index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
Age
Commit message (
Expand
)
Author
2011-07-18
COMPOSER: Fix Sprite::contains to check for non-transparent, not transparent.
Alyssa Milburn
2011-07-18
COMPOSER: Send onChar event in onKeyDown.
Alyssa Milburn
2011-07-18
COMPOSER: Fixes for getStreamForSprite.
Alyssa Milburn
2011-07-18
COMPOSER: Clip sprite drawing.
Alyssa Milburn
2011-07-18
COMPOSER: Various minor fixes.
Alyssa Milburn
2011-07-18
COMPOSER: Implement saving/loading.
Alyssa Milburn
2011-07-18
COMPOSER: Fix a couple of memory leaks spotted by digitall.
Alyssa Milburn
2011-07-18
COMPOSER: Some more sorting fixes.
Alyssa Milburn
2011-07-18
COMPOSER: Fix various stupid script bugs.
Alyssa Milburn
2011-07-18
TSAGE: Bugfix to make Return to Launcher work correctly
Paul Gilbert
2011-07-18
DREAMWEB: Fix Valgrind warning
eriktorbjorn
2011-07-17
COMPOSER: Implement kFuncLoadData.
Alyssa Milburn
2011-07-17
COMPOSER: Implement AddSprite, RemoveSprite, GetSpriteSize script functions.
Alyssa Milburn
2011-07-17
COMPOSER: Some processAnimFrame improvements.
Alyssa Milburn
2011-07-17
COMPOSER: Various additions/improvements to sprite/mouse code.
Alyssa Milburn
2011-07-17
COMPOSER: Don't use memcpy for overlapping copies (fixes gaps in some sprites).
Alyssa Milburn
2011-07-17
DREAMWEB: The generator includes a file for custom structs and a file for cus...
Bertrand Augereau
2011-07-17
SCUMM: Fix strange noise in Indy4 outro with AdLib/FM-Towns output.
Johannes Schickel
2011-07-17
SCUMM: Clarify PC Speaker style sound resource handling with a comment.
Johannes Schickel
2011-07-16
COMPOSER: Try handling keyDown event.
Alyssa Milburn
2011-07-16
COMPOSER: Misc tweaks/fixes.
Alyssa Milburn
2011-07-16
COMPOSER: Add the remaining bitmap decompressors (SLW8 is still buggy).
Alyssa Milburn
2011-07-16
COMPOSER: Misc sprite changes.
Alyssa Milburn
2011-07-16
COMPOSER: Clear audio on new page.
Alyssa Milburn
2011-07-16
COMPOSER: Improve stopping anims.
Alyssa Milburn
2011-07-16
COMPOSER: Fix z-ordering (properly, this time).
Alyssa Milburn
2011-07-16
COMPOSER: Implement the rest of the script opcodes.
Alyssa Milburn
2011-07-16
DREAMWEB: Clarify a comment in my previous commit slightly.
eriktorbjorn
2011-07-16
DREAMWEB: Rewrote lockmon() to fix pausing/unpausing
eriktorbjorn
2011-07-16
COMPOSER: Don't complain about on-time animation ending.
Alyssa Milburn
2011-07-16
COMPOSER: Don't die on missing/bad anims.
Alyssa Milburn
2011-07-16
COMPOSER: Handle loading/unloading pages properly.
Alyssa Milburn
2011-07-16
COMPOSER: Fix z-ordering issues.
Alyssa Milburn
2011-07-16
COMPOSER: Always handle multiple resource entries in pipes.
Alyssa Milburn
2011-07-15
COMPOSER: Decompress sprites at load time.
Alyssa Milburn
2011-07-15
COMPOSER: Fix removeSprite behaviour.
Alyssa Milburn
2011-07-15
COMPOSER: Stub remaining script function calls.
Alyssa Milburn
2011-07-15
COMPOSER: Detect 'Liam Finds a Story' and the bundled demos.
Alyssa Milburn
2011-07-15
COMPOSER: Handle single-directory games.
Alyssa Milburn
2011-07-15
COMPOSER: Don't read off the end of pipes.
Alyssa Milburn
2011-07-15
COMPOSER: Detect Gregory and the Hot Air Balloon.
Alyssa Milburn
2011-07-14
COMPOSER: Manage/render sprites.
Alyssa Milburn
2011-07-14
COMPOSER: Add a first attempt at an engine.
Alyssa Milburn
2011-07-14
SCUMM: Add debug output in case the code tries to set up a non-existant iMuse...
Johannes Schickel
2011-07-14
SCUMM: fix regression caused by recent sjis code changes
athrxx
2011-07-14
SCUMM: Handle default instrument set up in iMuse like the original.
Johannes Schickel
2011-07-14
SCUMM: Implement iMuse alloc part command closer to the original.
Johannes Schickel
2011-07-13
SCI: Restore deleted LSL6 workaround for crash on loading
Willem Jan Palenstijn
2011-07-13
BUILD: Allow for disabling Bink support
Matthew Hoops
2011-07-13
KYRA: Add detection for Russian versions of Kyra1 & LoL
Eugene Sandulenko
[prev]
[next]