aboutsummaryrefslogtreecommitdiff
path: root/engines
AgeCommit message (Collapse)Author
2014-08-07ZVISION: venus_id now in base control classMarisa-Chan
2014-08-07ZVISION: Implement safe controlMarisa-Chan
2014-08-04ZVISION: Prepare save data while changing locationMarisa-Chan
2014-08-04ZVISION: Implementation of save controlMarisa-Chan
2014-08-04ZVISION: Define ID's for system stringsMarisa-Chan
2014-08-04ZVISION: New SaveManager methods for pre-buffering save dataMarisa-Chan
2014-08-04ZVISION: Implement full code for input controlMarisa-Chan
2014-08-04ZVISION: Don't focus on already focused controlMarisa-Chan
2014-08-04ZVISION: New scriptManager location methodsMarisa-Chan
2014-08-04ZVISION: Make controls processing breakeable.Marisa-Chan
2014-07-12ZVISION: Bool results for keyUp and keyDown events for controls.Marisa-Chan
2014-07-12ZVISION: Implement fuctionality for change focus without of calling ↵Marisa-Chan
focus/unfocus
2014-07-12ZVISION: Fix drawTxt y-position.Marisa-Chan
2014-07-12ZVISION: Implement code for getControlMarisa-Chan
2014-07-12ZVISION: String manager only load text lines without parsing text styles.Marisa-Chan
2014-07-12ZVISION: Controls now can return type of control.Marisa-Chan
2014-07-12ZVISION: Implement functions for system messaging.Marisa-Chan
2014-07-05ZVISION: Process events for controls similar to original engine, fix some ↵Marisa-Chan
errors.
2014-07-05ZVISION: Fix puzzle disable condition checkMarisa-Chan
2014-07-02ZVISION: Reorgonize source files into directories.Marisa-Chan
2014-06-14ZVISION: Fix compilation errors with latest scummvmMarisa-Chan
2014-06-13Merge remote-tracking branch 'upstream/master' into zvisionMarisa-Chan
Conflicts: engines/zvision/animation/rlf_animation.cpp engines/zvision/animation_control.h engines/zvision/core/console.cpp engines/zvision/core/events.cpp engines/zvision/cursors/cursor.cpp engines/zvision/cursors/cursor_manager.cpp engines/zvision/cursors/cursor_manager.h engines/zvision/fonts/truetype_font.cpp engines/zvision/graphics/render_manager.cpp engines/zvision/graphics/render_manager.h engines/zvision/inventory/inventory_manager.h engines/zvision/inventory_manager.h engines/zvision/meta_animation.h engines/zvision/module.mk engines/zvision/scripting/actions.cpp engines/zvision/scripting/control.h engines/zvision/scripting/controls/animation_control.cpp engines/zvision/scripting/controls/animation_control.h engines/zvision/scripting/controls/input_control.cpp engines/zvision/scripting/controls/lever_control.cpp engines/zvision/scripting/controls/timer_node.cpp engines/zvision/scripting/controls/timer_node.h engines/zvision/scripting/puzzle.h engines/zvision/scripting/scr_file_handling.cpp engines/zvision/scripting/script_manager.cpp engines/zvision/scripting/script_manager.h engines/zvision/sidefx.cpp engines/zvision/sound/zork_raw.cpp engines/zvision/sound/zork_raw.h engines/zvision/video/video.cpp engines/zvision/video/zork_avi_decoder.h engines/zvision/zvision.cpp engines/zvision/zvision.h
2014-06-13FULLPIPE: Implement FullpipeEngine::freeGameLoader()Eugene Sandulenko
2014-06-13FULLPIPE: Implement FullpipeEngine::cleanup()Eugene Sandulenko
2014-06-13FULLPIPE: Implement GameLoader::~GameLoader()Eugene Sandulenko
2014-06-13FULLPIPE: Removed unused codeEugene Sandulenko
2014-06-12MADS: initialize a couple of variable in DialogLineStrangerke
2014-06-12FULLPIPE: Implement GameLoader::restoreDefPicAniInfos()Eugene Sandulenko
2014-06-12FULLPIPE: Implement GameVar::~GameVar()Eugene Sandulenko
2014-06-11FULLPIPE: Use safe string copying. CID 1208908Eugene Sandulenko
2014-06-11FULLPIPE: Copy string safely. CID 1208909Eugene Sandulenko
2014-06-10MOHAWK: Add version number for Riven Italian detection entry.D G Turner
Also, annotate lanuage comment for preceding entry.
2014-06-10FULLPIPE: Plug potential resource leak. CID 1208906Eugene Sandulenko
2014-06-10CRUISE: Remove some useless variables, use a boolean for a variableStrangerke
2014-06-09FULLPIPE: Use strlcpy instead of strncpy in some places.Johannes Schickel
strncpy does not assure that the result is 0 terminated. strlcpy does, which makes this safer. I only replaced strncpy usages where the memory was not allocated to the correct size right before the strncpy usage.
2014-06-09FULLPIPE: Fix compilationEugene Sandulenko
2014-06-09FULLPIPE: Initialize variable. CID 1153659Eugene Sandulenko
2014-06-09FULLPIPE: Fix copy-paste error from original. CID 1199556Eugene Sandulenko
2014-06-09FULLPIPE: Safely copy string. CID 1208908Eugene Sandulenko
2014-06-09FULLPIPE: Safely copy stringsEugene Sandulenko
2014-06-09MOHAWK: Add Detection Entry for Italian 5-CD version of Riven.D G Turner
This closes bug #6629.
2014-06-09CRUISE: Initialize some variablesStrangerke
2014-06-09CRUISE: some more renaming, remove another useless variableStrangerke
2014-06-09CRUISE: Remove a couple of useless variablesStrangerke
2014-06-09CRUISE: Initialize some variables in the contractor, change some variables ↵Strangerke
to boolean
2014-06-09WINTERMUTE: Add detection for Vsevolod PrologueEinar Johan Trøan Sømåen
2014-06-09WINTERMUTE: Add detection for OknyttEinar Johan Trøan Sømåen
2014-06-08SCI: fix coordination translation for 480x300 macMartin Kiewitz
2014-06-08TSAGE: Fix for R2R game/help dialog not accepting Fn keysPaul Gilbert
2014-06-08FULLPIPE: Fix lockup on game startEugene Sandulenko