Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-02-26 | Merge pull request #191 from BenCastricum/master | Eugene Sandulenko | |
SCUMM: More HE Games Detection | |||
2012-02-26 | COMMON: Move Language and Platform functionality into separate files | Max Horn | |
2012-02-26 | COMMON: Move RenderMode and GUIOptions functionality into separate files | Max Horn | |
2012-02-26 | SCUMM: Fix utilization of ARM assembly routines. This fixes bug #3494448. | Johannes Schickel | |
The bug in question is: "SCUMM: Loom PCE Japanese broken on ARM". Thanks to fuzzie and wjp for this patch. If anything is broken after this I take no blame. | |||
2012-02-26 | TSAGE: Implemented some of the remaining R2R Animation Player support methods | Paul Gilbert | |
2012-02-26 | TSAGE: Implement R2R Animation Player drawing code | Paul Gilbert | |
2012-02-26 | TSAGE: Implemented the initial loading logic for R2R animation player | Paul Gilbert | |
2012-02-25 | KYRA: Remove obsolete registering of 16_color config file entry. | Johannes Schickel | |
2012-02-25 | TSAGE: JANITORIAL: Remove trailing spaces | Strangerke | |
2012-02-25 | TSAGE: R2R - Fix bug #3492133, error in palette index used | Strangerke | |
2012-02-24 | DREAMWEB: Remove uneeded Common::String construction. | D G Turner | |
2012-02-24 | Merge pull request #200 from digitall/dreamwebDatafilePrefix | David Turner | |
DREAMWEB: Addition of Shared Datafile Prefix String to Engine | |||
2012-02-24 | KYRA: (EOB) - fix save file thumbnail generation in CGA/EGA mode | athrxx | |
2012-02-24 | COMMON: distinguish between 256 colors and 16 colors PC-98 rendering modes | athrxx | |
KYRA 1 PC-98 supports both modes in the same target. The desired mode can now be selected in the rendering options. We did have good support for the 16 colors mode of KYRA 1 already. This mode could not really be selected though (except by manually modifying the config file or the code). | |||
2012-02-24 | KYRA: (EOB) - cleanup CGA/EGA code a bit | athrxx | |
2012-02-24 | DREAMWEB: Migrate remaining minor functions to using datafile prefix variable. | D G Turner | |
Currently, the usages associated with savegames have been omitted. These will probably need a different prefix constant as it is likely foreign variants still use "DREAMWEB.*" for savegames, while using a different prefix for the datafiles. We may even migrate away from this naming convention as this causes savegame collisions when multiple language variants are present, which could cause issues. The usages in the Room members of the constant g_roomData structure have also been omitted, as the members are copied into the savegame format, thus replacing these and fixing other accesses is not trivial. | |||
2012-02-24 | DREAMWEB: Migrate loadTextFile() to using datafile prefix variable. | D G Turner | |
2012-02-24 | DREAMWEB: Migrate loadGraphicsFile() to using datafile prefix variable. | D G Turner | |
2012-02-24 | DREAMWEB: Migrate loadSounds() to using datafile prefix variable. | D G Turner | |
2012-02-24 | DREAMWEB: Migrate loadTempText() to using datafile prefix variable. | D G Turner | |
2012-02-24 | DREAMWEB: Add datafile name prefix to engine and modify showPCX() to it. | D G Turner | |
This new variable removes the need for duplicates strings of the form "DREAMWEB.*" spread throughout the dreamweb engine, replacing them with a common const string on the engine holding the datafile name prefix. This will reduce binary size and it should also simplify adding support for foreign language variants, where the datafile name prefix is changed. To demostrate usage and prove this, showPCX() is migrated to using this. | |||
2012-02-24 | SCUMM: Add 2 not yet recognized MD5s from Dutch Putt-Putt 3 in 1 CD | Ben Castricum | |
2012-02-24 | SCUMM: Add windows platform detection for several HES games/demos | Ben Castricum | |
2012-02-24 | CGE: Use WRITE_LE_UINT16 for unaligned writes. | Alyssa Milburn | |
2012-02-24 | TSAGE: More properly implemented resource streaming for R2R animation player | Paul Gilbert | |
2012-02-23 | Merge pull request #189 from fingolfin/cleanup | Eugene Sandulenko | |
ALL: Cleanup | |||
2012-02-23 | Merge pull request #171 from clone2727/psx-stream-2 | Willem Jan Palenstijn | |
This is a manual merge based on clone2727's merge of his branch with the sword1 subtitle changes on master. | |||
2012-02-23 | SWORD1: Add some TODO's for PSX stream subtitles | Matthew Hoops | |
And some other minor cleanup | |||
2012-02-23 | SWORD1: Add support for the PSX demo videos | Matthew Hoops | |
2012-02-23 | VIDEO: Make PSX streams calculate frame timing solely from CD speed | Matthew Hoops | |
BS2 videos now play at the proper rate and BS1 videos have improved a/v sync. | |||
2012-02-23 | SWORD2: Add support for PSX stream playback | Matthew Hoops | |
2012-02-23 | SWORD1: Add support for PSX stream playback | Matthew Hoops | |
2012-02-23 | DREAMWEB: Dynamically allocate GraphicsFile::_frames. | Alyssa Milburn | |
This avoids extra memory usage due to the previous commit. | |||
2012-02-23 | DREAMWEB: Remove shared temp graphics variables. | Alyssa Milburn | |
Instead, have a different variable for each use. | |||
2012-02-22 | TINSEL: Rename globals to add g_ prefix. | Alyssa Milburn | |
2012-02-22 | ALL: Fix some signed/unsigned comparison warnings. | Johannes Schickel | |
2012-02-22 | GOB: Fix type conversion warning | Max Horn | |
2012-02-22 | DREAMWEB: Avoid including advancedDetector.h from dreamweb.h | Max Horn | |
2012-02-22 | CGE: Avoid including advancedDetector.h from cge.h | Max Horn | |
2012-02-21 | ENGINES: Add error handling for GMM Gamestate Load/Save Usage. | D G Turner | |
As indicated by wjp, the Global Main Menu (GMM) did not check or report on the returned error state from saveGameState() and loadGameState() usage. This corrects this and adds a MessageDialog report of any failure. | |||
2012-02-21 | KYRA: (EOB) - make detection entries for EOB I more unique (bug #3488973) | athrxx | |
This makes sure that non English versions don't get detected as English. | |||
2012-02-21 | KYRA: (EOB) - implement EGA mode (hi res dithering) for EOB II | athrxx | |
(also fix various thing connected to CGA/EGA modes) | |||
2012-02-21 | KYRA: (EOB) - fix minor sprite drawing glitch in EOB1 | athrxx | |
(some sprites were drawn one pixel too far to the right) | |||
2012-02-21 | KYRA: (EOB) - fix minor text displayer glitch | athrxx | |
2012-02-21 | KYRA: (EOB) - implement EGA graphics mode for EOB1 | athrxx | |
2012-02-21 | KYRA: (EOB) - fix EOB1 door clipping | athrxx | |
(this was done in the same way as in EOB2 and LOL, but it has to be slightly different) | |||
2012-02-21 | KYRA: (EOB) - complete CGA graphics mode implementation | athrxx | |
2012-02-21 | KYRA: (EOB) - start work on CGA and EGA graphics modes | athrxx | |
2012-02-21 | KYRA: (EOB) - fix minor glitch in hp and food bar graphs | athrxx | |
2012-02-21 | KYRA: (EOB) - fix character hand icons | athrxx | |
(upper thumbs should point to the right, lower thumb to the left) |