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2014-12-03ZVISION: Remove superfluous spacing and reorder some includesFilippos Karapetis
2014-12-03ZVISION: Rename struct member to fix compilation with MSVCFilippos Karapetis
A struct member can't have the same name as the struct itself
2014-12-03ZVISION: Silence some false positive warnings by MSVCFilippos Karapetis
2014-12-03ZVISION: Explicitly define which version of atan2() to useFilippos Karapetis
This is needed by MSVC
2014-12-03ZVISION: Use the ScummVM defined type int32, instead of int32_tFilippos Karapetis
2014-12-03Merge pull request #532 from Marisa-Chan/zvisionFilippos Karapetis
ZVISION: More complete engine implementation
2014-12-01CGE2: Add support for Sfinx.uruk
2014-11-30Merge pull request #527 from rrebello/bugfix-6679Filippos Karapetis
SCUMM: Fix bug #6679 - INDY3 DOS-EGA: book of maps graphic glitch
2014-11-30SCUMM: Fix bug #6679 - INDY3 DOS-EGA: book of maps graphic glitchRodrigo Rebello
Force correct width value for room 64 (book of maps) in Indy3. This works around the wrong value stored in the data files of a specific version of the game (DOS/EGA v1.0, according to scumm-md5.txt).
2014-11-28Merge pull request #526 from eriktorbjorn/agos-midiloopKirben
AGOS: Give each MIDI track its own loop flag (bug #6665)
2014-11-28Merge pull request #533 from segrax/masterKirben
SCUMM: Fix bug #2034 - MANIAC V2: Early Collision with Green Tentacle
2014-11-23SCUMM: MANIAC V1 Demo: GF_DEMO was not being setRobert Crossfield
2014-11-23SCUMM: Fix bug #2034 - MANIAC V2: Early Collision with Green TentacleRobert Crossfield
2014-11-20ZVISION: Remove wrong TODO from scripting/sidefx.hMarisa-Chan
2014-11-20ZVISION: More CamelCase and a bit of comments cleanupMarisa-Chan
2014-11-20ZVISION: Implement forgotten setVenus for controlsMarisa-Chan
2014-11-19AGOS: Fix invisibility in Amiga CD32 Simon the Sorcerer 1 demoTorbjörn Andersson
This probably affects the full version as well, but I haven't verified that. Either way, the old code was obviously wrong while the new makes it look right to me.
2014-11-19AGOS: Added detection for Simon the Sorcerer 1 CD32 demoTorbjörn Andersson
I have verified that the demo is completable, though it doesn't actually seems to end. You're just told that there is nothing more for you to do.
2014-11-19ZVISION: Added detection for Zork Grand Inquisitor English DVD version.Kevin Becker
2014-11-19ZVISION: Added detection for Zork Nemesis English Demo.Kevin Becker
2014-11-19ZVISION: Added detection for Zork Grand Inquisitor English Demo.Kevin Becker
2014-11-12ZVISION: Merge upstreamMarisa-Chan
2014-11-12ZVISION: Clean of useless codeMarisa-Chan
2014-11-12ZVISION: Lead code of all controls to the same styleMarisa-Chan
2014-11-12ZVISION: Fix delays with halveDelay optionMarisa-Chan
2014-11-12ZVISION: Make menu bar fully enabled after changelocation calledMarisa-Chan
2014-11-12ZVISION: Add call of inventory cycling for NemesisMarisa-Chan
2014-11-12ZVISION: Passive borders check for tilt and panorama for changelocationMarisa-Chan
2014-11-12ZVISION: Implement code for pan from keyboard and mouseMarisa-Chan
2014-11-12ZVISION: Implement method for getting panorama reverse flagMarisa-Chan
2014-11-12ZVISION: Implement keyboard hotkeysMarisa-Chan
2014-11-12ZVISION: Implement Easter eggs and debug cheatsMarisa-Chan
2014-11-12ZVISION: Implement method for visual output of some infoMarisa-Chan
2014-11-12ZVISION: Implement methods for get state of menu itemsMarisa-Chan
2014-11-12ZVISION: Use ifQuit for menu barsMarisa-Chan
2014-11-12ZVISION: Implement quit function with reminderMarisa-Chan
2014-11-12ZVISION: Implement function for convertion of scummvm KeyCode to win vkKeyMarisa-Chan
2014-11-12ZVISION: Make strings const in functions declarationMarisa-Chan
2014-11-12ZVISION: Fix code style in save_manager.hMarisa-Chan
2014-11-12ZVISION: Fix incorrect usage of Common::String::formatMarisa-Chan
2014-11-12ZVISION: Nemesis and GI has difference in set_partial_screen color maskMarisa-Chan
2014-11-12ZVISION: Hide mouse cursor while streamvideo is workingMarisa-Chan
2014-11-12ZVISION: Implement missing action - cursorMarisa-Chan
2014-11-12ZVISION: Implement ZeroPoint for panorama rendererMarisa-Chan
2014-11-12ZVISION: Fix rlf backward seek and rename class fieldMarisa-Chan
2014-11-09PRINCE: Double animation of bird after 'throw a rock' mini-game fixlukaslw
2014-11-09SCI: Phantasmagoria actually outputs 630x450 nowMartin Kiewitz
clipping of video output was required
2014-11-09SCI: some more work on 480x300 mac supportMartin Kiewitz
2014-11-09PRINCE: playSample() - split to sound and speech types to correct volume ↵lukaslw
settings
2014-11-09PRINCE: canLoadGameStateCurrently() - to check if loading is allowedlukaslw
Also block saving during dialogbox and inventory drawing