Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-06-25 | Improvements to the SAGA compressed sound support | Filippos Karapetis | |
svn-id: r27717 | |||
2007-06-25 | Put a comment in its correct location | Filippos Karapetis | |
svn-id: r27716 | |||
2007-06-25 | Removed obsolete code for setting transparent debugging console colors. | Kari Salminen | |
svn-id: r27714 | |||
2007-06-25 | Add support for compressed sound effects, digital music and speech to the ↵ | Filippos Karapetis | |
SAGA engine svn-id: r27713 | |||
2007-06-25 | Added entries for ITE compressed files to the detector. IHNM is not added ↵ | Filippos Karapetis | |
yet, as it needs more testing svn-id: r27712 | |||
2007-06-25 | Unified GfxMgr::putPixelsA-function's priority info handling. | Kari Salminen | |
svn-id: r27710 | |||
2007-06-25 | Added a workaround for bug #1726130 ("WEEN: Long delay in the intro") | Sven Hesse | |
svn-id: r27709 | |||
2007-06-25 | Adding info for Goblins 3 Mac (supplied by fac76 in #1742716) | Sven Hesse | |
svn-id: r27708 | |||
2007-06-25 | Fix priority screen showing when using AGI256 or AGI256-2. | Kari Salminen | |
svn-id: r27707 | |||
2007-06-24 | added arm assembly from patch #1742112 for codec47. (and really build arm ↵ | Paweł Kołodziejski | |
code this time) svn-id: r27685 | |||
2007-06-23 | Made changeCharacter restore the previous open Archive after completing its ↵ | Nicola Mettifogo | |
duties: this fixes known crash when mini-Dino activates robot, and possibly many unknown others. svn-id: r27684 | |||
2007-06-23 | Now clipping frame # to avoid crashes because of bad behavior of game scripts. | Nicola Mettifogo | |
svn-id: r27683 | |||
2007-06-23 | Fixed the FIXME (by making Util::_keyBuffer an array of Common::KeyState) | Sven Hesse | |
svn-id: r27679 | |||
2007-06-23 | More cleanup | Max Horn | |
svn-id: r27678 | |||
2007-06-23 | Cleanup; also fixed Alt-F5 (orig. saveload menu) in COMI | Max Horn | |
svn-id: r27677 | |||
2007-06-23 | Reworked the SCUMM input code even more: Merged various code paths and ↵ | Max Horn | |
streamlined stuff; as a consequence, e.g. talkstop works in V0-V2 games, too; but also regressions may turn up. Also don't rely on Common::ASCII_F1 etc. values to compute SCUMM specific key codes svn-id: r27675 | |||
2007-06-23 | Removing WinCE specific code in ScummEngine_v7::processKeyboard -- it made ↵ | Max Horn | |
no sense at all. If this breaks something, please contact me so that we can properly fix it together svn-id: r27674 | |||
2007-06-23 | Simplify code: Since processInput() always overwrite the value of lastKeyHit ↵ | Max Horn | |
if KEY_ALL_SKIP is seen, we can never encounter KEY_ALL_SKIP at this spot svn-id: r27673 | |||
2007-06-23 | Revised SCUMM's input code. We now fix the keys F5, '.', space, escape for ↵ | Max Horn | |
mainmenu, talkstop, pause, cutsceneExit; this simplifies and clarifies the code, and ensures consistent game behavior svn-id: r27672 | |||
2007-06-23 | Added GOB FIXME | Max Horn | |
svn-id: r27671 | |||
2007-06-23 | Changed BASS to use more KEYCODEs | Max Horn | |
svn-id: r27670 | |||
2007-06-23 | Using KEYCODE_f and KEYCODE_g instead of 'f' and 'g' to check for fast-mode-keys | Sven Hesse | |
svn-id: r27669 | |||
2007-06-23 | Converted LURE code to use KEYCODEs | Max Horn | |
svn-id: r27668 | |||
2007-06-23 | Compare Common::KEYCODE_ against KeyState::keycode, not KeyState::ascii | Max Horn | |
svn-id: r27666 | |||
2007-06-23 | Changed the way VAR_VERSION_KEY is handled | Max Horn | |
svn-id: r27665 | |||
2007-06-23 | Changed input routine to use KEYCODE. | Nicola Mettifogo | |
svn-id: r27664 | |||
2007-06-23 | Moved F1 key remapping in COMI to a more appropriate place | Max Horn | |
svn-id: r27663 | |||
2007-06-23 | Correct typo. | Travis Howell | |
svn-id: r27662 | |||
2007-06-23 | cleanup | Max Horn | |
svn-id: r27661 | |||
2007-06-23 | SCUMM: Added three FIXME comments to the _keyDownMap code, and made it use ↵ | Max Horn | |
KEYCODE_ constants for clarity svn-id: r27659 | |||
2007-06-23 | Made use of full Common::KeyState in SCUMM (there is still lots of room for ↵ | Max Horn | |
improvements, though) svn-id: r27656 | |||
2007-06-23 | Made SCUMM use Common::KeyState, too (but implemented almost no ↵ | Max Horn | |
fixes/optimizations based on this) svn-id: r27655 | |||
2007-06-23 | Minor formatting fix | Oystein Eftevaag | |
svn-id: r27651 | |||
2007-06-23 | Applying patch 1669536: Kyra2: Intro fixes | Oystein Eftevaag | |
svn-id: r27650 | |||
2007-06-23 | Minor cleanup. | Travis Howell | |
svn-id: r27649 | |||
2007-06-23 | Ooops, adjust Elvira 2 specific offset too. | Travis Howell | |
svn-id: r27648 | |||
2007-06-23 | Minor cleanup. | Travis Howell | |
svn-id: r27646 | |||
2007-06-23 | Fix alignment issue in setWindowPalete video opcode. | Travis Howell | |
svn-id: r27645 | |||
2007-06-22 | 0xD -> Common::KEYCODE_RETURN | Max Horn | |
svn-id: r27639 | |||
2007-06-22 | AGI: Properly handle backspace key on all systems, not just OS X | Max Horn | |
svn-id: r27638 | |||
2007-06-22 | Slightly updated key handling in BS2, Kyra, and Touche | Max Horn | |
svn-id: r27637 | |||
2007-06-22 | BS1: Make use of Common::KeySate::reset() | Max Horn | |
svn-id: r27636 | |||
2007-06-22 | Converted BASS to use Common::KeyState | Max Horn | |
svn-id: r27635 | |||
2007-06-22 | Fix MSVC8 warning | Filippos Karapetis | |
svn-id: r27633 | |||
2007-06-22 | Converted rest of BS1 to use Common::KeyState (removing two more hacks) | Max Horn | |
svn-id: r27631 | |||
2007-06-22 | Converted some more code to make use of Common::KEYCODE_ / Common::ASCII_ | Max Horn | |
svn-id: r27628 | |||
2007-06-22 | Made BS1 track the full KeyState upon KEYDOWN events (this makes it possible ↵ | Max Horn | |
to remove to workaround for Mac keyboards) svn-id: r27627 | |||
2007-06-22 | Cleaning up after myself (I blame it on, err, uhh... the Vogons?) | Max Horn | |
svn-id: r27625 | |||
2007-06-22 | Changed more code to use Common::KEYCODE_ enum | Max Horn | |
svn-id: r27624 | |||
2007-06-22 | Get rid of FOTAQ's own KeyCode enum in favor of Common::KeyCode (attention: ↵ | Max Horn | |
the F12 quickload hotkey used to be incorrectly mapped to F6, this change 'fixes' that) svn-id: r27623 |