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2011-11-20TOLTECS: Fixed a script bug (compare opcodes work on unsigned values). So ↵Benjamin Haisch
far this caused one error I noticed when climbing up the ladder in the barn where the camera didn't scroll up properly, but now it's all fine.
2011-11-20TOLTECS: Corrected debug output.Benjamin Haisch
2011-11-20TOLTECS: Fixed clipping (the clipping of the right border with flipped ↵Benjamin Haisch
sprites was buggy)
2011-11-20TOLTECS: Finished sprite clipping.Benjamin Haisch
2011-11-20TOLTECS: Deleted obsolete files.Benjamin Haisch
2011-11-20TOLTECS: - Merged input.cpp with toltecs.cppBenjamin Haisch
- Kernel function 5 returns a random value; use ScummVM's RNG
2011-11-20TOLTECS: Implemented buildColorTransTable (still TODO) and shadow sprite ↵Benjamin Haisch
drawing.
2011-11-20TOLTECS: Merged drawChar and drawChar2Benjamin Haisch
2011-11-20TOLTECS: Minor cleanup.Benjamin Haisch
2011-11-20TOLTECS: Fixed tabs.Benjamin Haisch
2011-11-20TOLTECS: - Made game "quittable"Benjamin Haisch
- Save/load mouse position and if the cursor is enabled
2011-11-20TOLTECS: Saving/loading is working; it still needs work but will suffice to ↵Benjamin Haisch
make debugging somewhat easier.
2011-11-20TOLTECS: - Renamed stuff and cleanupsBenjamin Haisch
- Beginnings of the saveload system (incomplete)
2011-11-20TOLTECS: - Renamed some variables & functionsBenjamin Haisch
- Mouse cursor is hidden/shown when _mouseDisabled variable is set via script
2011-11-20TOLTECS: Some cleanup of the pathfinding code.Benjamin Haisch
2011-11-20TOLTECS: Fixed tabs and formatting.Benjamin Haisch
2011-11-20TOLTECS: Initial checkinEugene Sandulenko
2011-11-20MOHAWK: Implement kLBOpLoad, kLBOpUnload.Alyssa Milburn
2011-11-20MOHAWK: Replace _neverEnabled with basic _loaded logic.Alyssa Milburn
2011-11-20SCI: Reset parameters for all channels used by a song when it startsFilippos Karapetis
2011-11-20DREAMWEB: Reduce code duplicationWillem Jan Palenstijn
2011-11-20DREAMWEB: Accessor for kQuitrequestedBertrand Augereau
2011-11-20DREAMWEB: 'screenupdate' ported to C++Bertrand Augereau
2011-11-20DREAMWEB: 'switchryanon' and 'switchryanoff' ported to C++Bertrand Augereau
2011-11-20DREAMWEB: 'startup' and 'startup1' ported to C++Bertrand Augereau
2011-11-20DREAMWEB: dochange(void) is not needed anymoreBertrand Augereau
2011-11-20DREAMWEB: 'dumpwatch' ported to C++Bertrand Augereau
2011-11-20DREAMWEB: 'turnonpower' ported to C++Bertrand Augereau
2011-11-20DREAMWEB: 'powerlighton' and 'powerlightoff' ported to C++Bertrand Augereau
2011-11-20MOHAWK: Implement LB's makePt.Alyssa Milburn
2011-11-20MOHAWK: Draw LB items in sorted order.Alyssa Milburn
2011-11-20DREAMWEB: 'neterror' ported to C++Bertrand Augereau
2011-11-20DREAMWEB:'monmessage' ported to C++Bertrand Augereau
2011-11-20DREAMWEB: 'randomaccess' ported to C++Bertrand Augereau
2011-11-20DREAMWEB: Accessor for kTempcharsetBertrand Augereau
2011-11-20DREAMWEB: Accessors for kTempGraphicsBertrand Augereau
2011-11-20DREAMWEB: 'accesslighton' and 'accesslightoff' ported to C++Bertrand Augereau
2011-11-20QUEEN: Remove unused variableTorbjörn Andersson
As far as I can tell, this 'canQuit' variable (originally 'CANTQUIT') has been replaced by the _vm->input->canQuit() method in all other cases. However, I'm not at all sure what effect this change will have.
2011-11-20ALL: More m4 removal.Johannes Schickel
Thanks to digitall for spotting the occurance in engines.mk.
2011-11-20M4: Removed the M4/MADS engine from trunkPaul Gilbert
2011-11-19DREAMWEB: Clean up loopWillem Jan Palenstijn
2011-11-19DREAMWEB: Minor cleanupWillem Jan Palenstijn
2011-11-19DREAMWEB: 'monprint' ported to C++Bertrand Augereau
2011-11-19AGOS: Fix using saved games from the CD versions of Simon the Sorcerer 2, on ↵Travis Howell
the floppy disk versions of Simon the Sorcerer 2.
2011-11-19TSAGE: Properly update user interface when switching between characters in R2RWPaul Gilbert
2011-11-18DREAMWEB: Remove assert when assigning an invalid segmentRefWillem Jan Palenstijn
This is a valid operation when it is performed by a push/pop pair to save/restore an invalidated segment register, which happens when you die. Actually dereferencing this invalid segmentRef will still trigger other existing asserts.
2011-11-18DREAMWEB: Fix compile error/typoWillem Jan Palenstijn
2011-11-18DREAMWEB: Add some sprite-related comments and namesWillem Jan Palenstijn
2011-11-18DREAMWEB: Clean up loopWillem Jan Palenstijn
2011-11-18DREAMWEB: Comment in 'showcurrentfile' about the file not being displayed in ↵Bertrand Augereau
the frame in te upper right corner when you do a LIST