Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-02-14 | MADS: Fix death animations for seaweed and underwater mine | Paul Gilbert | |
2015-02-14 | MADS: Fix picture when picking up timer module | Paul Gilbert | |
2015-02-14 | MADS: Fix palette loading for in-game dialogs | Paul Gilbert | |
2015-02-14 | MADS: Allow Escape key to close game options dialog | Paul Gilbert | |
2015-02-14 | MADS: Cleanup and bugfixes for panning transition support methods | Paul Gilbert | |
2015-02-14 | ZVISION: Check for point and style changes when early breaking from a font ↵ | RichieSams | |
change | |||
2015-02-14 | SCI: Register and save playBed option to PlaySound | Willem Jan Palenstijn | |
The playBed option is not handled yet, only stored. This increases the savegame format version. | |||
2015-02-14 | SCI: Match SSCI channel reset order | Willem Jan Palenstijn | |
It may or may not matter for a driver's voice mapping. | |||
2015-02-14 | SCI: Initialize voice counts in SCI1+ | Willem Jan Palenstijn | |
2015-02-14 | SCI: Avoid resetting already unused channels | Willem Jan Palenstijn | |
2015-02-14 | ZVISION: Fix script bug #6791 (max value of delay_render) | Filippos Karapetis | |
This fixes the delay outside the Frobozz Electric building. In all other places, delay_render is called with a value ranging from 1 to 10, so the 100 here looks to be a script bug, and causes an unnecessary long pause in that scene. Thus, we're capping the frame delay value to 10. | |||
2015-02-14 | ZVISION: Also reference the script manager in ResultAction members | Filippos Karapetis | |
2015-02-14 | ZVISION: Fix script bug #6794 - "ZVISION: Yoruk's coffin instant death" | Filippos Karapetis | |
Fixes an edge case where the player goes to the dark room with the grue without holding a torch, and then quickly runs away before the grue's sound effect finishes. Many thanks to eriktorbjorn for the original workaround | |||
2015-02-14 | ZVISION: Add custom equality operators for game location | Filippos Karapetis | |
This makes the location checks more readable | |||
2015-02-11 | ZVISION: Create temporary subtitle surfaces on the stack rather than the heap | RichieSams | |
2015-02-11 | ZVISION: Handle question text rendering manually, rather than forcing an ↵ | RichieSams | |
entire screen refresh | |||
2015-02-11 | ZVISION: Remove forced render to screen | RichieSams | |
timedMessage() is always called from the scripting system. Which is updated before the rendering system. Therefore, the message will already be rendered this frame, when the renderingManager->update() is called. | |||
2015-02-11 | ZVISION: Refactor text rendering code in order to fix word wrapping | RichieSams | |
and clarify the logic. Fixes bug #6801 | |||
2015-02-08 | MADS: Variable renaming in closestColor | Paul Gilbert | |
2015-02-08 | MADS: Implementing code for panning screen transitions | Paul Gilbert | |
2015-02-08 | ZVISION: Set safe control state value after animation finishes | Torbjörn Andersson | |
If we set it before the animation starts, the final turn of the wheel won't be animated, because the puzzle will already be solved. | |||
2015-02-08 | ZVISION: Limit input text to the width of the input control | Torbjörn Andersson | |
This is to prevent the player from entering ridiculously long savegame descriptions. | |||
2015-02-08 | ZVISION: Draw transparent text in original save dialog | Torbjörn Andersson | |
Before this change, text was drawn in black boxes in Zork Nemesis, so while this does make it look better (and more like the original) this may actually make the text slightly harder to read. The original dialogs allowed only upper-case letters, but I think that it's better to leave that to the player. | |||
2015-02-07 | SCUMM: Fix detection of the DoTT Maniac Mansion easter egg target | Torbjörn Andersson | |
It's the key, not the gameid, that is the proper target name. In my case, the key for that version of MM had the target name "maniac-old" and gameid "maniac" (can you tell I've messed around with this file a bit on my own?), so it tried to use "maniac" as the target, which happened to be the target name for the enhanced version instead. | |||
2015-02-05 | HUGO: Avoid drawing text above screen (bug #6799) | Torbjörn Andersson | |
When drawing cursor text, don't draw it above the top of the screen, since this would lead to memory corruption and crashes. I'm not quite sure this is all of bug #6799 since it also mentioned that "sometimes simply using a hotspot will be enough", but it's a start. | |||
2015-02-03 | SCUMM: Adapt wording for the fix in commit f1c64c2afe | Filippos Karapetis | |
2015-02-03 | ZVISION: Fix for script bug #6783 (no sound in the ZNem fist puzzle) | Filippos Karapetis | |
This is a bug in the original game script of the Zork Nemesis fist puzzle, which we now patch so that the sound checks are correct for the left fist animation | |||
2015-02-03 | SCUMM: Fix handling of string resources in smash player for Steam mac games | Thierry Crozat | |
The Dig Steam/mac uses LF instead of CRLF for end of line. This fixes display of subtitles in that version. This also fixes the crash described in bug #6796. | |||
2015-02-03 | ZVISION: Fix bug #6784 (wrong scaling in the fist control) | Filippos Karapetis | |
2015-02-02 | ZVISION: Remove \n from debug message | Torbjörn Andersson | |
2015-02-01 | BBVS: Fix out-of-bounds array access in air guitar minigame as reported by ↵ | johndoe123 | |
Coverity | |||
2015-01-31 | ZVISION: Add detection for Italian Zork Nemeis (bug #6786) | Torbjörn Andersson | |
2015-01-31 | MADS: Janitorial - fix some else statements with braces on separate lines or ↵ | Strangerke | |
extra tabs | |||
2015-01-31 | MADS: Add a safeguard in doFrame | Strangerke | |
2015-01-31 | MADS: Fix a bug in PaletteUsage::process, some renaming | Strangerke | |
2015-01-31 | MADS: Fix signed/unsigned comparison warning | Strangerke | |
2015-01-31 | MADS: Remove a useless variable | Strangerke | |
2015-01-31 | MADS: Add safeguards in DialogsNebular::show | Strangerke | |
2015-01-31 | Merge pull request #579 from chrilith/mortevielle_textpos | Arnaud Boutonné | |
MORTEVIELLE: fixed text position | |||
2015-01-29 | MORTEVIELLE: fixed text position | Chris Apers | |
Checked against french and german versions. “Your are alone” text isn’t centred in original code. | |||
2015-01-29 | BBVS: Implement loading and saving in the air guitar minigame | johndoe123 | |
2015-01-28 | Merge pull request #576 from chrilith/master | Arnaud Boutonné | |
MORTEVIELLE: added starting screen | |||
2015-01-28 | MADE: Initialize some variables | Strangerke | |
2015-01-28 | ZVISION: Fix bug #6787 init lzss window by same values as in original game | Marisa-Chan | |
2015-01-27 | MORTEVIELLE: added starting screen string index constant | Chris Apers | |
2015-01-27 | MORTEVIELLE: added starting screen | Chris Apers | |
To give credits to the original authors and developers. | |||
2015-01-27 | MADE: Initialize some more variables, remove an useless variable | Strangerke | |
2015-01-27 | MADE: Initialize some variables, remove a useless variable | Strangerke | |
2015-01-27 | ACCESS: Initialize some variables | Strangerke | |
2015-01-26 | Merge pull request #574 from chrilith/master | Arnaud Boutonné | |
MORTEVIELLE: added missing inter screen messages |