the script/breakpoint related commands and added the ↵Filippos Karapetis
debugflag related commands to the help screen svn-id: r41538
2009-06-15Run AGIMOUSE hack as a side effect alwaysEugene Sandulenko
svn-id: r41536
2009-06-14Fix groovie's GUI game optionsJordi Vilalta Prat
svn-id: r41528
2009-06-14simplified .raw/.wav data files handling in introduction sequencesGregory Montoir
svn-id: r41520
2009-06-14Cleanup.Johannes Schickel
svn-id: r41519
2009-06-14SCI: Added detection entries for Japanese SQ4.Walter van Niftrik
svn-id: r41517
2009-06-14Got rid of a needless "getEventManager" call. (Using Engine::_eventMan now ↵Johannes Schickel
instead) svn-id: r41516
2009-06-14Fixed an animation speed regression that got introduced when I added a lag ↵Sven Hesse
compensation for Woodruff svn-id: r41508
2009-06-14Fix unused variable warning.Johannes Schickel
svn-id: r41507
2009-06-14Beginnings of music support for Cruise, based on the cine engine sound code ↵Paul Gilbert
(note that the music played isn't yet correct, though) svn-id: r41506
2009-06-13Added sanity checking to stopSound() and a bit more debug outputEugene Sandulenko
svn-id: r41501
2009-06-13Warn when a sprite operation is to be performed on a nonexistent surface ↵Sven Hesse
instead of crashing svn-id: r41499
2009-06-13Gob - *WIP* incomplete implementation of MDY/TBR Arnaud Boutonné
svn-id: r41498
2009-06-13Making TotTextData's item's offsets unsigned. This could fix the crash in ↵Sven Hesse
the Polish Woodruff version (bug #2804962) svn-id: r41497
2009-06-13Buildfix for gcc 3.3 (moved a template class member into the header file)Oystein Eftevaag
svn-id: r41493
2009-06-12SCI: Moved audio code from AudioResource to the sfx core.Walter van Niftrik
svn-id: r41486
2009-06-12SCI: Added detection entries for Japanese QFG.Walter van Niftrik
svn-id: r41485
2009-06-12Added missing return statements.Nicola Mettifogo
svn-id: r41473
2009-06-12Finally fix build (extra qualifier removed).Nicola Mettifogo
svn-id: r41470
2009-06-12* Adapted Kyra to the new IFFParser interface.Nicola Mettifogo
* Adapted the new IFFParser to Kyra (slightly). The Kyra1 demo on the website works. svn-id: r41468
2009-06-12* Moved the updated IFF code from Parallaction to common/Nicola Mettifogo
* Updated Parallaction and SAGA to use the new decoder infrastructure. svn-id: r41465
2009-06-12Cleanup of sound code.Nicola Mettifogo
svn-id: r41461
2009-06-12* Replaced the A8SVXDecoder class with a function to return an AudioStream ↵Nicola Mettifogo
in trunk/sound/. * Refactored sound code in Parallaction to use the new Audio::make8SVXStream. svn-id: r41460
2009-06-12Removed a leftover printf().Nicola Mettifogo
svn-id: r41459
2009-06-12* Final version of the IFF parsing code.Nicola Mettifogo
* Refactored ILBMDecoder usage from disk code. svn-id: r41458
2009-06-11Fix Operation Stealth's 2nd arcade sequence's revolving doors.Kari Salminen
- Now the doors actually do revolve when before they didn't. - The fix was to alias the 9th background with the collision page directly when loading collision page data. This way changes written to the 9th background go to the collision page and vice versa (And there were changes in the labyrinth). - Also converted _bgTable from a pure array to a Common::Array svn-id: r41453
2009-06-11Added set of CoCo3 AGI gamesEugene Sandulenko
svn-id: r41452
2009-06-10Gob detection : Arnaud Boutonné
- use GUIO_NOSPEECH and GUIO_NOSUBTITLES intensively, as there is no control other them even when they are present - Replace non-ASCII characters by hex values svn-id: r41429
2009-06-10Added support for loading savegames from the launcherPaul Gilbert
svn-id: r41424
2009-06-10Added variable to savegame format so that savegames can be correctly loaded ↵Paul Gilbert
from the ScummVM launcher svn-id: r41423
2009-06-09Fixed CLEARSven Hesse
svn-id: r41409
2009-06-09SCI: Moved SCI1 audio map handling into the resource manager.Walter van Niftrik
svn-id: r41408
2009-06-09Added a workaround for Win Lost in Time.Sven Hesse
It's got VMD files which are still referenced as IMD svn-id: r41407
2009-06-09Win Lost in Time is multi-lingual (British, French, Spanish)Sven Hesse
svn-id: r41406
2009-06-09Multi-lingual Inca2 version (American, French, German, Italian, Spanish)Sven Hesse
svn-id: r41405