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2011-03-02SCI: Fixed bug #3040161 - "LONGBOW: Textbox glitch"md5
GetLongest() could exceed the maximum width with the very last character of a word. The same fix has been applied to the SCI32 code.
2011-03-02SCI: Fixed text positioning in the credits screen of Dr. Brain Amigamd5
The additional text positioning code in kDisplay was added in SCI1 middle, not SCI1 late. Also, did some slight cleanup
2011-03-02SCI: Fix garbage collection for SCI32Matthew Hoops
SCI32 has no ports
2011-03-02SCI: Bug fixes to the reg_t addition operatormd5
Thanks to fingolfin's comments regarding these
2011-03-02HUGO: Silence GCC warningMax Horn
2011-03-02SCI: Fixed bug #3039775 - "KQ4: Graphics glitch in the mansion tower"md5
2011-03-02SCI: Fix variable nameWillem Jan Palenstijn
2011-03-02SCI: Fixed script bug #3059871 - "SCI Fanmade - Ocean Battle: Crash while ↵md5
playing"
2011-03-02SCI: Cleanupmd5
2011-03-02SCI: Change workaround for hoyle3-demo's rendering orderWillem Jan Palenstijn
This behaviour much more closely matches SSCI.
2011-03-01SCI: Fixed the background color of the status bar in Amiga versionsmd5
2011-03-01SCI: Fixed bug #3039188 - "LSL2 Amiga: Failed to Initialize Sound Driver error"md5
This was a signed/unsigned issue. Also fixed compilation when DEBUG is enabled. Thanks to waltervn for his help on this.
2011-03-01HUGO: Correct 2 Memory Leaks in DAT Object Loading.D G Turner
2011-03-01HUGO: Correction for Schedule saveActions() mistake.D G Turner
2011-03-01GUI: Fix default mode bug in initCommonGFX.Johannes Schickel
Formerly when a game which used defaultTo1XScaler was run with "-gdefault" from command line, it was run with a 2x scaler in case of the SDL backend, since it defaults to 2x (see SdlGraphicsManager::getDefaultGraphicsMode).
2011-02-28AGI: Add detection for the 'AGI Combat' fan gameMatthew Hoops
2011-03-01HUGO: Rewrite saveActions() and readActions() in order to be platform and ↵strangerke
endian safe. This breaks (again) the savegame file formats... Hopefully for the last time
2011-02-28HUGO: cleanup, fix several bad indirections (thanks LordHoto)strangerke
2011-02-28HUGO: Fix assert while saving under linuxstrangerke
2011-02-28SCI: Skip Ports when iterating over Windows in GCWillem Jan Palenstijn
2011-02-28SCI: Fix crash with hunk refs in logkernel outputWillem Jan Palenstijn
2011-02-28SCI: Removed the script patch for the scrubbing scene. The crash no longer ↵md5
occurs with the latest fixes to kDoBresen
2011-02-28SCI: Removed several workarounds which are no longer needed, after the ↵md5
changes regarding hunk pointers in r0d555c4
2011-02-28SCI: Added CD flags to the CD versions of LSL6md5
2011-02-28SWORD2: Silence an MSVC warning (false positive)md5
2011-02-28SCI: Add workaround for PQ:SWAT.Lars Skovlund
This is a bug in the SCI32 class library, and there are similar workarounds for a number of SCI32 games.
2011-02-28SWORD2: fix leak of previous commit properlyFabio Battaglia
Memorize psx sprite buffer pointer to properly free it
2011-02-28SWORD2: Plug a memory leak in psx versionFabio Battaglia
Free buffer used to resize psx sprite in drawTextObject
2011-02-28SCI: Moved hunk pointer handling to the GC, and removed some related workaroundsmd5
SCI scripts can contain stale pointers, which are used later on. We now delete the contents of hunk entries without invalidating the relevant pointers and let the GC clear the references. Many thanks to waltervn and wjp for all their work and help on this.
2011-02-28SCI: Add FIXME comment to workaroundWillem Jan Palenstijn
2011-02-28HUGO: Remove forgotten debug messagestrangerke
2011-02-28HUGO: rewrite saveEvents() and restoreEvents() in order to be endian and ↵strangerke
platform safe
2011-02-28SCI: Reverted rc7bfbc3 and fixed the actual cause of bug #3106107md5
While fast forwarding a song, disable its hold value together with any possible sound looping, so that the song won't loop forever.
2011-02-28SCI: Fixed bug #3106107 - "QFG3: Crash when saving outside palace"md5
Ignore requests to alter a song's hold value while it's being faded, and reset a song's hold value when fading starts. This ensures that the song will actually stop when fading is done and won't keep looping forever.
2011-02-28SCI: Cleanup of the save/load dialog patching code and the lofs type ↵md5
detection code
2011-02-27TOON: Avoid hiding overloaded virtual methodsOri Avtalion
2011-02-27AGOS: Avoid hiding overloaded virtual methodsOri Avtalion
2011-02-27SCI: Fix negative window origin alignment.Willem Jan Palenstijn
SSCI does a shr 1; shl 1 here in SetOrigin. This fixes a crash in the ending scene of SQ3 (#3194199).
2011-02-27SCI: Fixed GUI option flags for PQ:SWATmd5
2011-02-27SCI: Remove kDoBresen special case for SCI_VERSION_1_EGA_ONLYWillem Jan Palenstijn
Confirmed with QfG2 disassembly (the only 1_EGA_ONLY game) that it behaves the same as SCI_VERSION_1_EARLY games, except for the uninitialized read already mentioned in kDoBresen.
2011-02-27SCI: Renamed SCI_VERSION_1_EGA to SCI_VERSION_1_EGA_ONLYmd5
This renaming allows us to better distinguish that this version is for games that only had an EGA version, and avoid confusion with newer SCI1 game releases with EGA graphics (e.g. KQ5 EGA). The only game with this SCI version is QFG2, a SCI1 EGA game with a parser. Also, added some games for each SCI version.
2011-02-27SCI: Detect the version of PQ SWAT from gog.comLars Skovlund
2011-02-27SCI: Improved the readability of the kDoBresen code a bitmd5
2011-02-27SCI: Don't set b_movCnt to moveSpeed while walkingWillem Jan Palenstijn
This fixes moonwalking in LSL1 and movement speed in KQ5. It appears to be have been a RE bug.
2011-02-27HUGO: Set all the palette instead of only one color in remapPal.strangerke
This fixes the palette issue after the cave in H3
2011-02-27SWORD2: Reduce overheaddhewg
2011-02-27SWORD2: Respect screen pitch while postprocessingdhewg
Fixes subtitles on androids
2011-02-27HUGO: Better fix for graphics glitches in DOS versions, fix H3 ending animationstrangerke
2011-02-26SCI: Avoid hiding overloaded virtual methodsOri Avtalion
2011-02-26GOB: Avoid hiding overloaded virtual methodsOri Avtalion