Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-09-22 | TSAGE: Renaming and cleanup for R2R Autopsy and dormitory rooms | Paul Gilbert | |
2013-09-22 | TSAGE: Cleanup and bugfixes for the R2R Vent Maze | Paul Gilbert | |
2013-09-22 | ZVISION: Don't cast away const-ness | RichieSams | |
2013-09-22 | ZVISION: Free AlphaDataEntry Surfaces before deleting them | RichieSams | |
2013-09-22 | TSAGE: Bugfixes and renaming for R2R cell and surrounds | Paul Gilbert | |
2013-09-22 | ZVISION: Cleanup all AlphaEntries after use | RichieSams | |
2013-09-22 | ZVISION: Assert that we don't exceed our hardcoded number of lines | RichieSams | |
2013-09-22 | ZVISION: Convert hardcoded number to an anonymous enum | RichieSams | |
2013-09-22 | ZVISION: Fix memory leak in SaveManager | RichieSams | |
2013-09-22 | ZVISION: Fix signed/unsigned mismatch | RichieSams | |
2013-09-22 | ZVISION: Fix shadowing in the Direction constructor | RichieSams | |
2013-09-22 | ZVISION: Add vertical pipes to prevent multi-line comments | RichieSams | |
2013-09-22 | ZVISION: Remove animation.o since animation.cpp is now gone | RichieSams | |
2013-09-22 | TSAGE: Further bugfix and renaming for R2R Flub maze | Paul Gilbert | |
2013-09-22 | SCI: revert fix music start code | Martin Kiewitz | |
add workaround for eq2 the issue is known, but can't be properly fixed without rewriting the midiparser into a channel specific parser previous commit caused issues in kq5/french and others | |||
2013-09-22 | SCI: fix music start code fixes eq2 bug #3037267 | Martin Kiewitz | |
we start at offset 10 for sound SCI1 games. This is hardcoded in the interpreter. Also removing not handling signals on tick 0. This fixes Eco Quest 2 / Gonzales dancing in room 530. Thanks to wjp for the help. | |||
2013-09-22 | TSAGE: Further work on R2R keypad area sub-scene | Paul Gilbert | |
2013-09-22 | FULLPIPE: Initialize class variable in constructor. CID 1090697 | Eugene Sandulenko | |
2013-09-22 | FULLPIPE: Initialize class variable | Eugene Sandulenko | |
2013-09-22 | FULLPIPE: Initialized class variables. CID 1063198 | Eugene Sandulenko | |
2013-09-22 | FULLPIPE: Remove unused class variable. CID 1063191 | Eugene Sandulenko | |
2013-09-22 | FULLPIPE: Fix uninitialized class variables | Eugene Sandulenko | |
2013-09-22 | FULLPIPE: Fix unneeded check. CID 1063206 | Eugene Sandulenko | |
2013-09-22 | FULLPIPE: Fix stupid c/p error. CID 1063216 | Eugene Sandulenko | |
2013-09-21 | TSAGE: Removed redundant process method entry | Paul Gilbert | |
2013-09-21 | TSAGE: Further cleanup of R2R maze, and beginning of work on keypad sub-scene | Paul Gilbert | |
2013-09-22 | SCI: patch for camelot sierra bug fixes #3614969 | m-kiewitz | |
fixes sierra script bug for Conquests of Camelot (peeking through window) | |||
2013-09-21 | SCI: fix for heap corruption during lsl3 ending | m-kiewitz | |
2013-09-21 | ZVISION: Add documentation to RenderManager | RichieSams | |
2013-09-21 | ZVISION: Add documentation to TruetypeFont | RichieSams | |
2013-09-21 | ZVISION: Remove unused function arguments | RichieSams | |
2013-09-21 | ZVISION: Remove unused animation functions | RichieSams | |
2013-09-21 | Merge branch 'master' into sci_midiparser | Willem Jan Palenstijn | |
Conflicts: engines/sci/sound/midiparser_sci.cpp | |||
2013-09-21 | SCI: fix dataInc signalling fixes bug #3035159 | m-kiewitz | |
we set signal in parseNextEvent on dataInc events, which then effectively triggered 2 cues through kDoSoundUpdateCues instead of one. Fixes Freddy Pharkas Ballad intro on floppy + demos | |||
2013-09-21 | SCI: Handle !fireEvents in processEvent | Willem Jan Palenstijn | |
2013-09-21 | SCI: abbrev. ffs to FE and priority check fix | m-kiewitz | |
2013-09-21 | SCI: sfx/music priority int16 fixes bug #3615038 | m-kiewitz | |
it seems that sound system up till SCI0_LATE uses int16, afterwards it seems they changed to byte main music object (conMusic) in Laura Bow 1 uses -1 as priority. This was truncated to 255 till now, which resulted in many sound effects not getting played, because those used priority 0 | |||
2013-09-21 | SCI: Add source of the checksums for RAMA German | Filippos Karapetis | |
2013-09-21 | SCI: Add detection entry for the German version of RAMA | Enrico Horn | |
2013-09-21 | NEVERHOOD: Document two resources used in game menus | Filippos Karapetis | |
2013-09-21 | NEVERHOOD: Split the sprites in module 2800 into a separate file | Filippos Karapetis | |
2013-09-21 | AUDIO: Simplify SCI inFastForward flag by moving it to MidiParser | Willem Jan Palenstijn | |
2013-09-21 | ZVISION: Add documentation for RlfAnimation | RichieSams | |
2013-09-21 | ZVISION: Add documentation to SaveManager | RichieSams | |
2013-09-21 | ZVISION: Directly access _globalState instead of using setStateValue | RichieSams | |
setStateValue does a _referenceTable lookup and potentially adds Puzzles to _puzzlesToCheck. We know that _referenceTable and _puzzlesToCheck with be cleared during ScriptManager::changeLocation(), so using setStateValues ends up just being wasteful. | |||
2013-09-21 | ZVISION: Clear out the current state table values before loading any from a ↵ | RichieSams | |
save file | |||
2013-09-21 | ZVISION: Only allow save slots in the range [1, 20] | RichieSams | |
This is the range supported by the ZNem / ZGI save menus | |||
2013-09-21 | ZVISION: Load the state values before changing location | RichieSams | |
2013-09-20 | TSAGE: Cleanup of vampire statuses in R2R Flub maze | Paul Gilbert | |
2013-09-21 | SCI: Move MIDI event processing out of parseNextEvent | Willem Jan Palenstijn | |