Age | Commit message (Collapse) | Author |
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Apart from the CMusicRoom music, the game doesn't differentiate between
music and sound effects. This adds an optional _soundType field to the
CProximity class, so I can manually specify which is which
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Those are the last ones. Now Net stubs must be handled.
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Less stubs there, more stubs in Net.
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setupStringArrayFromString() now uses Common::strlcpy().
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Logic for getting host name and IP from name. Net gets more stubs.
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It's based on PUI_ScummStringArrayFromCString(), which is used as
SPUTM_ScummStringArrayFromCString() in Moonbase networking code.
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Slowly moving kludge switch case contents into ScummVM Logic methods and
thus adding more Net stubs.
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It's ARRAY_GetStringFromArray(), which was used in Moonbase networking
code as SPUTM_CStringArrayFromScummString().
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SPUTM_CStringArrayFromScummString is still has to be implemented to
finish those stubs.
Net now has joinGame() and hostGame(), which are not implemented yet.
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