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2012-02-26Merge pull request #191 from BenCastricum/masterEugene Sandulenko
SCUMM: More HE Games Detection
2012-02-26COMMON: Move Language and Platform functionality into separate filesMax Horn
2012-02-26COMMON: Move RenderMode and GUIOptions functionality into separate filesMax Horn
2012-02-26SCUMM: Fix utilization of ARM assembly routines. This fixes bug #3494448.Johannes Schickel
The bug in question is: "SCUMM: Loom PCE Japanese broken on ARM". Thanks to fuzzie and wjp for this patch. If anything is broken after this I take no blame.
2012-02-26TSAGE: Implemented some of the remaining R2R Animation Player support methodsPaul Gilbert
2012-02-26TSAGE: Implement R2R Animation Player drawing codePaul Gilbert
2012-02-26TSAGE: Implemented the initial loading logic for R2R animation playerPaul Gilbert
2012-02-25KYRA: Remove obsolete registering of 16_color config file entry.Johannes Schickel
2012-02-25TSAGE: JANITORIAL: Remove trailing spacesStrangerke
2012-02-25TSAGE: R2R - Fix bug #3492133, error in palette index usedStrangerke
2012-02-24DREAMWEB: Remove uneeded Common::String construction.D G Turner
2012-02-24Merge pull request #200 from digitall/dreamwebDatafilePrefixDavid Turner
DREAMWEB: Addition of Shared Datafile Prefix String to Engine
2012-02-24KYRA: (EOB) - fix save file thumbnail generation in CGA/EGA modeathrxx
2012-02-24COMMON: distinguish between 256 colors and 16 colors PC-98 rendering modesathrxx
KYRA 1 PC-98 supports both modes in the same target. The desired mode can now be selected in the rendering options. We did have good support for the 16 colors mode of KYRA 1 already. This mode could not really be selected though (except by manually modifying the config file or the code).
2012-02-24KYRA: (EOB) - cleanup CGA/EGA code a bitathrxx
2012-02-24DREAMWEB: Migrate remaining minor functions to using datafile prefix variable.D G Turner
Currently, the usages associated with savegames have been omitted. These will probably need a different prefix constant as it is likely foreign variants still use "DREAMWEB.*" for savegames, while using a different prefix for the datafiles. We may even migrate away from this naming convention as this causes savegame collisions when multiple language variants are present, which could cause issues. The usages in the Room members of the constant g_roomData structure have also been omitted, as the members are copied into the savegame format, thus replacing these and fixing other accesses is not trivial.
2012-02-24DREAMWEB: Migrate loadTextFile() to using datafile prefix variable.D G Turner
2012-02-24DREAMWEB: Migrate loadGraphicsFile() to using datafile prefix variable.D G Turner
2012-02-24DREAMWEB: Migrate loadSounds() to using datafile prefix variable.D G Turner
2012-02-24DREAMWEB: Migrate loadTempText() to using datafile prefix variable.D G Turner
2012-02-24DREAMWEB: Add datafile name prefix to engine and modify showPCX() to it.D G Turner
This new variable removes the need for duplicates strings of the form "DREAMWEB.*" spread throughout the dreamweb engine, replacing them with a common const string on the engine holding the datafile name prefix. This will reduce binary size and it should also simplify adding support for foreign language variants, where the datafile name prefix is changed. To demostrate usage and prove this, showPCX() is migrated to using this.
2012-02-24SCUMM: Add 2 not yet recognized MD5s from Dutch Putt-Putt 3 in 1 CDBen Castricum
2012-02-24SCUMM: Add windows platform detection for several HES games/demosBen Castricum
2012-02-24CGE: Use WRITE_LE_UINT16 for unaligned writes.Alyssa Milburn
2012-02-24TSAGE: More properly implemented resource streaming for R2R animation playerPaul Gilbert
2012-02-23Merge pull request #189 from fingolfin/cleanupEugene Sandulenko
ALL: Cleanup
2012-02-23Merge pull request #171 from clone2727/psx-stream-2Willem Jan Palenstijn
This is a manual merge based on clone2727's merge of his branch with the sword1 subtitle changes on master.
2012-02-23SWORD1: Add some TODO's for PSX stream subtitlesMatthew Hoops
And some other minor cleanup
2012-02-23SWORD1: Add support for the PSX demo videosMatthew Hoops
2012-02-23VIDEO: Make PSX streams calculate frame timing solely from CD speedMatthew Hoops
BS2 videos now play at the proper rate and BS1 videos have improved a/v sync.
2012-02-23SWORD2: Add support for PSX stream playbackMatthew Hoops
2012-02-23SWORD1: Add support for PSX stream playbackMatthew Hoops
2012-02-23DREAMWEB: Dynamically allocate GraphicsFile::_frames.Alyssa Milburn
This avoids extra memory usage due to the previous commit.
2012-02-23DREAMWEB: Remove shared temp graphics variables.Alyssa Milburn
Instead, have a different variable for each use.
2012-02-22TINSEL: Rename globals to add g_ prefix.Alyssa Milburn
2012-02-22ALL: Fix some signed/unsigned comparison warnings.Johannes Schickel
2012-02-22GOB: Fix type conversion warningMax Horn
2012-02-22DREAMWEB: Avoid including advancedDetector.h from dreamweb.hMax Horn
2012-02-22CGE: Avoid including advancedDetector.h from cge.hMax Horn
2012-02-21ENGINES: Add error handling for GMM Gamestate Load/Save Usage.D G Turner
As indicated by wjp, the Global Main Menu (GMM) did not check or report on the returned error state from saveGameState() and loadGameState() usage. This corrects this and adds a MessageDialog report of any failure.
2012-02-21KYRA: (EOB) - make detection entries for EOB I more unique (bug #3488973)athrxx
This makes sure that non English versions don't get detected as English.
2012-02-21KYRA: (EOB) - implement EGA mode (hi res dithering) for EOB IIathrxx
(also fix various thing connected to CGA/EGA modes)
2012-02-21KYRA: (EOB) - fix minor sprite drawing glitch in EOB1athrxx
(some sprites were drawn one pixel too far to the right)
2012-02-21KYRA: (EOB) - fix minor text displayer glitchathrxx
2012-02-21KYRA: (EOB) - implement EGA graphics mode for EOB1athrxx
2012-02-21KYRA: (EOB) - fix EOB1 door clippingathrxx
(this was done in the same way as in EOB2 and LOL, but it has to be slightly different)
2012-02-21KYRA: (EOB) - complete CGA graphics mode implementationathrxx
2012-02-21KYRA: (EOB) - start work on CGA and EGA graphics modesathrxx
2012-02-21KYRA: (EOB) - fix minor glitch in hp and food bar graphsathrxx
2012-02-21KYRA: (EOB) - fix character hand iconsathrxx
(upper thumbs should point to the right, lower thumb to the left)