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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2007-11-01
Consolidated game data cleanup in a single routine to location switches more ...
Nicola Mettifogo
2007-11-01
Fix regression introduced in revision 29355. First loadgame performed was des...
Nicola Mettifogo
2007-11-01
More refactoring for gui code.
Nicola Mettifogo
2007-11-01
* Merged object Menu into Parallaction_ns.
Nicola Mettifogo
2007-11-01
Added new LocationName class to simplify handling of location switches.
Nicola Mettifogo
2007-11-01
Small cleanups
Vincent Hamm
2007-11-01
Revert patch #1709219 - DXA Player: double size scaling option.
Travis Howell
2007-11-01
Fix play back of OmniTV videos in The Feeble Files for now.
Travis Howell
2007-11-01
It's now possible to exit the screens with Gorrister's heart in IHNM normally...
Filippos Karapetis
2007-10-31
Slighly modified patch #1709219: "DXA Player: double size scaling option"
Eugene Sandulenko
2007-10-31
Fix for bug #1751483 - "AGI: The -x command-line option appears to be broken"
Filippos Karapetis
2007-10-31
Fix for bug #1800147 - "ITE: Scummvm exits with Audio warnings"
Filippos Karapetis
2007-10-31
- minor changes to detection code
Gregory Montoir
2007-10-31
Added a FIXME-comment and a warning to the unknown test command 19.
Kari Salminen
2007-10-31
Fix for bug #1745950 (GR: Birds stuck in opening screen (Amiga version)).
Kari Salminen
2007-10-30
- added detection of second demo version
Gregory Montoir
2007-10-30
The cause for bug #1804403 - "IHNM/ITE: Error loading Game resources (fs-node...
Filippos Karapetis
2007-10-30
Fix for bug #1822680.
Nicola Mettifogo
2007-10-30
Renamed a variable which is declared twice
Filippos Karapetis
2007-10-30
Fixing the scenery/overlay redrawing in Woodruff
Sven Hesse
2007-10-30
Fix compile warning.
Travis Howell
2007-10-29
Fix compile warning, looks like this memcpy should be a memset.
Travis Howell
2007-10-29
added 'igor' engine for the game 'Igor: Objective Uikokahonia'
Gregory Montoir
2007-10-29
Implement more object input
Vincent Hamm
2007-10-29
Commenting out the unused variables x and y to mute GCC :P
Sven Hesse
2007-10-29
Add missing vars
Vincent Hamm
2007-10-29
Add more object menu controls
Vincent Hamm
2007-10-28
Early implementation of object menu
Vincent Hamm
2007-10-28
Find object fix
Vincent Hamm
2007-10-28
Fix warning & code formatting
Max Horn
2007-10-28
Implement cursor by object
Vincent Hamm
2007-10-28
Implement cursors
Vincent Hamm
2007-10-28
Refactored ScummEngine*::checkExecVerbs method
Max Horn
2007-10-28
The palette of the boss screen (F9 key) in IHNM is set correctly now
Filippos Karapetis
2007-10-28
Current room is now correctly refreshed after showing credits
Paul Gilbert
2007-10-28
Room fades now correctly fade out any active talk dialog
Paul Gilbert
2007-10-28
Fixed typo
Filippos Karapetis
2007-10-28
Cleanup
Filippos Karapetis
2007-10-28
Cleanup
Filippos Karapetis
2007-10-28
Cleanup of the engine detection code. Possibly fixes bug #1804403 - "IHNM/ITE...
Filippos Karapetis
2007-10-28
Sound is now paused when displaying menu dialogs
Paul Gilbert
2007-10-28
Added storing of playing sounds to savegame (note: only sounds flagged as res...
Paul Gilbert
2007-10-27
Temporarily force quits when user presses exit key combination. A TODO commen...
Nicola Mettifogo
2007-10-27
Muting GCC warnings
Sven Hesse
2007-10-27
Hooked inputs
Vincent Hamm
2007-10-27
The options panel in IHNM is now shown and functioning correctly when it's op...
Filippos Karapetis
2007-10-27
Add fast forward mode
Vincent Hamm
2007-10-27
Added a workaround for an incorrect hitzone in IHNM, (Gorrister's chapter). ...
Filippos Karapetis
2007-10-26
Parallaction will now consume all the short-lived jobs in the queue before a ...
Nicola Mettifogo
2007-10-25
Talk dialogs can now only be closed early if it's the player talking, or an N...
Paul Gilbert
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