Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-10-09 | BLADERUNNER: fixed some compilation warnings | Peter Kohaut | |
2016-10-09 | SCI32: Allow 'focused' variable to break out of the event loop | Colin Snover | |
2016-10-09 | SCI: Fix memory leak | Colin Snover | |
2016-10-09 | SCI32: Clarify some identifiers | Colin Snover | |
transparentColor -> skipColor displace -> origin scaledWidth -> xResolution scaledHeight -> yResolution | |||
2016-10-09 | SCI32: Change storage type of int16 arrays to hold reg_ts instead | Colin Snover | |
Memory references and integers in SSCI are both 16-bit numbers, so game scripts frequently (incorrectly) use an IntArray instead of an IDArray for holding references. Since references in ScummVM are 32-bit reg_ts, IntArray entries must be large enough to hold reg_ts in order to be compatible with game scripts that store references in integer arrays. The alternative solution is to find and patch all incorrect use of IntArray across all games. This is possible, but a bit risky from a save game stability perspective, since incorrect IntArray usage is sometimes not apparent until well after the array is instantiated (like GK1's global interview array). This change invalidates existing SCI32 save games. | |||
2016-10-09 | SCUMM: Fix crash on exit in FT demo | Eugene Sandulenko | |
2016-10-09 | JANITORIAL: Remove trailing spaces | Eugene Sandulenko | |
2016-10-09 | BLADERUNNER: fixed speed of pickup effect | Peter Kohaut | |
formating, small fixes | |||
2016-10-09 | BLADERUNNER: Fix compilation | Eugene Sandulenko | |
2016-10-08 | SCI: Release SCI music mutex earlier in reconstructPlayList | Willem Jan Palenstijn | |
This avoids a deadlock where the main thread (via reconstructPlayList) tries to acquire the mixer lock (in soundPlay) while holding the SCI music lock, and the audio thread is holding the mixer lock and tries to acquire the SCI music lock (in miditimerCallback). Bug #6691. | |||
2016-10-08 | BLADERUNNER: added item pickup effect | Peter Kohaut | |
also added support for rendering items on screen (not in the world) pickup effect can be tested in debug compilation by clicking on any object (not item, but object like, hydrant, or doors) in first scene | |||
2016-10-07 | TITANIC: Fix transparency handling of Doorbot and Photograph | Paul Gilbert | |
2016-10-07 | GRAPHICS: Search for font substitution for MacFonts | Eugene Sandulenko | |
2016-10-07 | MOHAWK: Enable Myst for the release | Eugene Sandulenko | |
2016-10-07 | WINTERMUTE: Enable supported games for the release | Eugene Sandulenko | |
2016-10-07 | GNAP: Enable engine for the release | Eugene Sandulenko | |
2016-10-07 | ADL: Enable hires0-3 for the release | Eugene Sandulenko | |
2016-10-07 | CHEWY: Fix undefined behavior | Filippos Karapetis | |
2016-10-07 | CHEWY: Properly dispose audio streams after use | Filippos Karapetis | |
2016-10-06 | TITANIC: Cleanup usages of CTransparencySurface | Paul Gilbert | |
2016-10-06 | TITANIC: Fix videos playing vertically flipped | Paul Gilbert | |
2016-10-07 | CHEWY: Const correctness | Filippos Karapetis | |
2016-10-07 | CHEWY: Use new instead of malloc() in the CFO video decoder | Filippos Karapetis | |
Thanks to wjp for noticing this | |||
2016-10-07 | WINTERMUTE: Change in-engine thumbnail-defaults. | Einar Johan Trøan Sømåen | |
Instead of the engine-based 0, we now default to kThumbnailWidth/kThumbnailHeight2, as values of 0 here disable thumbnails in the engine. TODO: Perhaps consider looking into always running the thumbnail-generation even if the sizes are 0? | |||
2016-10-07 | WINTERMUTE: Don't crop UIEdit strings to negative sizes | Einar Johan Trøan Sømåen | |
If _maxLength was -1, we would end up with a 0-size allocation, and a write that starts right before it, which gives odd results. | |||
2016-10-06 | GRAPHICS: Move font-related MacGUI code to MacFontManager | Eugene Sandulenko | |
2016-10-06 | BLADERUNNER: fixed some of endianness issues | Peter Kohaut | |
2016-10-06 | BLADERUNNER: added support for fonts | Peter Kohaut | |
2016-10-05 | TITANIC: Add movie command to the debugger | Paul Gilbert | |
2016-10-06 | BLADERUNNER: added suspects db & fixed crimes db | Peter Kohaut | |
2016-10-06 | WINTERMUTE: Add detection for german version of 5MA, Fixes #6850 | Einar Johan Trøan Sømåen | |
2016-10-05 | SCI32: Fix uninitialized read when starting a new game in LSL6hires | Colin Snover | |
2016-10-05 | SCI32: Fix Return to Launcher in F5 menu | Colin Snover | |
Closes #837. | |||
2016-10-05 | SCI32: Fix deleting save games in native save/load dialogue | Colin Snover | |
2016-10-05 | SCI32: Fix version file read failure in LSL6hires | Colin Snover | |
2016-10-05 | CHEWY: Optimize font drawing | Filippos Karapetis | |
Thanks to _sev for the suggestion | |||
2016-10-05 | CHEWY: Add support for in-game texts | Filippos Karapetis | |
2016-10-05 | FULLPIPE: Added on-demand debug output to PicAniInfos | Eugene Sandulenko | |
2016-10-04 | SHERLOCK: SS: Fix hotspots remaining after items are picked up | Paul Gilbert | |
2016-10-04 | TITANIC: Fix initial display of computer screen | Paul Gilbert | |
2016-10-04 | TITANIC: Workaround for incorrect transparency check in getPixel | Paul Gilbert | |
2016-10-04 | TITANIC: Implement blitRect to closer match the original | Paul Gilbert | |
2016-10-04 | TITANIC: Implement flippedBlitRect to closer match the original | Paul Gilbert | |
2016-10-04 | TITANIC: Clarify code for vertically flipped blitting | Paul Gilbert | |
2016-10-04 | Merge pull request #839 from dreammaster/video | Eugene Sandulenko | |
VIDEO: AVIDecoder changes for Titanic videos | |||
2016-10-04 | VOYEUR: remove empty first line | Fedor | |
2016-10-04 | FULLPIPE: Added debugging to interaction code | Eugene Sandulenko | |
2016-10-04 | FULLPIPE: Fix crash on reentering scene27. | Eugene Sandulenko | |
The scene destructor will take care of the allocated bats. | |||
2016-10-04 | BLADERUNNER: code formatting | Peter Kohaut | |
2016-10-04 | BLADERUNNER: added missing license & code formatting | Peter Kohaut | |