Age | Commit message (Collapse) | Author |
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silence warnings
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add workaround for eq2
the issue is known, but can't be properly fixed without rewriting the midiparser into a channel specific parser
previous commit caused issues in kq5/french and others
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we start at offset 10 for sound SCI1 games. This is hardcoded in the interpreter. Also removing not handling signals on tick 0. This fixes Eco Quest 2 / Gonzales dancing in room 530. Thanks to wjp for the help.
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fixes sierra script bug for Conquests of Camelot (peeking through window)
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Conflicts:
engines/sci/sound/midiparser_sci.cpp
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we set signal in parseNextEvent on dataInc events, which then effectively triggered 2 cues through kDoSoundUpdateCues instead of one. Fixes Freddy Pharkas Ballad intro on floppy + demos
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