Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-11-20 | TOLTECS: Added detection entries for French and Spanish versions | Benjamin Haisch | |
2011-11-20 | TOLTECS: Fix compilation with trunk | Benjamin Haisch | |
2011-11-20 | TOLTECS: Rename savegame version define | Benjamin Haisch | |
2011-11-20 | TOLTECS: Fixed compilation with current SVN changes | Benjamin Haisch | |
2011-11-20 | TOLTECS: Fixed compilation | Benjamin Haisch | |
2011-11-20 | TOLTECS: Fix bug caused by most recent revision (don't free the audio data ↵ | Benjamin Haisch | |
in makeRawStream) | |||
2011-11-20 | TOLTECS: Fixed compilation | Filippos Karapetis | |
2011-11-20 | TOLTECS: Fixed compilation with the latest trunk changes. | Filippos Karapetis | |
This change also unveiled a serious problem: the same include files are used EVERYWHERE (e.g. code manipulating the screen is using sound includes). Added a FIXME concerning this | |||
2011-11-20 | TOLTECS: Fixed compilation with the latest trunk | Filippos Karapetis | |
2011-11-20 | TOLTECS: Fixed compilation with the latest trunk changes | Filippos Karapetis | |
2011-11-20 | TOLTECS: Fixed compilation | Benjamin Haisch | |
2011-11-20 | TOLTECS: Fixed compilation with the latest sound changes in the trunk | Filippos Karapetis | |
2011-11-20 | TOLTECS: Silenced warning | Filippos Karapetis | |
2011-11-20 | TOLTECS: Fixed compilation | Benjamin Haisch | |
2011-11-20 | TOLTECS: Sync with ScummVM rev. 46379 | Filippos Karapetis | |
2011-11-20 | TOLTECS: Added GUI options to detection entries | Benjamin Haisch | |
2011-11-20 | TOLTECS: Misc fixes in the menu system | Benjamin Haisch | |
2011-11-20 | TOLTECS: Fixed odd bug in drawChar (I subtracted 2 from the font height ↵ | Benjamin Haisch | |
before, though I don't recall why exactly I did that; now I use the font height as-is) | |||
2011-11-20 | TOLTECS: Implemented scrolling in the savegame list | Benjamin Haisch | |
2011-11-20 | TOLTECS: More work on the menu; started the savegame page and implemented ↵ | Benjamin Haisch | |
editing of the savegame description | |||
2011-11-20 | TOLTECS: More work on the menu; started with the saveload menu page and ↵ | Benjamin Haisch | |
fixed some early bugs | |||
2011-11-20 | TOLTECS: More work on the menu | Benjamin Haisch | |
2011-11-20 | TOLTECS: Started implementing the menu from scratch | Benjamin Haisch | |
2011-11-20 | TOLTECS: Silenced some warnings | Filippos Karapetis | |
2011-11-20 | TOLTECS: - Added detection entry for the German demo version | Benjamin Haisch | |
2011-11-20 | TOLTECS: Fix compilation. | Benjamin Haisch | |
2011-11-20 | TOLTECS: Oops, forgot to disable the debug path drawing. | Benjamin Haisch | |
2011-11-20 | TOLTECS: - Fixed clipping bugs (in 256-color sprites and scaled sprites) | Benjamin Haisch | |
- Minor cleanup | |||
2011-11-20 | TOLTECS: - Implemented playSoundAtPos and fixed sound panning (0 is center, ↵ | Benjamin Haisch | |
not 64 like in the original) - Minor cleanup | |||
2011-11-20 | TOLTECS: Reworked the ArchiveReader and ResourceCache classes. | Benjamin Haisch | |
ResourceCache needs more work since resources are never freed (which is bad). | |||
2011-11-20 | TOLTECS: - Fixed sound playing | Benjamin Haisch | |
- Renaming | |||
2011-11-20 | TOLTECS: - Moved script functions out of the switch statement and into an array | Benjamin Haisch | |
2011-11-20 | TOLTECS: - Added enum for sound channel type | Benjamin Haisch | |
- Added isPointInside | |||
2011-11-20 | TOLTECS: Updated TODO (nothing new, just syncing local copy with the repo) | Benjamin Haisch | |
2011-11-20 | TOLTECS: - Removed TODO, external resources aren't explicitly used (the ↵ | Benjamin Haisch | |
original game extracts resources from WESTERN to HD to increase access speed) | |||
2011-11-20 | TOLTECS: Fixed compilation | Filippos Karapetis | |
2011-11-20 | TOLTECS: Fixed compilation | Filippos Karapetis | |
2011-11-20 | TOLTECS: Added German version | Benjamin Haisch | |
2011-11-20 | TOLTECS: - Fixed compilation after Fingolfin's latest series of commits | Benjamin Haisch | |
- Added a warning for the yet unimplemented palette transparency code - Removed "debug" calls from script, they weren't that useful - Removed unneccessary delete in the MoviePlayer - Fixed the renderer (hopefully?) | |||
2011-11-20 | TOLTECS: Silenced MSVC warnings | Filippos Karapetis | |
2011-11-20 | TOLTECS: - Implemented RTL | Benjamin Haisch | |
- Fixed return values in savegame/loadgame - Some minor cleanup | |||
2011-11-20 | TOLTECS: Very very minor cleanup. | Benjamin Haisch | |
2011-11-20 | TOLTECS: - Listing savestates via command line or Launcher | Benjamin Haisch | |
- Loading/Saving during run time Other savestate functions yet todo. I'll probably remove the "original" in-game menu and move everything to the GMM. | |||
2011-11-20 | TOLTECS: - Fixed Screen::updateTalkText (text x position was read ↵ | Benjamin Haisch | |
incorrectly and font color wasn't nibble-swapped) - Hooked up the movie player; movies can be aborted with Escape (not with mouse clicks at the moment because I was too lazy to implement it; funny, writing this explanation probably took longer :)) | |||
2011-11-20 | TOLTECS: Implemented preliminary sound playback; some stuff is still missing ↵ | Benjamin Haisch | |
(correct volumes etc.) | |||
2011-11-20 | TOLTECS: Removed unused functions. | Benjamin Haisch | |
2011-11-20 | TOLTECS: Correct initialization for graphics. Since the game is 640x480, it ↵ | Eugene Sandulenko | |
should be default to 1x scaler. | |||
2011-11-20 | TOLTECS: Added sound to the movie player (finally). Still TODO: Ability to ↵ | Benjamin Haisch | |
abort movies. | |||
2011-11-20 | TOLTECS: Updated TODO.txt | Benjamin Haisch | |
2011-11-20 | TOLTECS: A lot of changes in the graphics code: | Benjamin Haisch | |
- Optimized drawing code; now only items (sprites, text, screen masks) which have changed from the previous frame are redrawn, this speeds up things a lot - Implemented dirty rectangles using a microtile array - The previously committed Microtile Array implementation from SEL seemed buggy so I wrote my own version which works nicely so far (and is less code and GPL), only MicroTileArray::getRectangles uses parts from the old version, this will be changed later - One known bug related to dirty rectangles remains: Sometimes the background isn't restored correctly and gfx artifacts are visible |