Age | Commit message (Collapse) | Author |
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custom function definitions
It also generates C++ symbols for asm proc addresses
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Formerly we tried to play back a ROL resource on AdLib in this case, since the
game does not contain a ADL resource for the sound the game tries to play here.
The original does not exhibit this behavior, thus I changed it to behave the
same now.
Big thanks to eriktorbjorn for noticing and finding the cause of this problem.
Also thanks to Kirben for checking how the original behaved and _athrxx for
checking the FM-Towns version of Indy4.
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The original function would busy-wait for the user to press space
again. We can't do that, of course, since we don't have interrupt-
driven keyboard input.
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iMuse instrument.
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This was probably accidentally removed in
194081e7ae79a632ce446653cc7119b74d3a6fac. The TODO/CHECKME on it still
applies. Reported in bug #3366329.
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