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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2018-12-23
SCI32: QFG4 Fix null scaler, climbing by monolith
Vhati
2018-12-23
GRAPHICS: MACGUI: Make use of Common::String::format (#1454)
Cameron Cawley
2018-12-23
SCI32: Fix QFG4CD Look Grate missing audio
sluicebox
2018-12-22
SCI: Fix LONGBOW Day 7 Tuck/Net scene, bug #10847 (#1457)
sluicebox
2018-12-19
GLK: FROTZ: Screen rendering after loading savegame from launcher
Paul Gilbert
2018-12-19
ENGINES: Add GUIErrorMessageFormat to replace duplicated functions (#1455)
Cameron Cawley
2018-12-19
SCI: Fix LONGBOW day 5/6 castle rescue logic bugs (#1453)
sluicebox
2018-12-19
SCI32: Fix QFG4 inventory leaks across restarts (#1440)
Vhati
2018-12-18
GLK: FROTZ: Janitorial fixes
Paul Gilbert
2018-12-18
GLK: FROTZ: Fix rerender after loading Beyond Zork savegames
Paul Gilbert
2018-12-18
GLK: More descriptive font loading error messages
Paul Gilbert
2018-12-19
BLADERUNNER: Actually use normalized chapter number in the 'scene' command
Eugene Sandulenko
2018-12-19
BLADERUNNER: Implemented sanity checks in the 'scene' debugger command
Eugene Sandulenko
2018-12-19
BLADERUNNER: Print scene name in 'scene' debug command
Eugene Sandulenko
2018-12-19
BLADERUNNER: Enhanced 'scene' debugger command
Eugene Sandulenko
2018-12-18
JANITORIAL: Whitespace fixes
Eugene Sandulenko
2018-12-17
SHERLOCK: Speed up other cutscenes to better match the original
Paul Gilbert
2018-12-17
GLK: FROTZ: Remove need for new font style for Runic font
Paul Gilbert
2018-12-17
GLK: FROTZ: Use the Noto runic font for runes
Torbjörn Andersson
2018-12-17
GLK: FROTZ: Map runic characters to Unicode
Torbjörn Andersson
2018-12-17
BLADERUNNER: Rect -> RectFloat
Eugene Sandulenko
2018-12-17
SCI32: Simplify GK1 ego speed script patch (#1450)
sluicebox
2018-12-17
WIN32: Move all ARRAYSIZE undefs to util.h
SupSuper
2018-12-16
SCI32: Fix QFG4 iron safe room doors (#1443)
Vhati
2018-12-16
SCI32: Fix QFG4 town gate after a staff dream (#1441)
Vhati
2018-12-15
SHERLOCK: Fix computer aim in Serrated Scalpel's darts game
Torbjörn Andersson
2018-12-15
SHERLOCK: Speed up Blackwood cutscene in The Case of the Serrated Scalpel
Torbjörn Andersson
2018-12-15
BLADERUNNER: Added time control and game pausing
Peter Kohaut
2018-12-14
GLK: FROTZ: Fix sound looping
Paul Gilbert
2018-12-14
GLK: SCOTT: Added detections for miscellaneous games
Paul Gilbert
2018-12-14
GLK: SCOTT: Add support for Mysterious Adventures Blorb files
Paul Gilbert
2018-12-14
GLK: Detect game Id clashes across different sub-engines
Paul Gilbert
2018-12-14
SCI: Fix LONGBOW day 9 cobbler's hut, bug #10834 (#1444)
sluicebox
2018-12-13
GLK: FROTZ: Fix Visual Studio warnings about packing alignment
Paul Gilbert
2018-12-13
GLK: FROTZ: Added detection entries
Paul Gilbert
2018-12-12
GLK: FROTZ: Adding detection entries
Paul Gilbert
2018-12-12
GLK: FROTZ: Adding detection entries, add ability to read serials from Blorb ...
Paul Gilbert
2018-12-11
GLK: FROTZ: Adding detection entries
Paul Gilbert
2018-12-11
GLK: FROTZ: Adding detection entries
Paul Gilbert
2018-12-10
GLK: FROTZ: Adding detection entries
Paul Gilbert
2018-12-10
SCI32: Fix QFG4 obscured ropes when rescuing Igor (#1436)
Vhati
2018-12-10
PINK: Push down the advanced detector include
Bastien Bouclet
2018-12-10
ILLUSIONS: Push down the advanced detector include
Bastien Bouclet
2018-12-10
GLK: Remove unneeded include
Bastien Bouclet
2018-12-10
ENGINES: Use an uppercase C for the metaengine copyright strings
Bastien Bouclet
2018-12-09
GLK: FROTZ: Adding detection entries
Paul Gilbert
2018-12-10
ENGINES: Normalize the getName() result of metaengines
Bastien Bouclet
2018-12-09
GLK: FROTZ: Add game names for ZCode games on if-archive
Paul Gilbert
2018-12-09
GLK: FROTZ: Added detection for converted Scott Adams games
Paul Gilbert
2018-12-09
GLK: Standardizing uint vs uint32 usage
Paul Gilbert
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