Age | Commit message (Expand) | Author |
2009-06-09 | Win Gob1 is multi-lingual (British, French, German, Italian, Spanish) | Sven Hesse |
2009-06-09 | Win Gob2 is multi-lingual (American, French, German) | Sven Hesse |
2009-06-09 | Win Gob3 is multi-lingual (British, French, German) | Sven Hesse |
2009-06-09 | - Moved Screen_v2::copyWsaRect to Screen::copyWsaRect | Johannes Schickel |
2009-06-09 | Remove unused old code. | Travis Howell |
2009-06-09 | Correct check for font data table used in The Feeble Files. | Travis Howell |
2009-06-08 | Convert FWRenderer and OSRenderer to use Cine::Palette. | Kari Salminen |
2009-06-08 | - Cleanup | Johannes Schickel |
2009-06-08 | Cleanup. | Johannes Schickel |
2009-06-08 | sword1: slight cleanup of psx related sound code and comments | Fabio Battaglia |
2009-06-08 | Fix out of bounds memory access in Screen::drawShape. | Johannes Schickel |
2009-06-08 | Add more Polish font data for The Feeble Files. | Travis Howell |
2009-06-08 | Add Polish font data for The Feeble Files. | Travis Howell |
2009-06-08 | sword1: add Broken Sword PSX demo support | Fabio Battaglia |
2009-06-08 | SCI: Cleanup | Walter van Niftrik |
2009-06-08 | Replaced GFXWARN with warning and GFXDEBUG with debugC | Filippos Karapetis |
2009-06-08 | Update details for the Polish version of The Feeble Files. | Travis Howell |
2009-06-08 | Moved some more debug commands to ScummVM's console | Filippos Karapetis |
2009-06-08 | - Fix Screen_v2::wsaFrameAnimationStep, now the MR album and LoL intro demo W... | Johannes Schickel |
2009-06-07 | Hopefully fixed memory corruption when loading games | Filippos Karapetis |
2009-06-07 | SCI: C++ified the song iterator code a little bit more | Max Horn |
2009-06-07 | SCI: Got rid of g_EngineState | Max Horn |
2009-06-07 | LOL: minor bug fix | Florian Kagerer |
2009-06-07 | Remove unneeded functionality from Screen. | Johannes Schickel |
2009-06-07 | Remove LoLEngine::_gameFlags and convert all Lands of Lore code to use _flags... | Johannes Schickel |
2009-06-07 | Avoid warning about missing SFX file in Lands of Lore (it seems the original ... | Johannes Schickel |
2009-06-07 | SCI: Moved resource36 handling into resource manager. | Walter van Niftrik |
2009-06-07 | LOL: minor bug fix in battle system | Florian Kagerer |
2009-06-07 | SCI: Fixed the broken SciEngine::pauseEngineIntern code by ensuring that SciE... | Max Horn |
2009-06-07 | SCI: Simplified SongLibrary code a bit | Max Horn |
2009-06-07 | SCI: Objectified Song struct 'a bit' | Max Horn |
2009-06-07 | SCI: Objectified SongLibrary | Max Horn |
2009-06-07 | SCI: Renamed various song/songlib related structs and members | Max Horn |
2009-06-07 | Replaced KP_ALT, SKPV_OR_ALT and UKPV_OR_ALT | Filippos Karapetis |
2009-06-07 | Init _opl to 0. This prevents a crash on exit when the Adlib driver is closed... | Filippos Karapetis |
2009-06-07 | Replaced/removed KP_UINT, KP_SINT, SKPV and UKPV as well as the VIEW_PRIORITY... | Filippos Karapetis |
2009-06-07 | LOL: implemented two more opcodes for castle cimmeria | Florian Kagerer |
2009-06-07 | AGI: Fixed typo in game name ;) | Max Horn |
2009-06-07 | LOL: implemented some missing monster animation code | Florian Kagerer |
2009-06-07 | MD5 from bugreport #2797962: "SCI: Laura Bows 2 german, md5" | Eugene Sandulenko |
2009-06-07 | Added MD5 from Bug #2796782: "SCI: LSL1 Russian MD5" | Eugene Sandulenko |
2009-06-07 | SCI: Resmgr cleanup and preparations for moving resource36 handling into resmgr. | Walter van Niftrik |
2009-06-07 | Dropping the v1 parser functions in favour of the extended v2 ones | Sven Hesse |
2009-06-07 | Add support for "WF_NO_LAST_FRAME" in WSA v1 code too. Since so far every v1 ... | Johannes Schickel |
2009-06-07 | Fix WSA v2 code, now the automap remove WSA file in Lands of Lore plays corre... | Johannes Schickel |
2009-06-07 | LOL: implemented king richard healing sequence | Florian Kagerer |
2009-06-06 | Fascination needs o1_assign. o2_assign breaks the DOS floppy version | Sven Hesse |
2009-06-06 | Renamed the evaluateStore opcodes to assign, because that's what they are | Sven Hesse |
2009-06-06 | Setting the game type of the generic demoplayer to Urban so it can make use o... | Sven Hesse |
2009-06-06 | Fixing the demoplayer's auto double mode and added a REBASE0 option that sets... | Sven Hesse |